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makVrv::DtWindowEllipseGroup Class Reference

A model-like object that controls a group of 2D ellipses. More...

Inheritance diagram for makVrv::DtWindowEllipseGroup:
Inheritance graph
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Public Member Functions

 DtWindowEllipseGroup (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtWindowEllipseGroup ()
 DTOR. More...
 
virtual void setEllipseCount (unsigned int count)
 Set the number of ellipses that this group will have Should be set before addEllipse is called. More...
 
virtual void addEllipse (unsigned int stipplePattern, bool fill, float lineWidth, float centerX, float centerY, float radius, float innerRadius, float startAngle, float endAngle)
 Add an ellipse to the specified in params Angles are in radians. More...
 
virtual void updateEllipse (unsigned int index, unsigned int stipplePattern, bool fill, float lineWidth, float centerX, float centerY, float radius, float innerRadius, float startAngle, float endAngle)
 Update the ellipse at in param index with in parma specs. More...
 
- Public Member Functions inherited from makVrv::DtWindowObject
 DtWindowObject (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtWindowObject ()
 DTOR. More...
 
virtual void setVisible (bool visible)
 Set / Get the window object's visibility in the window. More...
 
virtual bool visible ()
 
virtual DtUniqueID uniqueId ()
 Returns the unique ID of this object. More...
 
DtWindowObjectgetParent ()
 Get the parent windowObject. More...
 
virtual ChildList childList ()
 Returns the child list. More...
 
virtual void addChild (DtUniqueID id)
 Add a child to this objects child list. More...
 
virtual void removeChild (DtUniqueID id)
 Remove a child from this objects child list. More...
 
virtual void setColor (float r, float g, float b, float a)
 Set / Get the objects's color. More...
 
virtual void getColor (float &r, float &g, float &b, float &a)
 
virtual void slot_postTick ()
 Slot for DtDe::signal_postTick, using when this object is flashing/blinking. More...
 
virtual void needsUpdate ()
 Called when position/rotation/scale are updated A windowObject's parent will also call this method on all of it's children to update it's values. More...
 
virtual Transform windowTransform ()
 Get the window transform that is the total transform of this object and all it's parents. More...
 
virtual DtClipBox clipBox ()
 Get this object's clip box specifications. More...
 
virtual void setParentId (DtUniqueID parentId)
 Get / Set Parent IDs. More...
 
virtual DtUniqueID getParentId ()
 
virtual void setPosition (double x, double y)
 Set / Get the window position of this object. More...
 
virtual void getPosition (double &x, double &y)
 
virtual void setScale (double scale)
 Set / Get the scale of the x y components. More...
 
virtual void setScale (double x, double y)
 
virtual void getScale (double &x, double &y)
 
virtual void setRotation (double rotation)
 Set / Get the rotation of the window object around it's set position, (0.0,0.0) if none is set. More...
 
virtual void getRotation (double &rotation)
 
virtual void setInheritColor (bool inheritColor)
 Set / Get whether this object inherits it's color from it's parent. More...
 
virtual bool inheritColor ()
 
virtual void setGroup (int id)
 Set / Get the group ID The higher the Z order the "closer" the element will be drawn to the eye point. More...
 
virtual int group ()
 
virtual void setFlashing (bool flashing, double interval)
 Set / Get this object to flash on and off at the given interval. More...
 
virtual void getFlashing (bool &flashing, double &interval)
 
virtual void setChannelOverlay (std::string displayName, std::string windowName, std::string channelName)
 Set / Get the channel overlay names By default window objects are placed on the RemoteDisplayWorldOverlay, which is rendered on all channels that have the "showRemoteGraphics" channel keyword. More...
 
virtual void getChannelOverlay (std::string &displayName, std::string &windowName, std::string &channelName)
 

Additional Inherited Members

- Public Types inherited from makVrv::DtWindowObject
typedef std::list< DtUniqueIDChildList
 typedef list for holding the IDs of the children of this class More...
 
typedef DtVector2< doubleDtVector2d
 typedef 2D Vector More...
 
typedef DtMatrix3< doubleTransform
 typedef 3x3 Matrix for holding this object's transform More...
 
- Protected Attributes inherited from makVrv::DtWindowObject
DtDemyDe
 
DtUniqueID myUniqueId
 
DtUniqueID myParentId
 
ChildList myChildIdList
 
DtVector2d myPosition
 
DtVector2d myScale
 
DtVector2d myWindowScale
 
double myRotation
 
double myFlashInterval
 
double myLastFlashTime
 
double myLastSimTime
 
bool myVisible
 
bool myLastVisibilityFlash
 
bool myInheritColor
 
bool myFlashing
 
float myColorR
 
float myColorG
 
float myColorB
 
float myColorA
 
Transform myWindowTransform
 
DtClipBox myClipBox
 
int myGroup
 
std::string myDisplayName
 
std::string myWindowName
 
std::string myChannelName
 

Detailed Description

A model-like object that controls a group of 2D ellipses.

This class means that you do not need to store and manage multiple agents to use multiple ellipses. It also means that you do not need an empty parent window object/agent to control them all with single commands.

Constructor & Destructor Documentation

makVrv::DtWindowEllipseGroup::DtWindowEllipseGroup ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtWindowEllipseGroup::~DtWindowEllipseGroup ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtWindowEllipseGroup::setEllipseCount ( unsigned int  count)
virtual

Set the number of ellipses that this group will have Should be set before addEllipse is called.

Reimplemented in makVrv::DtOsgWindowEllipseGroup.

virtual void makVrv::DtWindowEllipseGroup::addEllipse ( unsigned int  stipplePattern,
bool  fill,
float  lineWidth,
float  centerX,
float  centerY,
float  radius,
float  innerRadius,
float  startAngle,
float  endAngle 
)
virtual

Add an ellipse to the specified in params Angles are in radians.

Reimplemented in makVrv::DtOsgWindowEllipseGroup.

virtual void makVrv::DtWindowEllipseGroup::updateEllipse ( unsigned int  index,
unsigned int  stipplePattern,
bool  fill,
float  lineWidth,
float  centerX,
float  centerY,
float  radius,
float  innerRadius,
float  startAngle,
float  endAngle 
)
virtual

Update the ellipse at in param index with in parma specs.

The reason index is passed in is because we need to know which ellipse to update. You cannot just delete all the pointers and recreate once all the updateEllipse calls arrive ( indexNumber = myEllipseCount ), because the ellipses will flash on screen!!

Reimplemented in makVrv::DtOsgWindowEllipseGroup.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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