VR-Forces 4.10 Class Documentation
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makVrv::DtWeatherArea Member List

This is the complete list of members for makVrv::DtWeatherArea, including all inherited members.

boundsCornerRadius() const makVrv::DtWeatherAreavirtual
boundsX() const makVrv::DtWeatherAreavirtual
boundsY() const makVrv::DtWeatherAreavirtual
boundsZ() const makVrv::DtWeatherAreavirtual
clampPositionToTerrain(osg::Vec3d &position, float clampDistance) const makVrv::DtWeatherAreaprotectedvirtual
computeBasis(const osg::Vec3d &inGeocentricPos, osg::Matrixd &rotOut) const makVrv::DtWeatherAreaprotectedvirtual
computeBoundsDistance2D(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance2D(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeBoundsDistance3D(const osg::Vec3d &position, const osg::Vec4d &bounds, const osg::Vec3d &boundsPosition, const osg::Matrixd &boundsRotation)makVrv::DtWeatherAreastatic
computeBoundsDistance3D(const osg::Vec3d &position)makVrv::DtWeatherAreavirtual
computeLocalGroundRainAccumulation(const osg::Vec3d &location, float &depth, float &blend)makVrv::DtWeatherAreavirtual
computeLocalPrecipitation(const osg::Vec3d &location, int &type, float &intensity)makVrv::DtWeatherAreavirtual
culled() const makVrv::DtWeatherAreavirtual
cullUpdate(const osg::Vec3d &camPos, const osg::Matrixd &viewMatrixI, const std::vector< osg::Vec4d > &cullingPlanes, DtJobSplitter *jobSplitter)makVrv::DtWeatherAreainlinevirtual
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
DtWeatherArea()=deletemakVrv::DtWeatherArea
DtWeatherArea(const DtWeatherArea &other)=deletemakVrv::DtWeatherArea
DtWeatherArea(makVrv::DtDe &de)makVrv::DtWeatherAreaprotected
DtWeatherAreaFactory classmakVrv::DtWeatherAreafriend
enabled() const makVrv::DtWeatherAreavirtual
fogColor() const makVrv::DtWeatherAreavirtual
groundRainAccumulation() const makVrv::DtWeatherAreavirtual
isSphereVisible(const std::vector< osg::Vec4d > &planes, const osg::Vec3d &center, double radius) const makVrv::DtWeatherAreaprotectedvirtual
lightningEnabled() const makVrv::DtWeatherAreavirtual
myBoundsCornerRadiusmakVrv::DtWeatherAreaprotected
myBoundsXmakVrv::DtWeatherAreaprotected
myBoundsYmakVrv::DtWeatherAreaprotected
myBoundsZmakVrv::DtWeatherAreaprotected
myCulledmakVrv::DtWeatherAreaprotected
myDemakVrv::DtWeatherAreaprotected
myEnabledmakVrv::DtWeatherAreaprotected
myFogColormakVrv::DtWeatherAreaprotected
myGroundRainAccumulationmakVrv::DtWeatherAreaprotected
myLightningEnabledmakVrv::DtWeatherAreaprotected
myOvercastmakVrv::DtWeatherAreaprotected
myPositionmakVrv::DtWeatherAreaprotected
myPrecipitationBoundsScalemakVrv::DtWeatherAreaprotected
myPrecipitationIntensitymakVrv::DtWeatherAreaprotected
myPrecipitationTypemakVrv::DtWeatherAreaprotected
myRotationmakVrv::DtWeatherAreaprotected
mySetOrientationmakVrv::DtWeatherAreaprotected
mySetPositionmakVrv::DtWeatherAreaprotected
mySetRelativeToCameramakVrv::DtWeatherAreaprotected
myVisibilityDistancemakVrv::DtWeatherAreaprotected
myWindDirectionRadmakVrv::DtWeatherAreaprotected
myWindSpeedMpsmakVrv::DtWeatherAreaprotected
operator=(const DtWeatherArea &other)=deletemakVrv::DtWeatherArea
overcast() const makVrv::DtWeatherAreavirtual
packedData(int &sizeX, int &sizeY) const makVrv::DtWeatherAreavirtual
position() const makVrv::DtWeatherAreavirtual
precipitationIntensity() const makVrv::DtWeatherAreavirtual
precipitationType() const makVrv::DtWeatherAreavirtual
rotation() const makVrv::DtWeatherAreavirtual
setBounds(const DtVector &bounds, float cornerRadius)makVrv::DtWeatherAreavirtual
setEnabled(bool enabled)makVrv::DtWeatherAreavirtual
setFogColor(const DtVector &color)makVrv::DtWeatherAreavirtual
setGroundRainAccumulation(const float depth)makVrv::DtWeatherAreavirtual
setLightningEnabled(const bool enabled)makVrv::DtWeatherAreavirtual
setOvercast(const float overcast)makVrv::DtWeatherAreavirtual
setPrecipitationIntensity(const float intensity)makVrv::DtWeatherAreavirtual
setPrecipitationType(const DtSkyObject::PrecipitationType type)makVrv::DtWeatherAreavirtual
setTransform(const DtVector &position, float orientation, bool relativeToCamera=false)makVrv::DtWeatherAreavirtual
setVisibilityDistance(const float distance)makVrv::DtWeatherAreavirtual
setWind(const float windDirectionRad, const float windSpeedMps)makVrv::DtWeatherAreavirtual
updateTransform()makVrv::DtWeatherAreaprotectedvirtual
usesWeatherLayerType(DtWeatherLayer::LayerType layerType) const makVrv::DtWeatherAreavirtual
visibilityDistance() const makVrv::DtWeatherAreavirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual
~DtWeatherArea()makVrv::DtWeatherAreavirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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