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| | trpgwImageHelper () |
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| | trpgwImageHelper (trpgEndian ness, char *dir, trpgTexTable &, bool separateGeoTypical) |
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| virtual void | Init (trpgEndian ness, char *dir, trpgTexTable &, bool separateGeoTypical) |
| | construction is really here More...
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| virtual | ~trpgwImageHelper (void) |
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| virtual bool | AddExternal (char *name, int &texID, bool lookForExisting=true) |
| | Adds an entry to the texture table for an external texture. More...
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| virtual bool | AddLocal (char *name, trpgTexture::ImageType type, int sizeX, int sizeY, bool isMipmap, char *data, int &texID, bool deferWrite) |
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| virtual bool | ReplaceLocal (char *data, int &texID) |
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| virtual bool | AddTileLocal (char *name, trpgTexture::ImageType type, int sizeX, int sizeY, bool isMipmap, char *data, int &texID, trpgwAppAddress &addr) |
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| virtual void | SetMaxTexFileLength (int len) |
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| virtual trpgwAppFile * | IncrementTextureFile (bool geotyp) |
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| virtual bool | DesignateTextureFile (int) |
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| virtual bool | Flush (void) |
| | Flush current texture output files. More...
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| virtual trpgwAppFile * | GetNewWAppFile (trpgEndian inNess, const char *fileName, bool reuse=false) |
| | Get a new appendable file. More...
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| bool | WriteToArchive (const trpgTexture &tex, char *data, trpgwAppAddress &addr, bool geotyp=false) |
| | Write the given texture data into one our local archives. More...
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| trpgwImageHelper::trpgwImageHelper |
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inline |
| virtual trpgwImageHelper::~trpgwImageHelper |
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void |
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virtual |
construction is really here
| virtual bool trpgwImageHelper::AddExternal |
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char * |
name, |
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int & |
texID, |
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bool |
lookForExisting = true |
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) |
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virtual |
Adds an entry to the texture table for an external texture.
| virtual bool trpgwImageHelper::ReplaceLocal |
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char * |
data, |
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int & |
texID |
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) |
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virtual |
| virtual void trpgwImageHelper::SetMaxTexFileLength |
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int |
len | ) |
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virtual |
| virtual bool trpgwImageHelper::DesignateTextureFile |
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int |
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virtual |
| virtual bool trpgwImageHelper::Flush |
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void |
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virtual |
Flush current texture output files.
Get a new appendable file.
Write the given texture data into one our local archives.
Merge block textable into a master.
| char trpgwImageHelper::dir[1024] |
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| std::vector<int> trpgwImageHelper::texFileIDs |
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| std::vector<int> trpgwImageHelper::geotypFileIDs |
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| bool trpgwImageHelper::separateGeoTypical |
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protected |
| int trpgwImageHelper::maxTexFileLen |
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protected |
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf4-10-branch/include/osgdb_vrftxp/trpage_write.h