Model instance to draw a 3D line with styleable segments onto the 2D overlay.
More...
|
| | DtOverlaySegmentedLineModelInstance (DtDe &de) |
| | CTOR. More...
|
| |
| virtual | ~DtOverlaySegmentedLineModelInstance () |
| | DTOR. More...
|
| |
| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of one endpoint of the line. More...
|
| |
| virtual void | removePosition (int vtx) |
| | Remove the vertex at position vtx. More...
|
| |
| virtual void | setWidth (float width) |
| | Set the width of the line. More...
|
| |
| virtual void | setColor (float r, float g, float b, float a) |
| | Set the color of the line. More...
|
| |
| virtual void | setStipplePattern (unsigned int pattern, int repeatFactor) |
| | Set a stipple pattern for the line. More...
|
| |
| virtual void | setStyleSegments (const std::vector< double > &segmentPercentages) |
| | Set the style segments to percentages of the total line length The values in segmentPercentages must add up to 1.0. More...
|
| |
| virtual void | setSegmentColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Set the color of a particular segment. More...
|
| |
| virtual void | setSegmentLightningStyle (unsigned int segmentIndex, bool enableLightningStyle) |
| | Turn on or off lightning bolt style for a particular segment. More...
|
| |
| virtual void | setSegmentStartArrow (unsigned int segmentIndex, bool enableArrow) |
| | Turn on or off the arrow at a segment's start point. More...
|
| |
| virtual void | setSegmentEndArrow (unsigned int segmentIndex, bool enableArrow) |
| | Turn on or off the arrow at a segment's end point. More...
|
| |
| virtual void | setSegmentStipplePattern (unsigned int segmentIndex, unsigned int stipplePattern, int repeatFactor) |
| | Set the line stipple pattern for a segment, according to the OpenGL line stippling specification. More...
|
| |
| virtual void | setSegmentWidth (unsigned int segmentIndex, double width) |
| | Set the line width of a segment. More...
|
| |
| virtual void | setSegmentStartColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Set the color of the firt vertex in a segment. More...
|
| |
| virtual void | setSegmentEndColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Set the color of the end vertex in a segment. More...
|
| |
| virtual void | setModelSet (int modelSet) |
| | Set the model set this model instance uses (needed for doing intersections). More...
|
| |
| virtual bool | realize (DtModelDefinition &definition) |
| | Attempt to realize a definition. More...
|
| |
| virtual void | setVisible (bool isVisible) |
| | Set the line visible or invisible; maintains state. More...
|
| |
| virtual void | setEventsEnabled (bool enabled, unsigned long long userData) |
| | Turn on or off the ability to pick the line. Off by default. More...
|
| |
| virtual void | setEventWidth (float width) |
| | Sets the width of the segment (in pixels), for picking and mouse-over. More...
|
| |
| virtual void | update () |
| | Indicate that its time to prepare actual scene graph data to be rendered. More...
|
| |
| virtual void | setRotation (const osg::Quat &quat) |
| | rotate the points about the origin More...
|
| |
| virtual void | setArrowSize (double) |
| | Sets the size of the arrow (in pixels) More...
|
| |
| virtual void | setLineStyle (vrvTacticalGraphicUtilities::LineStyle) |
| | Sets the line style (see DtTacticalGraphicUtilities.h for types) More...
|
| |
| virtual void | setArrowStyle (vrvTacticalGraphicUtilities::ArrowStyle) |
| | Sets the style of the arrow (see DtTacticalGraphicUtilities.h for types) More...
|
| |
| virtual void | setTexture (osg::Texture *) |
| | Sets a pattern to apply to the line and recreates line object. More...
|
| |
| virtual bool | isTextured () const |
| | Returns true if this instance has a textured line. More...
|
| |
| virtual void | setFixedWidthSizing (bool) |
| | For those lines that support it, whether or not the lines sizes when zooming to pixel space (fixed width) or to the database (non-fixed width). More...
|
| |
| virtual void | setGroup (int) |
| | The higher the Z order the "closer" to the eyepoint this element will be drawn. More...
|
| |
| virtual void | setChannelInstance (DtChannel *, int modelSet) |
| | Set to make this model channel specific. More...
|
| |
virtual const std::vector
< DtVector > & | points () const |
| | Returns the points of the line. More...
|
| |
| virtual void | setPoints (const std::vector< DtVector > &) |
| | Sets the points on the line. More...
|
| |
virtual const
SegmentAttributesVector & | segmentInformation () const |
| | Returns segment information. More...
|
| |
| virtual void | setSegmentInformation (const SegmentAttributesVector &) |
| | Sets segment information. More...
|
| |
| virtual void | updateGeometry () |
| | Updates the lines geometry. More...
|
| |
| virtual | ~DtOsgModelInstance () |
| | DTOR. More...
|
| |
| virtual bool | cloneInstance (DtModelDefinition &definition) |
| | Attempt to clone the basic geometry. More...
|
| |
| virtual void | addToConnector (DtOsgSceneConnector *connector) |
| | Brief Tell the model instance to add itself to the provided node. More...
|
| |
| virtual bool | removeFromConnector (DtOsgSceneConnector *connector) |
| | Brief Tell the model instance to remove itself from the provided node. More...
|
| |
| virtual bool | saveModelToFile (const std::string &filename) const |
| | Attempt to save the model to a file. More...
|
| |
| virtual void | enableColorBlending (bool b) |
| | Enable / disable coloring on all models in the scene object Note about enableColorBlending: If this particular model has instancing enabled then this flag is set to false and color blending is handled by the instance manager. More...
|
| |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| | set the model's color More...
|
| |
| virtual void | enableTexture (bool onOff) |
| |
| virtual osg::Node * | rootNode () |
| | Get the model instance's root node. More...
|
| |
| virtual const osg::Node * | rootNode () const |
| |
| virtual osg::Node * | sensorNode () |
| | Get the model instance's sensor node, . More...
|
| |
| virtual const osg::Node * | sensorNode () const |
| |
| virtual void | addDynamicSensorRegion (const std::string ®ion) |
| | Add an active region state. More...
|
| |
| virtual void | setDynamicSensorRegion (const std::string ®ion, bool state) |
| | Set the state of an active region. More...
|
| |
| virtual bool | dynamicSensorRegion (const std::string ®ion) |
| | Get the current state of the specified sensor region. More...
|
| |
| SensorRegionStateMap const | dynamicSensorRegionMap () const |
| | Get the map containing all regions and their current states. More...
|
| |
| virtual void | slot_atcGlobalModelEnableChanged () |
| | Slot to handle the global alpha to coverage signal for entities. More...
|
| |
| virtual bool | alphaToCoverageEnabled () |
| | Get the current setting for alpha to coverage for this model. More...
|
| |
| virtual void | registerLightPoints (const std::string &groupName, bool daylightControlledLights) |
| | loop over all this models light points and register them with the light point manager daylightControlled is only used if the light points do not already have a type specified More...
|
| |
| | DtModelInstance (DtDe &de) |
| | CTOR. More...
|
| |
| virtual | ~DtModelInstance () |
| | DTOR. More...
|
| |
| const std::string & | realizedDefinitionName () const |
| | Get the name of the definition that this model instance was realized with. More...
|
| |
| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
|
| |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
|
| |
| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
|
| |
| void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
|
| |
| void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the bounding box min/max of the model instance. More...
|
| |
| const DtVector & | allGeometryboundingBoxExtents () const |
| | functions for getting the allGeometry versions of the extents (they are calculated by traversing as if all switch paths are active) More...
|
| |
| void | getAllGeometryBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the all geometry version of bounding box extents of the model instance. More...
|
| |
| const DtVector & | allGeometryboundingBoxCenter () const |
| | Get the all geometry version of bounding box center of the model instance. More...
|
| |
| void | getAllGeometryBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the all geometry version of bounding box center of the model instance. More...
|
| |
| void | getAllGeometryBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the all geometry version of bounding box min/max of the model instance. More...
|
| |
| virtual void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
|
| |
| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
|
| |
|
| virtual void | updateSegmentsWithArrows (const std::vector< DtVector > &pts, std::vector< DtVector > &drawPoints, std::vector< DtVector > &twodOffsets) |
| | Updates segments with arrows as appropriate (beginning or end) More...
|
| |
| virtual void | createLineIfNecessary () |
| | Creates the line model. More...
|
| |
| virtual void | updateSegments () |
| | Updates the segment information. More...
|
| |
| virtual void | updateGeometryForLineStyle () |
| | Calculates vertices to draw for updating line style. More...
|
| |
| virtual void | resizeSegmentAttributes (int size) |
| | Add segments to the segments attribute vector. More...
|
| |
| virtual void | set3DVertexPosition (unsigned int index, double x, double y, double z) |
| | Sets a lines vertex's position. More...
|
| |
| virtual void | set3DPositionAux (double x, double y, double z, float tempPackedCoords[4]) |
| | Utility function for transforming a vertex and setting it on the line. More...
|
| |
| virtual void | channelUpdated (const DtTacticalGraphicModelUpdaterManager::ChannelUpdateData &) |
| | Called to effect zoom level if textured to make sure textures keep proper aspect. More...
|
| |
| void | updatePointsForLineStyle (const std::vector< DtVector > &, std::vector< DtVector > &drawPoints, std::vector< DtVector > &twodOffsets, std::vector< int > &segmentsToErase) const |
| | Creates the points for the line given the line style. More...
|
| |
| | DtOsgModelInstance (DtDe &de) |
| | CTOR. More...
|
| |
| virtual void | updateColorBlending () |
| | calls update color blending with the model root. More...
|
| |
| virtual void | updateColorBlending (osg::Node *node) |
| |
| virtual void | enableTexture (osg::Node *root, bool onOff) |
| |
| virtual void | updateBoundingBoxViaContents () |
| |
| virtual void | setRootNode (osg::Node *node) |
| | Set the model instance's root node. More...
|
| |
| virtual void | setUpDepthTest (osg::StateSet *stateSet) |
| | Helper function to set up a depth test on a state set taking into account whether reverse z is enabled or not. More...
|
| |
Model instance to draw a 3D line with styleable segments onto the 2D overlay.