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VR-Forces 4.10 Class Documentation
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the Signals for DtScene More...

Public Member Functions | |
| virtual | ~DtSceneSignaler () |
| DTOR. More... | |
Public Member Functions inherited from makVrv::DtVirtualBaseClass | |
| DtVirtualBaseClass () | |
| Do nothing constructor. More... | |
| virtual | ~DtVirtualBaseClass () |
| Virtual do nothing destructor. More... | |
Static Public Member Functions | |
| static DtSceneSignaler & | instance (DtDe &de) |
| Get an instance used to emit, or to connect. More... | |
Public Attributes | |
| boost::signalslib::signal< void()> | signal_sceneCreated |
| This signal is emitted when the scene has been created. More... | |
| boost::signalslib::signal < void(DtScene &)> | signal_sceneToBeCleared |
| This signal is emitted when the scene is about to be deleted. More... | |
| boost::signalslib::signal < void(DtScene &)> | signal_sceneCleared |
| This signal is emitted when the scene is about to be deleted. More... | |
| boost::signalslib::signal< void()> | signal_sceneToBeDeleted |
| This signal is emitted when the scene is about to be deleted. More... | |
| boost::signalslib::signal < void(const DtUnicode &, bool reload)> | signal_sceneTerrainLoaded |
| This signal is emitted after the scene loaded a terrain. More... | |
| boost::signalslib::signal < void(const std::string &)> | signal_sceneTerrainSaved |
| This signal is emitted after the scene saves a terrain. More... | |
| boost::signalslib::signal < void(const std::string &)> | signal_sceneToBeLoaded |
| This signal is emitted after the scene is about to be loaded. More... | |
| boost::signalslib::signal < void(const std::string &)> | signal_sceneLoaded |
| This signal is emitted after the scene is loaded. More... | |
| boost::signalslib::signal < void(const std::string &)> | signal_sceneSaved |
| This signal is emitted after the scene is saved. More... | |
Protected Member Functions | |
| DtSceneSignaler () | |
the Signals for DtScene
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virtual |
DTOR.
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protected |
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static |
Get an instance used to emit, or to connect.
| boost::signalslib::signal<void ()> makVrv::DtSceneSignaler::signal_sceneCreated |
This signal is emitted when the scene has been created.
| boost::signalslib::signal<void (DtScene&)> makVrv::DtSceneSignaler::signal_sceneToBeCleared |
This signal is emitted when the scene is about to be deleted.
| boost::signalslib::signal<void (DtScene&)> makVrv::DtSceneSignaler::signal_sceneCleared |
This signal is emitted when the scene is about to be deleted.
| boost::signalslib::signal<void ()> makVrv::DtSceneSignaler::signal_sceneToBeDeleted |
This signal is emitted when the scene is about to be deleted.
| boost::signalslib::signal<void (const DtUnicode&, bool reload)> makVrv::DtSceneSignaler::signal_sceneTerrainLoaded |
This signal is emitted after the scene loaded a terrain.
The reload flag is set to true if the terrain load was the result of a reload terrain operation
| boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneTerrainSaved |
This signal is emitted after the scene saves a terrain.
| boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneToBeLoaded |
This signal is emitted after the scene is about to be loaded.
| boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneLoaded |
This signal is emitted after the scene is loaded.
| boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneSaved |
This signal is emitted after the scene is saved.