|
| | DtWindowTriangleStrip (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtWindowTriangleStrip () |
| | DTOR. More...
|
| |
| virtual void | setVertex (int i, double x, double y) |
| | Set the ith vertex of the TriangleStrip. More...
|
| |
| virtual void | setNumVertices (int numVertices) |
| | Set the number of vertices in the TriangleStrip. More...
|
| |
| virtual void | setVisible (bool isVisible) |
| | Set the TriangleStrip visible or invisible. More...
|
| |
| virtual void | setStipplePattern (unsigned int stipplePattern) |
| | Set the stipple pattern. More...
|
| |
| virtual void | setColor (float r, float g, float b, float a) |
| | Set the TriangleStrip's color. More...
|
| |
| virtual void | setGroup (int groupId) |
| | Set this object's group ID for z order. More...
|
| |
| virtual void | setChannelOverlay (std::string displayName, std::string windowName, std::string channelName) |
| | By default window objects are placed on the RemoteDisplayWorldOverlay, which is rendered on all channels that have the "showRemoteGraphics" channel keyword. More...
|
| |
| | DtWindowObject (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtWindowObject () |
| | DTOR. More...
|
| |
| virtual bool | visible () |
| |
| virtual DtUniqueID | uniqueId () |
| | Returns the unique ID of this object. More...
|
| |
| DtWindowObject * | getParent () |
| | Get the parent windowObject. More...
|
| |
| virtual ChildList | childList () |
| | Returns the child list. More...
|
| |
| virtual void | addChild (DtUniqueID id) |
| | Add a child to this objects child list. More...
|
| |
| virtual void | removeChild (DtUniqueID id) |
| | Remove a child from this objects child list. More...
|
| |
| virtual void | getColor (float &r, float &g, float &b, float &a) |
| |
| virtual void | slot_postTick () |
| | Slot for DtDe::signal_postTick, using when this object is flashing/blinking. More...
|
| |
| virtual Transform | windowTransform () |
| | Get the window transform that is the total transform of this object and all it's parents. More...
|
| |
| virtual DtClipBox | clipBox () |
| | Get this object's clip box specifications. More...
|
| |
| virtual void | setParentId (DtUniqueID parentId) |
| | Get / Set Parent IDs. More...
|
| |
| virtual DtUniqueID | getParentId () |
| |
| virtual void | setPosition (double x, double y) |
| | Set / Get the window position of this object. More...
|
| |
| virtual void | getPosition (double &x, double &y) |
| |
| virtual void | setScale (double scale) |
| | Set / Get the scale of the x y components. More...
|
| |
| virtual void | setScale (double x, double y) |
| |
| virtual void | getScale (double &x, double &y) |
| |
| virtual void | setRotation (double rotation) |
| | Set / Get the rotation of the window object around it's set position, (0.0,0.0) if none is set. More...
|
| |
| virtual void | getRotation (double &rotation) |
| |
| virtual void | setInheritColor (bool inheritColor) |
| | Set / Get whether this object inherits it's color from it's parent. More...
|
| |
| virtual bool | inheritColor () |
| |
| virtual int | group () |
| |
| virtual void | setFlashing (bool flashing, double interval) |
| | Set / Get this object to flash on and off at the given interval. More...
|
| |
| virtual void | getFlashing (bool &flashing, double &interval) |
| |
| virtual void | getChannelOverlay (std::string &displayName, std::string &windowName, std::string &channelName) |
| |
A model-like object that draws a 2D polygon on screen.
This polygon class inherits from DtWindowObject() which means it can be included in a parent/child relationship with other window objects, including surfaces, lines, text, and ellipses. Vertices for this polygon are relative to a fixed position, this is the position set in the base class. Rotations are also relative to this position. If a position is not set, the default position is (0.0,0.0). If this object is a child of a surface, and that surface has a clip box set, this objects vertices will automatically be clipped in it's update method. If this object is a child of another object, the position set is relative to the parent. The OSG instance of this class renders the vertices in a TRIANGLE_STRIP primitive.
| virtual void makVrv::DtWindowTriangleStrip::setChannelOverlay |
( |
std::string |
displayName, |
|
|
std::string |
windowName, |
|
|
std::string |
channelName |
|
) |
| |
|
virtual |
By default window objects are placed on the RemoteDisplayWorldOverlay, which is rendered on all channels that have the "showRemoteGraphics" channel keyword.
If a user wishes to draw a specific window object on a specific channel, use this method. This does not work for remote displays.
Reimplemented from makVrv::DtWindowObject.