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| | DtOsg3DVolumetricLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOsg3DVolumetricLineModel () |
| | DTOR. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | Set the inside and outside color of the line. More...
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| virtual void | setInsideColor (float r, float g, float b, float a) |
| | Set the color at the center of the volumetric line. More...
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| virtual void | getInsideColor (float &r, float &g, float &b, float &a) |
| | Retrieves the inside color. More...
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
| | Set the color on the outside of the volumetric line. More...
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| virtual void | getOutsideColor (float &r, float &g, float &b, float &a) |
| | Retrieves the inside color. More...
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| virtual void | setPhysicalLineHeight (double height) |
| | Set the height (in meters) of the line. More...
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| virtual void | setPhysicalLineWidth (double height) |
| | Set the width (in meters) of the line. More...
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| virtual void | setDimensions (double w, double h) |
| | Sets the width and height of the line. More...
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| virtual void | setPickable (bool) |
| | Sets whether or not the line is selectable. More...
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| virtual void | setSolid (bool) |
| | Sets whether or not this volumetric line is filled or just outlined. More...
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| virtual void | setScribed (bool) |
| | Sets whether or not the line is scribed. More...
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| virtual void | setScribeColor (float r, float g, float b, float a) |
| | Set the scribe line color. More...
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| virtual void | setScribeWidth (float) |
| | Sets the width of the scribe line. More...
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| virtual void | addPoint (const DtVector &position, int index=-1) |
| | Add a new point on the volumetric line at specified index, or at the end if index is -1. More...
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| virtual void | removePoint (int index) |
| | Removes the point at the specified index. More...
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| virtual void | removePosition (int index) |
| | Calls removePoint. More...
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| virtual void | setPoint (int index, const DtVector &position) |
| | Sets the position of the point at the specified index. More...
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| virtual void | setPosition (int index, const DtVector &position) |
| | If index is 0, sets origin. More...
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| void | setOrigin (const DtVector &origin) |
| | Sets origin of this line. More...
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| virtual void | setVisible (bool isVisible) |
| | Sets whether or not line is visible. More...
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| virtual void | setFill (bool f) |
| | Sets whether or not the object is filled (top and bottom) More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Sets line orientation. Only vtx 0 is used. More...
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| virtual void | setScribeAllPolygons (bool) |
| | Sets whether or not to only scribe the outline (and not the line edges). More...
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| virtual void | setIsSupportModel (bool isSupport) |
| | Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More...
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| virtual void | setUseDynamicOrigin (bool) |
| | If true, when the origin changes all the points move with the origin. More...
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| virtual void | setModelDefinition (const std::string &str) |
| | Sets the model definition on the model instance. More...
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| | Dt3DVolumetricLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~Dt3DVolumetricLineModel () |
| | DTOR. More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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DtOsg3DVolumetricLineModel is the model implementation of 3D volumetric lines.
Use this class to create a representation of a volumetric line that has an extruded width and extruded height. Since this class is more closely related to a closed polygonal area than a line with either width or height, this class is used rather than the DtOsgExtrudedLine model to calculate an extruded shape (width) around a the line itself as a closed figure. This can then be passed to the DtOsgExtrudedPolygonModel for rendering.