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makVrv::DtParticleSystemModel Class Referenceabstract

A model of a particle system. More...

Inheritance diagram for makVrv::DtParticleSystemModel:
Inheritance graph
[legend]

Public Member Functions

 DtParticleSystemModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtParticleSystemModel ()
 DTOR. More...
 
virtual void setModelDefinition (const std::string &str)=0
 Override the default model definition function. More...
 
virtual const std::string & className () const =0
 Get the class name of the model instance owner. More...
 
virtual void setIntensity (float intensity)=0
 Set the intensity. More...
 
virtual void setScale (float scale)=0
 Set the intensity. More...
 
virtual void setDuration (double seconds)=0
 Set the duration of the effect. More...
 
virtual void setWindDirection (const DtVector &direction)=0
 Set the wind direction. More...
 
virtual void setMaxParticlesToEmit (int max)=0
 Set the maximum number of particles to emit. More...
 
virtual void stop ()=0
 Tell the model to stop emitting particles. More...
 
virtual void start ()=0
 Tell the model to start emitting particles. More...
 
virtual void pause ()=0
 Freeze the particle emitters. More...
 
virtual void resume ()=0
 Resume the animation. More...
 
virtual bool supportsMultithreadedLoad ()
 controls if the model is loaded in the background More...
 
virtual void setOffset (const DtVector &offset)=0
 offset for particle system More...
 
virtual void setArtPart (int artPart)=0
 sets the articulated part number to attach to. More...
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtModel ()
 DTOR. More...
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 Set the model definition and creates an instance of the model. More...
 
virtual const std::string & modelDefinitionName ()
 returns the model definition name. More...
 
virtual void saveModelToFile (const std::string &filename)
 
unsigned int transformSize () const
 Get the number of position/orientations this model has. More...
 
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of a control vertex in the model. More...
 
virtual const DtVectorposition (int vtx=0) const
 Get the Position of a given point. More...
 
virtual void removePosition (int vtx)
 Remove a transform at the given position. More...
 
virtual void setPositionOffset (const DtVector &positionOffset)
 Set the position offset of the model. More...
 
virtual const DtVectorpositionOffset () const
 Get the Position Offset of the model. More...
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model. More...
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 Set the position and orientation of a vertex in the model at the same time. More...
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point. More...
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 Set the Orientation Offset of the model. More...
 
virtual const DtTaitBryan & orientationOffset () const
 Get the Orientation Offset of the model. More...
 
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model. More...
 
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled. More...
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color. More...
 
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled. More...
 
virtual void setColor (float r, float g, float b, float a)
 set the model's color More...
 
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models More...
 
virtual int modelSet () const
 Get the model set this model is part of. More...
 
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance. More...
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance. More...
 
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box. More...
 
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume. More...
 
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume. More...
 
DtDede ()
 Get the DtDe object. More...
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer. More...
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 Internally set the model instance pointer to the background one, also realizes and sends signal. More...
 
virtual void setVisible (bool isVisible)
 Set the visible state of the model. More...
 
virtual bool visible () const
 Get the visible state of the model. More...
 
DtUniqueID parentSceneObjectID () const
 Parent of the model. More...
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop. More...
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type. More...
 
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set. More...
 
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object. More...
 
virtual void setIsSupportModel (bool isSupport)=0
 Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More...
 
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in. More...
 
virtual bool isProp ()
 Return whether or not this model was added as a prop. More...
 
virtual void updateMinLastFrameDistance (float distance)
 updates the closest distance to an observer over the last frame More...
 
virtual void resetLastFrameDistance ()
 resets the closest distance to an observer More...
 
virtual float minLastFrameDistance () const
 gets the closest distance to an observer last frame More...
 
virtual DtModelInstancemodelInstance ()
 Get the model instance. More...
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
 
virtual void backgroundLoad ()
 the chunk of loading that can safely happen in the background More...
 
virtual void foregroundLoad ()
 the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
 
virtual bool isActivelyBackgroundLoading ()
 is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 returns the load queue object More...
 

Private Member Functions

 DtParticleSystemModel (const DtParticleSystemModel &other)
 Copy Constructor not implemented – Copy Not Allowed. More...
 
DtParticleSystemModeloperator= (const DtParticleSystemModel &other)
 Assignment Operator Not implemented – Assignment Not Allowed. More...
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed. More...
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change. More...
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created. More...
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed. More...
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0
 Virtual Functions to be implemented, add this model to the scene. More...
 
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Add this model to the scene as a prop. More...
 
virtual void removeFromScene ()=0
 Virtual Functions to be implemented, remove this model from the scene. More...
 
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance. More...
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed. More...
 
virtual void waitAndClearLoadHandle ()
 avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
 
virtual void removedFromLoadQueue ()
 deletes the myInLoadQueueHandle handle More...
 
virtual void setDoneBackgroundLoading ()
 called by async task, updates myCurrentlyLoading atomic More...
 
virtual void setActivelyBackgroundLoading ()
 called right before tbb task creation More...
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 The unique id is constant after initialization. More...
 
bool myColorBlendingEnabled
 The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More...
 
DtModelInstancemyBackgroundModelInstance
 holds the model created in the background for a bit More...
 
float myMinLastFrameDistance
 last frames mimimal distance to the camera, calculated by the instancing system More...
 
TransformList myTransforms
 We keep our own copy in case we get updates before we get a model instance. More...
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Detailed Description

A model of a particle system.

Constructor & Destructor Documentation

makVrv::DtParticleSystemModel::DtParticleSystemModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtParticleSystemModel::~DtParticleSystemModel ( )
virtual

DTOR.

makVrv::DtParticleSystemModel::DtParticleSystemModel ( const DtParticleSystemModel other)
private

Copy Constructor not implemented – Copy Not Allowed.

Member Function Documentation

DtParticleSystemModel& makVrv::DtParticleSystemModel::operator= ( const DtParticleSystemModel other)
private

Assignment Operator Not implemented – Assignment Not Allowed.

virtual void makVrv::DtParticleSystemModel::setModelDefinition ( const std::string &  str)
pure virtual

Override the default model definition function.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual const std::string& makVrv::DtParticleSystemModel::className ( ) const
pure virtual

Get the class name of the model instance owner.

This is used to control how model instances are created.

Reimplemented from makVrv::DtModel.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setIntensity ( float  intensity)
pure virtual

Set the intensity.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setScale ( float  scale)
pure virtual

Set the intensity.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setDuration ( double  seconds)
pure virtual

Set the duration of the effect.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setWindDirection ( const DtVector direction)
pure virtual

Set the wind direction.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setMaxParticlesToEmit ( int  max)
pure virtual

Set the maximum number of particles to emit.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::stop ( )
pure virtual

Tell the model to stop emitting particles.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::start ( )
pure virtual

Tell the model to start emitting particles.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::pause ( )
pure virtual

Freeze the particle emitters.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::resume ( )
pure virtual

Resume the animation.

Implemented in makVrv::DtOsgParticleSystemModel.

virtual bool makVrv::DtParticleSystemModel::supportsMultithreadedLoad ( )
virtual

controls if the model is loaded in the background

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtParticleSystemModel::setOffset ( const DtVector offset)
pure virtual

offset for particle system

Implemented in makVrv::DtOsgParticleSystemModel.

virtual void makVrv::DtParticleSystemModel::setArtPart ( int  artPart)
pure virtual

sets the articulated part number to attach to.

Implemented in makVrv::DtOsgParticleSystemModel.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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