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makVrv::DtTacticalSmokeModelInstance Class Reference

A model instance of a tactical smoke cloud consisting of several puffs of smoke. More...

Inheritance diagram for makVrv::DtTacticalSmokeModelInstance:
Inheritance graph
[legend]

Public Member Functions

 DtTacticalSmokeModelInstance (DtDe &de)
 Initializing CTOR. More...
 
virtual ~DtTacticalSmokeModelInstance ()
 Virtual DTOR. More...
 
virtual bool realize (DtModelDefinition &definition)
 Attempt to realize the instance of this model from a definition. More...
 
virtual void setVisible (bool isVisible)
 Set the visible state of this object. More...
 
virtual void setPuffPosition (int puffIndex, const DtVector &fxSysPosition)
 Set the position of a smoke-puff of particles. More...
 
virtual void setWindDirection (const DtVector &winddir)
 Set the wind direction and intensity. More...
 
virtual void slot_handleWindDirectionChanged (float dir)
 connection for the wind direction. More...
 
virtual void slot_handleWindSpeedChanged (float speed)
 connection for the wind intensity. More...
 
virtual void start ()
 Tell the model to start emitting particles. More...
 
virtual void stop ()
 Tell the model to stop emitting particles. More...
 
virtual void pause ()
 Freeze the particle emitters. More...
 
virtual void resume ()
 Resume the animation. More...
 
- Public Member Functions inherited from makVrv::DtOsgModelInstance
virtual ~DtOsgModelInstance ()
 DTOR. More...
 
virtual bool cloneInstance (DtModelDefinition &definition)
 Attempt to clone the basic geometry. More...
 
virtual void addToConnector (DtOsgSceneConnector *connector)
 Brief Tell the model instance to add itself to the provided node. More...
 
virtual bool removeFromConnector (DtOsgSceneConnector *connector)
 Brief Tell the model instance to remove itself from the provided node. More...
 
virtual bool saveModelToFile (const std::string &filename) const
 Attempt to save the model to a file. More...
 
virtual void enableColorBlending (bool b)
 Enable / disable coloring on all models in the scene object Note about enableColorBlending: If this particular model has instancing enabled then this flag is set to false and color blending is handled by the instance manager. More...
 
virtual void setBlendColor (float r, float g, float b, float a)
 set the model's color More...
 
virtual void enableTexture (bool onOff)
 
virtual osg::Node * rootNode ()
 Get the model instance's root node. More...
 
virtual const osg::Node * rootNode () const
 
virtual osg::Node * sensorNode ()
 Get the model instance's sensor node, . More...
 
virtual const osg::Node * sensorNode () const
 
virtual void addDynamicSensorRegion (const std::string &region)
 Add an active region state. More...
 
virtual void setDynamicSensorRegion (const std::string &region, bool state)
 Set the state of an active region. More...
 
virtual bool dynamicSensorRegion (const std::string &region)
 Get the current state of the specified sensor region. More...
 
SensorRegionStateMap const dynamicSensorRegionMap () const
 Get the map containing all regions and their current states. More...
 
virtual void slot_atcGlobalModelEnableChanged ()
 Slot to handle the global alpha to coverage signal for entities. More...
 
virtual bool alphaToCoverageEnabled ()
 Get the current setting for alpha to coverage for this model. More...
 
virtual void registerLightPoints (const std::string &groupName, bool daylightControlledLights)
 loop over all this models light points and register them with the light point manager daylightControlled is only used if the light points do not already have a type specified More...
 
- Public Member Functions inherited from makVrv::DtModelInstance
 DtModelInstance (DtDe &de)
 CTOR. More...
 
virtual ~DtModelInstance ()
 DTOR. More...
 
const std::string & realizedDefinitionName () const
 Get the name of the definition that this model instance was realized with. More...
 
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance. More...
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance. More...
 
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance. More...
 
void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance. More...
 
void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the bounding box min/max of the model instance. More...
 
const DtVectorallGeometryboundingBoxExtents () const
 functions for getting the allGeometry versions of the extents (they are calculated by traversing as if all switch paths are active) More...
 
void getAllGeometryBoundingBoxExtents (double &x, double &y, double &z) const
 Get the all geometry version of bounding box extents of the model instance. More...
 
const DtVectorallGeometryboundingBoxCenter () const
 Get the all geometry version of bounding box center of the model instance. More...
 
void getAllGeometryBoundingBoxCenter (double &x, double &y, double &z) const
 Get the all geometry version of bounding box center of the model instance. More...
 
void getAllGeometryBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the all geometry version of bounding box min/max of the model instance. More...
 
virtual void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume. More...
 
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume. More...
 

Protected Member Functions

virtual void destroyEffect ()
 Remove effect from scene-graph, destroy children and destroy effect. More...
 
virtual void updateWind ()
 update the underlying wind params. More...
 
virtual void createFxSystem (DtModelDefinition &definition)
 helper function to deal with multiple creation paths More...
 
- Protected Member Functions inherited from makVrv::DtOsgModelInstance
 DtOsgModelInstance (DtDe &de)
 CTOR. More...
 
virtual void updateColorBlending ()
 calls update color blending with the model root. More...
 
virtual void updateColorBlending (osg::Node *node)
 
virtual void enableTexture (osg::Node *root, bool onOff)
 
virtual void updateBoundingBoxViaContents ()
 
virtual void setRootNode (osg::Node *node)
 Set the model instance's root node. More...
 
virtual void setUpDepthTest (osg::StateSet *stateSet)
 Helper function to set up a depth test on a state set taking into account whether reverse z is enabled or not. More...
 

Protected Attributes

DtParticleSystemModelInstancemyFxCloud
 
DtVector myPosition
 
DtSignalConnectionManager myConnections
 
float myWindSpeed
 
float myWindDirection
 
DtVector myUp
 
bool myUpSet
 
- Protected Attributes inherited from makVrv::DtOsgModelInstance
osg::ref_ptr< osg::Node > myModelRoot
 
osg::ref_ptr< osg::StateSet > myCachedState
 
SensorRegionStateMap mySensorRegionMap
 
AlphaToCoverageState myAlphaToCoverageState
 
DtSignalConnectionManager myConnections
 
bool myModelInstanceShaderSet
 Has this model instance had a shader generated for it? Used for classes (ex. More...
 
- Protected Attributes inherited from makVrv::DtModelInstance
DtDemyDe
 
std::string myRealizedModelDefinitionName
 
DtVector myBoundingBoxCenter
 
DtVector myBoundingBoxExtents
 
DtVector myBoundingBoxMinimum
 
DtVector myBoundingBoxMaximum
 
DtVector myAllGeometryBoundingBoxCenter
 
DtVector myAllGeometryBoundingBoxExtents
 
DtVector myAllGeometryBoundingBoxMinimum
 
DtVector myAllGeometryBoundingBoxMaximum
 
bool myContributesToBound
 
bool myColorBlendingEnabled
 
float myBlendRed
 
float myBlendBlue
 
float myBlendGreen
 
float myBlendAlpha
 

Friends

class DtTacticalSmokeModelInstanceCreator
 

Additional Inherited Members

- Public Types inherited from makVrv::DtOsgModelInstance
enum  AlphaToCoverageState { USE_GLOBAL, FORCE_OFF, FORCE_ON }
 The possible states of a control point. More...
 
typedef boost::unordered_map
< std::string, bool
SensorRegionStateMap
 Dynamic Sensor Region methods. More...
 
- Static Public Member Functions inherited from makVrv::DtOsgModelInstance
static osg::Vec4 readVec4 (const std::string &paramName, const DtModelDefinition &definition, const osg::Vec4 &initValue=osg::Vec4(1, 1, 1, 1))
 
static osg::Vec3 readVec3 (const std::string &paramName, const DtModelDefinition &definition, const osg::Vec3 &initValue=osg::Vec3(1, 1, 1))
 
- Static Public Member Functions inherited from makVrv::DtModelInstance
static float readFloat (const std::string &paramName, const DtModelDefinition &definition)
 
static DtVector readVector (const std::string &paramName, const DtModelDefinition &definition)
 
- Public Attributes inherited from makVrv::DtOsgModelInstance
boost::signalslib::signal
< void(const std::string &) > 
signal_dynamicSensorRegionAdded
 Signal raised when a dynamic sensor region is added. More...
 
boost::signalslib::signal
< void(const std::string
&, bool) > 
signal_dynamicSensorRegionChanged
 Signal raised when a dynamic sensor region's state changes. More...
 
boost::signalslib::signal
< void(bool)> 
signal_atcModeEnableChanged
 Signal raised when alpha to coverage for this model is changed. More...
 
- Public Attributes inherited from makVrv::DtModelInstance
boost::signalslib::signal
< void(DtModelInstance *)> 
signal_modelInstanceChanged
 

Detailed Description

A model instance of a tactical smoke cloud consisting of several puffs of smoke.

This requires the use of a new Fx Particle System (the model definition passed to ::realize() must contain an "FxSystem" parameter

Constructor & Destructor Documentation

makVrv::DtTacticalSmokeModelInstance::DtTacticalSmokeModelInstance ( DtDe de)

Initializing CTOR.

Parameters
[in]deis a reference to the display engine.
virtual makVrv::DtTacticalSmokeModelInstance::~DtTacticalSmokeModelInstance ( )
virtual

Virtual DTOR.

Member Function Documentation

virtual bool makVrv::DtTacticalSmokeModelInstance::realize ( DtModelDefinition definition)
virtual

Attempt to realize the instance of this model from a definition.

Parameters
[in]definitionis the model definition. The model definition must have an "fxSystem" parameter identifying the fx particle system to use
Return values
trueif the instance was realized.
falseotherwise.

Reimplemented from makVrv::DtOsgModelInstance.

virtual void makVrv::DtTacticalSmokeModelInstance::setVisible ( bool  isVisible)
virtual

Set the visible state of this object.

Currently unimplemented.

Parameters
[in]isVisibleis the new visible state.

Implements makVrv::DtModelInstance.

virtual void makVrv::DtTacticalSmokeModelInstance::setPuffPosition ( int  puffIndex,
const DtVector fxSysPosition 
)
virtual

Set the position of a smoke-puff of particles.

Parameters
[in]puffIndexis the id of the the particle effect.
[in]fxSysPositionis the position of new particles (new fx system).
virtual void makVrv::DtTacticalSmokeModelInstance::setWindDirection ( const DtVector winddir)
virtual

Set the wind direction and intensity.

Parameters
[in]winddiris the direction and intensity of the wind.
virtual void makVrv::DtTacticalSmokeModelInstance::slot_handleWindDirectionChanged ( float  dir)
virtual

connection for the wind direction.

virtual void makVrv::DtTacticalSmokeModelInstance::slot_handleWindSpeedChanged ( float  speed)
virtual

connection for the wind intensity.

virtual void makVrv::DtTacticalSmokeModelInstance::start ( )
virtual

Tell the model to start emitting particles.

virtual void makVrv::DtTacticalSmokeModelInstance::stop ( )
virtual

Tell the model to stop emitting particles.

virtual void makVrv::DtTacticalSmokeModelInstance::pause ( )
virtual

Freeze the particle emitters.

virtual void makVrv::DtTacticalSmokeModelInstance::resume ( )
virtual

Resume the animation.

virtual void makVrv::DtTacticalSmokeModelInstance::destroyEffect ( )
protectedvirtual

Remove effect from scene-graph, destroy children and destroy effect.

virtual void makVrv::DtTacticalSmokeModelInstance::updateWind ( )
protectedvirtual

update the underlying wind params.

virtual void makVrv::DtTacticalSmokeModelInstance::createFxSystem ( DtModelDefinition definition)
protectedvirtual

helper function to deal with multiple creation paths

Friends And Related Function Documentation

Member Data Documentation

DtParticleSystemModelInstance* makVrv::DtTacticalSmokeModelInstance::myFxCloud
protected
DtVector makVrv::DtTacticalSmokeModelInstance::myPosition
protected
DtSignalConnectionManager makVrv::DtTacticalSmokeModelInstance::myConnections
protected
float makVrv::DtTacticalSmokeModelInstance::myWindSpeed
protected
float makVrv::DtTacticalSmokeModelInstance::myWindDirection
protected
DtVector makVrv::DtTacticalSmokeModelInstance::myUp
protected
bool makVrv::DtTacticalSmokeModelInstance::myUpSet
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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