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VR-Forces 4.10 Class Documentation
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singleton class that wraps indirect lod gpu shader. More...

Public Member Functions | |
| DtIndirectLodProgram (DtDe &de) | |
| ctor More... | |
| virtual | ~DtIndirectLodProgram () |
| dtor More... | |
| virtual void | runProcessLodsComputeShader (const DtIndirectViewParameters &viewParameters, unsigned int maxNumInstances, float transitionPercentage) |
| run the lod compute shader More... | |
| virtual void | deleteShaders () |
| cleanup the gpu shaders More... | |
| virtual void | incrementNumUsers () |
| ref counting tracking More... | |
| virtual void | decrementNumUsers () |
| ref counting tracking More... | |
Public Member Functions inherited from makVrv::DtVirtualBaseClass | |
| DtVirtualBaseClass () | |
| Do nothing constructor. More... | |
| virtual | ~DtVirtualBaseClass () |
| Virtual do nothing destructor. More... | |
Static Public Member Functions | |
| static DtIndirectLodProgram * | instance (DtDe &de) |
| singleton access to lod manager program More... | |
Protected Member Functions | |
| virtual void | initializeShadersIfNecessary () |
| create the compute shader if they are not yet created or after reload shaders is called More... | |
Protected Attributes | |
| DtGlProgram * | myLodProgram |
| DtVector3< int > | myWorkGroupLocalSize |
| tbb::atomic< int > | myNumUsers |
| DtDe & | myDe |
| DtIndirectLodProgramConstants | myProgramConstants |
| DtGlBuffer * | myGpuShaderUbo |
| int | myGpuShaderUboBinding |
| bool | myMutableShadersFailedToCompile |
| indicate whether we have failed to compile More... | |
Private Member Functions | |
| DtIndirectLodProgram ()=delete | |
| not allowed More... | |
| DtIndirectLodProgram (const DtIndirectLodProgram &)=delete | |
| not allowed More... | |
| DtIndirectLodProgram & | operator= (const DtIndirectLodProgram &)=delete |
| not allowed More... | |
singleton class that wraps indirect lod gpu shader.
| makVrv::DtIndirectLodProgram::DtIndirectLodProgram | ( | DtDe & | de | ) |
ctor
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virtual |
dtor
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privatedelete |
not allowed
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privatedelete |
not allowed
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static |
singleton access to lod manager program
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privatedelete |
not allowed
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virtual |
run the lod compute shader
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virtual |
cleanup the gpu shaders
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virtual |
ref counting tracking
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virtual |
ref counting tracking
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protectedvirtual |
create the compute shader if they are not yet created or after reload shaders is called
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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mutableprotected |
indicate whether we have failed to compile