|
| | DtOsgOverlayRectangleModel (DtDe &de, DtUniqueID &id) |
| | CTOR. More...
|
| |
| virtual | ~DtOsgOverlayRectangleModel () |
| | DTOR. More...
|
| |
| virtual DtVector | rotateToDatabase (const DtVector &pos, const DtVector &origin) |
| | Rotates the vector into the terrains coordinate system. More...
|
| |
| virtual void | setInsideColor (float r, float g, float b, float a) |
| | Set the color at the center of the ellipse. More...
|
| |
| virtual void | setOutsideColor (float r, float g, float b, float a) |
| | Set the color on the outside of the ellipse. More...
|
| |
| virtual void | setSolidFillCenter (bool) |
| | Sets to fill the center solid (if filled) not gradiant. Default is false. More...
|
| |
| virtual void | setUseDynamicOrigin (bool) |
| | Set whether or not to use dynamic origin. More...
|
| |
| virtual void | setFillPattern (const std::vector< unsigned int > &) |
| | Sets a fill pattern (32x32) More...
|
| |
| virtual void | setOutline (bool) |
| | Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled. More...
|
| |
| virtual const DtVector & | origin () const |
| | Get the object's origin. More...
|
| |
|
| virtual void | setColor (float r, float g, float b, float a) |
| | Set the color of the polygon. More...
|
| |
| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of one vertex of the polygon. More...
|
| |
| virtual void | setPoint (int vtx, const DtVector &position) |
| | Equivalent to setPosition. More...
|
| |
| virtual void | set2dOffset (int index, float x, float y) |
| | Sets the 2d offset of a vertex. More...
|
| |
| virtual void | setOrientation (const DtTaitBryan &orientation) |
| | Set the orientation of the rectangle. More...
|
| |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model. More...
|
| |
| virtual void | set3dDirection2dLength (int index, float x, float y, float z, float len) |
| | Sets a 3D direction with a 2D length of a vertex. More...
|
| |
| virtual void | setTexturePath (const std::string &texturePath) |
| | Set the path to the polygon's texture. More...
|
| |
| virtual void | setNumTextureTiles (double numTiles) |
| | Set the number of texture tiles. More...
|
| |
| virtual void | setSolid (bool solid) |
| | Set a object to be solid. More...
|
| |
| virtual void | setIsSupportModel (bool isSupport) |
| | Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More...
|
| |
| virtual void | setGroup (int) |
| | The higher the Z order the "closer" to the eyepoint this element will be drawn. More...
|
| |
| virtual void | setPickable (bool enabled) |
| | Sets whether or not the line is pickable. More...
|
| |
| virtual void | setStipplePattern (unsigned int stipplePattern) |
| | Sets stipple pattern for the polygon. More...
|
| |
| virtual void | setWidth (float width) |
| | Set the line width. More...
|
| |
| virtual void | setEventWidth (float width) |
| | Sets the events line width for the polygon model if it is outlined. More...
|
| |
| virtual void | setEventsEnabled (bool) |
| | Sets whether or not mouse events are enabled. More...
|
| |
| virtual void | setDimensions (double width, double length, double altitudeOffset) |
| | Sets the dimensions of the rectangle, according to database and orientation. More...
|
| |
| virtual void | resetSpatial () |
| | Sets geometry based on origin and dimensions. More...
|
| |
| virtual void | setOrigin (const DtVector &) |
| | Sets origin of model such that points will be offset from this origin. More...
|
| |
| virtual int | pointCount () const |
| | Retrieves the number of points in the model. More...
|
| |
| virtual DtVector | point (int) const |
| | Retrieves the point inclusive of the origin. More...
|
| |
virtual const std::vector
< DtVector > & | points () const |
| | Returns the points of this rectangle. More...
|
| |
|
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | Add the polygon to the scene. More...
|
| |
| virtual void | removeFromScene () |
| | Remove the polygon from the scene. More...
|
| |
| virtual void | setModelDefinition (const std::string &str) |
| | Sets the model definition on the model instance. More...
|
| |
| | DtOverlayRectangleModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtOverlayRectangleModel () |
| | DTOR. More...
|
| |
| virtual void | removePoint (int index) |
| | Overridden to allow setDimensions to handle point manipulation. More...
|
| |
| virtual void | addPoint (const DtVector &point, int index) |
| | Add a new point to the line at the specified index, or, at the end if index is -1. More...
|
| |
| | DtOverlayPolygonModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtOverlayPolygonModel () |
| | DTOR. More...
|
| |
| | DtPolygonModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtPolygonModel () |
| | DTOR. More...
|
| |
| virtual void | setFill (bool) |
| | Calls setSolid. More...
|
| |
| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtModel () |
| | DTOR. More...
|
| |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
|
| |
| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
|
| |
| virtual void | saveModelToFile (const std::string &filename) |
| |
| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
|
| |
| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
|
| |
| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
|
| |
| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
|
| |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
|
| |
| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
|
| |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
|
| |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
|
| |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
|
| |
| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
|
| |
| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
|
| |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
|
| |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
|
| |
| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
|
| |
| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
|
| |
| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
|
| |
| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
|
| |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
|
| |
| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
|
| |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
|
| |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
|
| |
| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
|
| |
| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
|
| |
| DtDe & | de () |
| | Get the DtDe object. More...
|
| |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
|
| |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
|
| |
| virtual void | setVisible (bool isVisible) |
| | Set the visible state of the model. More...
|
| |
| virtual bool | visible () const |
| | Get the visible state of the model. More...
|
| |
| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
|
| |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
|
| |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
|
| |
| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
|
| |
| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
|
| |
| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
|
| |
| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
|
| |
| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
|
| |
| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
|
| |
| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
|
| |
| virtual const DtModelInstance * | modelInstance () const |
| |
| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
|
| |
| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
|
| |
| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
|
| |
| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
|
| |
| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
|
| |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
|
| |
OSG implementation of overlay polygon model.