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makVrv::DtSubmitOculusOverlayCallback Class Reference

An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel. More...

Inheritance diagram for makVrv::DtSubmitOculusOverlayCallback:
Inheritance graph
[legend]

Public Member Functions

 DtSubmitOculusOverlayCallback (osg::Texture *tex, DtDe &de, DtVirtualRealityDriver &driver)
 CTOR takes the texture that it should submit to the VR System as an overlay. More...
 
virtual ~DtSubmitOculusOverlayCallback ()
 DTOR. More...
 
virtual void setOffsetMatrix (const osg::Matrixd &mat)
 get the offset matrix that the overlay will be displayed with. More...
 
virtual void setFlipOverlay (bool flip)
 flip overlays on the vertical axis. More...
 
virtual void setEnabled (bool enable)
 enable or disable the overlay More...
 
- Public Member Functions inherited from makVrv::DtSubmitOverlayCallback
 DtSubmitOverlayCallback (osg::Texture *tex, DtDe &de, DtVirtualRealityDriver &driver)
 CTOR takes the texture that it should submit to the VR System as an overlay. More...
 
virtual ~DtSubmitOverlayCallback ()
 DTOR. More...
 
virtual void operator() (osg::RenderInfo &renderInfo) const
 the callback function called by OSG More...
 
virtual osg::Matrixd offsetMatrix ()
 get the offset matrix that the overlay will be displayed with. More...
 
virtual bool flipOverlay () const
 get the flip overlays settings More...
 
virtual bool isEnabled ()
 
bool isInitialized () const
 

Protected Member Functions

virtual void submitOverlay (osg::RenderInfo &renderInfo) const
 submit system specific overlay More...
 
virtual bool initSwapChain () const
 create the oculus texture swapchain More...
 
virtual unsigned int nextSwapImage () const
 get the next texture id in the swapchain More...
 

Protected Attributes

DtOculusProvidermyProvider
 
ovrSession mySession
 
int myWidth
 
int myHeight
 
bool mySwapChainsInitialized
 
ovrTextureSwapChain mySwapChain
 
int mySwapChainLength
 
- Protected Attributes inherited from makVrv::DtSubmitOverlayCallback
DtDemyDe
 
DtVirtualRealityDrivermyDriver
 
osg::ref_ptr< osg::Texture > myOverlayTexture
 
osg::Matrix myOffsetMatrix
 
bool myFlipOverlay
 
bool myEnabled
 
bool myIsInitialized
 

Private Member Functions

 DtSubmitOculusOverlayCallback ()
 prevent default constructor More...
 
 DtSubmitOculusOverlayCallback (const DtSubmitOculusOverlayCallback &orig)
 prevent copy construction More...
 
DtSubmitOculusOverlayCallbackoperator= (const DtSubmitOculusOverlayCallback &)
 prevent assignment More...
 

Detailed Description

An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel.

Constructor & Destructor Documentation

makVrv::DtSubmitOculusOverlayCallback::DtSubmitOculusOverlayCallback ( )
private

prevent default constructor

makVrv::DtSubmitOculusOverlayCallback::DtSubmitOculusOverlayCallback ( const DtSubmitOculusOverlayCallback orig)
private

prevent copy construction

makVrv::DtSubmitOculusOverlayCallback::DtSubmitOculusOverlayCallback ( osg::Texture *  tex,
DtDe de,
DtVirtualRealityDriver driver 
)

CTOR takes the texture that it should submit to the VR System as an overlay.

virtual makVrv::DtSubmitOculusOverlayCallback::~DtSubmitOculusOverlayCallback ( )
virtual

DTOR.

Member Function Documentation

DtSubmitOculusOverlayCallback& makVrv::DtSubmitOculusOverlayCallback::operator= ( const DtSubmitOculusOverlayCallback )
private

prevent assignment

virtual void makVrv::DtSubmitOculusOverlayCallback::setOffsetMatrix ( const osg::Matrixd &  mat)
virtual

get the offset matrix that the overlay will be displayed with.

This is an offset and rotation relative to the HMD view position and view direction in an East-North-Up coordinate system.

Reimplemented from makVrv::DtSubmitOverlayCallback.

virtual void makVrv::DtSubmitOculusOverlayCallback::setFlipOverlay ( bool  flip)
virtual

flip overlays on the vertical axis.

Some devices expect the textures to be submitted with the uv min in the top left corner, some want it in the bottom left corner.

Reimplemented from makVrv::DtSubmitOverlayCallback.

virtual void makVrv::DtSubmitOculusOverlayCallback::setEnabled ( bool  enable)
virtual

enable or disable the overlay

Reimplemented from makVrv::DtSubmitOverlayCallback.

virtual void makVrv::DtSubmitOculusOverlayCallback::submitOverlay ( osg::RenderInfo &  renderInfo) const
protectedvirtual

submit system specific overlay

Implements makVrv::DtSubmitOverlayCallback.

virtual bool makVrv::DtSubmitOculusOverlayCallback::initSwapChain ( ) const
protectedvirtual

create the oculus texture swapchain

virtual unsigned int makVrv::DtSubmitOculusOverlayCallback::nextSwapImage ( ) const
protectedvirtual

get the next texture id in the swapchain

Member Data Documentation

DtOculusProvider* makVrv::DtSubmitOculusOverlayCallback::myProvider
protected
ovrSession makVrv::DtSubmitOculusOverlayCallback::mySession
protected
int makVrv::DtSubmitOculusOverlayCallback::myWidth
protected
int makVrv::DtSubmitOculusOverlayCallback::myHeight
protected
bool makVrv::DtSubmitOculusOverlayCallback::mySwapChainsInitialized
mutableprotected
ovrTextureSwapChain makVrv::DtSubmitOculusOverlayCallback::mySwapChain
mutableprotected
int makVrv::DtSubmitOculusOverlayCallback::mySwapChainLength
mutableprotected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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