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| | DtOsgOverlayArcModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOsgOverlayArcModel () |
| | DTOR. More...
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| virtual void | setTopographicHeading (double topoHeading) |
| | Set the arc's topographic heading, in radians. More...
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| virtual void | update () |
| | Called on tick. More...
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| virtual void | setOrientation (const DtTaitBryan &orientation) |
| | Set the global orientation of the arc. More...
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| virtual DtTaitBryan | orientation () const |
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| virtual void | setDimensions (double x, double y) |
| | Set/Get the axis lengths of the ellipse used to draw the arc. More...
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| virtual bool | getDimensions (double &x, double &y) const |
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| virtual void | setScale (float scale) |
| | Set/Get the scale factor of the arc. More...
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| virtual float | scale () const |
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| virtual void | setVisible (bool isVisible) |
| | Set/Get whether the arc is visible. More...
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| virtual bool | isVisible () const |
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| virtual void | setMaxAngleSegment (double angleSegmentMax) |
| | Set/Get the max angle segment used when building the geometry. More...
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| virtual double | maxAngleSegment () const |
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| virtual void | setStartAngle (double startAngle) |
| | Set/Get the start angle of the arc, in radians. More...
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| virtual double | startAngle () const |
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| virtual void | setEndAngle (double endAngle) |
| | Set/Get the end angle of the arc, in radians. More...
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| virtual double | endAngle () const |
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| virtual void | setStipplePattern (unsigned int stipplePattern) |
| | Set/Get the stipple line pattern of the arc. More...
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| virtual unsigned int | stipplePattern () const |
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| virtual void | setLineWidth (float width) |
| | Set/Get the line width of the arc Uses DtLineSegmentInterface::setWidth. More...
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| virtual float | lineWidth () const |
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| virtual void | setColor (float r, float g, float b, float a) |
| | Set/Get the color of the arc Valid range for argument values are 0.0 - 1.0. More...
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| virtual bool | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | setEventsEnabled (bool enabled) |
| | Set/Get to handle or not handle mouse events. More...
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| virtual bool | eventsEnabled () const |
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| virtual void | setGroup (int groupNum) |
| | Set/Get the group this overlay will be drawn in The higher the group number, the "closer" to the eyepoint this overlay will be drawn. More...
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| virtual int | group () const |
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| virtual void | setModelDefinition (const std::string &str) |
| | Sets the model definition on the model instance. More...
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| virtual void | setIsSupportModel (bool isSupport) |
| | Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More...
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a vertex in the arc. More...
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| | DtOverlayArcModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOverlayArcModel () |
| | DTOR. More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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OSG implementation of an Overlay Arc Model.
This implementation draws an arc with the following geometric parameters:
- Start Angle: Change which part of the ellipse is used to draw the arc
- End Angle: Change which part of the ellipse is used to draw the arc
- Position: Change the position of the arc's origin
- Dimensions: Change the dimensions of the ellipse used to draw the arc
- Max Angle Segment: Affects the number of vertices used by changing the angular difference between vertices along the arc. If you want to use X vertices to draw the arc, then set Max Angle Segment equal to PI / X
This implementation draws an arc with the following geometric parameters:
- Line Width: Change the width of all of the arc's line segments
- Line Color: Change the color of all of the arc's line segments
- Line Stipple Pattern: Change the stipple pattern of all of the arc's line segments
Special Considerations:
- In a 2D plane, the positive Y-Axis is 0 radians with clockwise being the positive direction
- If the start and end angle are 0 and 2 * PI respectively, an ellipse is drawn
- If the height of the arc is 0, a line is drawn