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VR-Forces 4.10 Class Documentation
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OSG implementation of overlay polygon model. More...

Public Member Functions | |
| DtOsgOverlayPolygonModel (DtDe &de, DtUniqueID &id) | |
| CTOR. More... | |
| virtual | ~DtOsgOverlayPolygonModel () |
| DTOR. More... | |
| virtual void | setUseDynamicOrigin (bool) |
| Set whether or not to use dynamic origin. More... | |
| virtual void | setFillPattern (const std::vector< unsigned int > &) |
| Sets a fill pattern (32x32) More... | |
| virtual void | setOutline (bool) |
| Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled. More... | |
| virtual const DtVector & | origin () const |
| Get the object's origin. More... | |
| virtual void | setColor (float r, float g, float b, float a) |
| Set the color of the polygon. More... | |
| virtual void | setInsideColor (float r, float g, float b, float a) |
| Set the color at the center of the ellipse. More... | |
| virtual void | getInsideColor (float &r, float &g, float &b, float &a) |
| Retrieves the inside color. More... | |
| virtual void | setOutsideColor (float r, float g, float b, float a) |
| Set the color on the outside of the ellipse. More... | |
| virtual void | getOutsideColor (float &r, float &g, float &b, float &a) |
| Retrieves the inside color. More... | |
| virtual void | setSolidFillCenter (bool) |
| Sets to fill the center solid (if filled) not gradiant. Default is false. More... | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Sets the origin if vtx is 0. More... | |
| virtual void | setOrigin (const DtVector &o) |
| Will set in model instance. More... | |
| virtual void | setPoint (int vtx, const DtVector &position) |
| Will set point in the model instance. More... | |
| virtual void | set2dOffset (int index, float x, float y) |
| Sets the 2D offset of a vertex. More... | |
| virtual void | set3dDirection2dLength (int index, float x, float y, float z, float len) |
| Sets a 3D direction with a 2D length of a vertex. More... | |
| virtual void | setGroup (int) |
| The higher the Z order the "closer" to the eyepoint this element will be drawn. More... | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set the orientation of a vertex of the polygon; has no effect. More... | |
| virtual void | setTexturePath (const std::string &texturePath) |
| Set the path to the polygon's texture. More... | |
| virtual void | setOutlineTexture (const std::string &texturePath) |
| Set the path to the polygon's outline texture. More... | |
| virtual void | setNumTextureTiles (double numTiles) |
| Set the number of texture tiles. More... | |
| virtual void | setSolid (bool solid) |
| Set a object to be solid. More... | |
| virtual void | setIsSupportModel (bool isSupport) |
| Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More... | |
| virtual void | addPoint (const DtVector &point, int index) |
| Add a new point to the polygon at the specified index, or, at the end if index is -1. More... | |
| virtual void | setPickable (bool enabled) |
| Sets whether or not the polygon is pickable. More... | |
| virtual void | removePoint (int index) |
| Removes the point from the specified index. More... | |
| virtual void | removePosition (int index) |
| Calls removePoint. More... | |
| virtual void | setStipplePattern (unsigned int stipplePattern) |
| Sets stipple pattern for the polygon. More... | |
| virtual const std::vector < DtVector > & | points () const |
| Points that make up this polygon. More... | |
| virtual int | pointCount () const |
| Retrieves the number of points in the model. More... | |
| virtual DtVector | point (int) const |
| Retrieves the point inclusive of the origin. More... | |
| virtual void | setWidth (float width) |
| Set the polygon outline width. More... | |
| virtual void | setEventWidth (float width) |
| Set the polygon outline width used for event picking. More... | |
| virtual void | setEventsEnabled (bool) |
| Sets whether or not mouse events are enabled. More... | |
| virtual void | setVisible (bool isVisible) |
| Sets whether or not the polygon is visible. More... | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| Add the polygon to the scene. More... | |
| virtual void | removeFromScene () |
| Remove the polygon from the scene. More... | |
| virtual void | setModelDefinition (const std::string &str) |
| Sets the model definition on the model instance. More... | |
Public Member Functions inherited from makVrv::DtOverlayPolygonModel | |
| DtOverlayPolygonModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtOverlayPolygonModel () |
| DTOR. More... | |
Public Member Functions inherited from makVrv::DtPolygonModel | |
| DtPolygonModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtPolygonModel () |
| DTOR. More... | |
| virtual void | setFill (bool) |
| Calls setSolid. More... | |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtModel () |
| DTOR. More... | |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| Set the model definition and creates an instance of the model. More... | |
| virtual const std::string & | modelDefinitionName () |
| returns the model definition name. More... | |
| virtual void | saveModelToFile (const std::string &filename) |
| virtual const std::string & | className () const |
| Get the class name of the model instance owner. More... | |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. More... | |
| virtual const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. More... | |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| Set the position offset of the model. More... | |
| virtual const DtVector & | positionOffset () const |
| Get the Position Offset of the model. More... | |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| Set the position and orientation of a vertex in the model at the same time. More... | |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. More... | |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| Set the Orientation Offset of the model. More... | |
| virtual const DtTaitBryan & | orientationOffset () const |
| Get the Orientation Offset of the model. More... | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. More... | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. More... | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. More... | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. More... | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models More... | |
| virtual int | modelSet () const |
| Get the model set this model is part of. More... | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. More... | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. More... | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. More... | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. More... | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. More... | |
| DtDe & | de () |
| Get the DtDe object. More... | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. More... | |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| Internally set the model instance pointer to the background one, also realizes and sends signal. More... | |
| virtual bool | visible () const |
| Get the visible state of the model. More... | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. More... | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. More... | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. More... | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. More... | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. More... | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. More... | |
| virtual void | updateMinLastFrameDistance (float distance) |
| updates the closest distance to an observer over the last frame More... | |
| virtual void | resetLastFrameDistance () |
| resets the closest distance to an observer More... | |
| virtual float | minLastFrameDistance () const |
| gets the closest distance to an observer last frame More... | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. More... | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More... | |
| virtual bool | supportsMultithreadedLoad () |
| can be quickly overridden to disable background loading More... | |
| virtual void | backgroundLoad () |
| the chunk of loading that can safely happen in the background More... | |
| virtual void | foregroundLoad () |
| the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More... | |
| virtual bool | isActivelyBackgroundLoading () |
| is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More... | |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| returns the load queue object More... | |
Protected Types | |
| typedef std::map< DtChannel *, DtOsgOverlayPolygonModelInstance * > | ChannelInstances |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions | |
| virtual void | update () |
| Called on tick when updated, calls updateGeometry() of model instance. More... | |
| virtual void | needsUpdate () |
| Sets needs update flag such that on next update pass the object is updated. More... | |
| virtual void | moveInstancesFromChannelSpecific () |
| Moves instances from channel specific groups back to model set/visualizer groups. More... | |
| virtual void | moveInstancesToChannelSpecific () |
| Moves the single instance to channel specific instances. More... | |
| virtual void | slot_channelCreated (DtChannel *channel) |
| Called when channel is created, if the model set is this model set then add a new model instance. More... | |
| virtual void | slot_channelDestroyed (DtChannelManager *channelManager, DtChannel *channel) |
| If the channel destroyed contains an instance of this model, destroy that model instance. More... | |
| virtual void | slot_channelConfigurationModified (const std::string &deName, const std::string &winName, const std::string &oldChannelName, const DtChannelConfiguration &config) |
| Check to see if model instances associated with this channel need to be created or destroyed. More... | |
| virtual void | setupInstanceWithCurrentValues (DtOsgOverlayPolygonModelInstance *, const DtOsgOverlayPolygonModelInstance::VertexList &) |
| Sets up the model instance with current values of this model. More... | |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. More... | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. More... | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. More... | |
| virtual void | waitAndClearLoadHandle () |
| avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More... | |
| virtual void | removedFromLoadQueue () |
| deletes the myInLoadQueueHandle handle More... | |
| virtual void | setDoneBackgroundLoading () |
| called by async task, updates myCurrentlyLoading atomic More... | |
| virtual void | setActivelyBackgroundLoading () |
| called right before tbb task creation More... | |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. More... | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelChanged |
| boost::signalslib::signal < bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. More... | |
Static Protected Attributes inherited from makVrv::DtModel | |
| static bool | theInittedState |
OSG implementation of overlay polygon model.
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| makVrv::DtOsgOverlayPolygonModel::DtOsgOverlayPolygonModel | ( | DtDe & | de, |
| DtUniqueID & | id | ||
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DTOR.
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Set the color of the polygon.
Implements makVrv::DtPolygonModel.
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Set the color at the center of the ellipse.
Implements makVrv::DtOverlayPolygonModel.
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Retrieves the inside color.
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Set the color on the outside of the ellipse.
Implements makVrv::DtOverlayPolygonModel.
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Retrieves the inside color.
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Sets to fill the center solid (if filled) not gradiant. Default is false.
Implements makVrv::DtOverlayPolygonModel.
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Sets the origin if vtx is 0.
Reimplemented from makVrv::DtModel.
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Will set in model instance.
Implements makVrv::DtPolygonModel.
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Will set point in the model instance.
Implements makVrv::DtPolygonModel.
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Sets the 2D offset of a vertex.
Implements makVrv::DtOverlayPolygonModel.
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Sets a 3D direction with a 2D length of a vertex.
This only works with outline polygons.
Implements makVrv::DtOverlayPolygonModel.
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The higher the Z order the "closer" to the eyepoint this element will be drawn.
Use this variable to stack overlay objects in the particular order you want them displayed
Implements makVrv::DtOverlayPolygonModel.
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Set the orientation of a vertex of the polygon; has no effect.
Reimplemented from makVrv::DtModel.
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Set the path to the polygon's texture.
Implements makVrv::DtPolygonModel.
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Set the path to the polygon's outline texture.
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Set the number of texture tiles.
Implements makVrv::DtPolygonModel.
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Set a object to be solid.
Reimplemented from makVrv::DtModel.
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Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)
Implements makVrv::DtModel.
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Add a new point to the polygon at the specified index, or, at the end if index is -1.
Implements makVrv::DtPolygonModel.
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Sets whether or not the polygon is pickable.
Implements makVrv::DtPolygonModel.
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Removes the point from the specified index.
Implements makVrv::DtPolygonModel.
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Calls removePoint.
Reimplemented from makVrv::DtModel.
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Sets stipple pattern for the polygon.
Implements makVrv::DtPolygonModel.
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Points that make up this polygon.
Implements makVrv::DtPolygonModel.
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Retrieves the number of points in the model.
Implements makVrv::DtPolygonModel.
Retrieves the point inclusive of the origin.
Implements makVrv::DtPolygonModel.
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Set the polygon outline width.
Implements makVrv::DtPolygonModel.
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Set the polygon outline width used for event picking.
Implements makVrv::DtOverlayPolygonModel.
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Sets whether or not mouse events are enabled.
Implements makVrv::DtOverlayPolygonModel.
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Sets whether or not the polygon is visible.
Reimplemented from makVrv::DtModel.
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Add the polygon to the scene.
Implements makVrv::DtModel.
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Remove the polygon from the scene.
Implements makVrv::DtModel.
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Sets the model definition on the model instance.
Reimplemented from makVrv::DtModel.
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Set whether or not to use dynamic origin.
Will not cause redraw or recalulate, but will effect how point 0 is used when using setPosition. If true will not set the point 0 to be at the origin, but rather will respect the current value. Default is false
Implements makVrv::DtPolygonModel.
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Sets a fill pattern (32x32)
Implements makVrv::DtOverlayPolygonModel.
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Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled.
Only valid if fill is also true
Implements makVrv::DtOverlayPolygonModel.
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Get the object's origin.
Implements makVrv::DtOverlayPolygonModel.
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Called on tick when updated, calls updateGeometry() of model instance.
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Sets needs update flag such that on next update pass the object is updated.
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Moves instances from channel specific groups back to model set/visualizer groups.
This will mean destroying all channel specific instances and creating a single instance
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Moves the single instance to channel specific instances.
Will make connections for channels being added and removed. This code is to allow for fixed sized items on different channels
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Called when channel is created, if the model set is this model set then add a new model instance.
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If the channel destroyed contains an instance of this model, destroy that model instance.
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Check to see if model instances associated with this channel need to be created or destroyed.
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Sets up the model instance with current values of this model.
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Set to true if displaying model instances on a per channel basis.
Default is false
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Variables that are saved in order to switch between channel instance and model set instance
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