![]() |
VR-Forces 4.10 Class Documentation
|
This class provides an OSG-specific implementation of camera depth of field. More...

Public Member Functions | |
| DtReverseDepthBuffer (DtDe &de, const std::string &postProcessType, bool handles2D) | |
| Constructor. More... | |
| virtual | ~DtReverseDepthBuffer () |
| Destructor. More... | |
| virtual bool | update (DtChannel *channel) |
| Called once per frame from the DtPostProcessManager. More... | |
Public Member Functions inherited from makVrv::DtPostProcessor | |
| DtPostProcessor (DtDe &de, const std::string &postProcessType, bool handles2D) | |
| CTOR. More... | |
| virtual | ~DtPostProcessor () |
| DTOR. More... | |
| virtual void | setFragmentShaderSource (const char *source) |
| Sets fragment shader source for this post-processor. More... | |
| virtual void | setVertexShaderSource (const char *source) |
| Sets vertex shader source for this post-processor. More... | |
| virtual void | setFragmentShaderFile (const std::string &fileName) |
| Sets fragment shader file for this post-processor. More... | |
| virtual void | setVertexShaderFile (const std::string &fileName) |
| Sets vertex shader file for this post-processor. More... | |
| virtual void | setInputTexture (const DtChannel *channel, osg::Texture *texture) |
| Sets the image that is postprocessed; this may be the 3D scene rendered to a texture, or the output texture of a chained post processor. More... | |
| virtual osg::Texture * | outputTexture () |
| Gets the output texture of this post processor, for use in chaining processors together. More... | |
| virtual void | setIsFinalEffect (const DtChannel *channel, bool final) |
| Called by the DtPostProcessManager to indicate if this is the last post processor in the chain, and should render to the framebuffer. More... | |
| virtual osg::Camera * | cameraForChannel (const DtChannel *channel) |
| Gets the Camera node associated with this effect and channel. More... | |
| virtual void | slot_releaseResources () |
| used to call releaseGLObjects on this post processor's openGL related objects when the last window is removed. More... | |
| virtual void | releaseGLObjects () |
| cleanup any graphics related stuff when the last window is removed since the graphics context will soon be destroyed. More... | |
| virtual bool | hasEffect (const std::string &effect) |
| Does this post processor support this effect? More... | |
| virtual bool | effectEnabled (const std::string &effect) |
| Is this effect (post processor sub-component) enabled? More... | |
| virtual bool | anyEffectEnabled () |
| Are any effects enabled? More... | |
| virtual std::list< std::string > | supportedEffects () |
| Get a list of supported effects for this post processor. More... | |
| virtual bool | handles2D () const |
| Retrieves whether this post processor should be used in 2D orthographic views, as specified in its constructor. More... | |
| virtual const std::string & | type () const |
| Gets the type of the post processor. More... | |
| virtual bool | postProcessorEnabled () const |
| Is this post processor enabled? More... | |
| virtual bool | enableEffect (const std::string &effect) |
| Enable a particular post processing technique For example, "wateroncamera" has techniques "rainsplash", "oceanspray", and "wavesplash". More... | |
| virtual bool | disableEffect (const std::string &effect) |
| virtual void | enablePostProcessor () |
| Enable or disable the post processor. More... | |
| virtual void | disablePostProcessor () |
Protected Attributes | |
| osg::ref_ptr < DtReverseDepthBufferDrawable > | myReverseDepthBufferDrawable |
Protected Attributes inherited from makVrv::DtPostProcessor | |
| osg::ref_ptr< osg::Texture > | myOutputTexture |
| osg::ref_ptr< osg::Texture > | myInputTexture |
| osg::ref_ptr< osg::Program > | myProgram |
| osg::ref_ptr< osg::Shader > | myFragmentShader |
| osg::ref_ptr< osg::Shader > | myVertexShader |
| osg::ref_ptr< osg::Geode > | myQuad |
| CameraMap | myCameraMap |
| bool | myHandles2DFlag |
| bool | myEnabledFlag |
| std::string | myType |
| EffectMap | myEffects |
| CallbackMap | myCullCallbackMap |
| DtDe & | myDe |
| DtSignalConnectionManager | mySignals |
Private Member Functions | |
| DtReverseDepthBuffer () | |
| private default constructor. not allowed. More... | |
| DtReverseDepthBuffer (const DtReverseDepthBuffer &) | |
| prevent copy-construction More... | |
| DtReverseDepthBuffer & | operator= (const DtReverseDepthBuffer &) |
| prevent assignment More... | |
Additional Inherited Members | |
Protected Types inherited from makVrv::DtPostProcessor | |
| typedef boost::unordered_map < std::string, bool > | EffectMap |
| typedef std::map< const DtChannel *, osg::ref_ptr < osg::Camera > > | CameraMap |
| typedef osg::ref_ptr < DtPostProcessorCullVistorCallback > | CallbackRefPtr |
| typedef std::map< const DtChannel *, CallbackRefPtr > | CallbackMap |
Protected Member Functions inherited from makVrv::DtPostProcessor | |
| virtual bool | effectItrEnabled (const EffectMap::iterator &effect) |
| virtual void | initialize () |
| virtual void | addEffect (std::string effect) |
| When constructing a post processor, add the names of the sub-components (effects) that can be enabled and disabled. More... | |
| virtual void | setEnablePostProcessor (bool enabled) |
| Set the post processor enabled state (true = enabled) More... | |
This class provides an OSG-specific implementation of camera depth of field.
| makVrv::DtReverseDepthBuffer::DtReverseDepthBuffer | ( | DtDe & | de, |
| const std::string & | postProcessType, | ||
| bool | handles2D | ||
| ) |
Constructor.
|
virtual |
Destructor.
|
private |
private default constructor. not allowed.
|
private |
prevent copy-construction
|
private |
prevent assignment
Called once per frame from the DtPostProcessManager.
Implements makVrv::DtPostProcessor.
|
protected |