To be removed after VR-Forces version 3.11 Called immediately following call to base class getSelf(). Determines if DtAutomotivePSR has been loaded. If so, maps information from that PSR to new human model PSRs. Enables pre-3.11 scenarios containing lifeform entities to work with new human model.
To be removed after VR-Forces version 3.11 Called immeidately prior to baseclass getSelf(). Creates a DtAutomotivePSR and adds it to our list of process state repositories. Enables pre-3.11 scenarios containing lifeform entities to work with new human model.
VR-Forces 3.11. To be removed following this release. Returns the squared distance to this. if this has more than two vertices (ie. more than one line segment), acts on the closest line segment. if projection() then distSquaredTo() calls distSquared2D.
VR-Forces 3.11. To be removed following this release. Returns the elevation angle in 3D at which point would proceed to arrive most quickly at this. if the object geometry has more than one vertex, then elevationAngleTo() acts on the closest vertex (which is not always the closest point on this).
VR-Forces 3.11. To be removed following this release. Sets linePt1 and linePt2 to be the vertices of the line closest in 2D to point in this object geometry.
VR-Forces 3.11. To be removed following this release. Returns the angle at which point would proceed to arrive most quickly at this. if the object geometry has more than one vertex, then headingAngleTo() acts on the closest vertex (which is not always the closest point on this). all points are considered in 2D.
VR-Forces 3.11. To be removed following this release. Returns true if the line segment point1-point2 intersects any line segment in this object geometry, all in 2D. note: for purposes of this function, line segments don't intersect if they are colinear, even if they are partially coincident. this should be what a caller would want.
VR-Forces 3.11. To be removed following this release. Returns true if point is left of the geometry in 2D. always returns false if this has only one vertex. if this has more than two vertices (ie. more than one line segment), acts on the closest (infinite) line.
VR-Forces 3.11. To be removed following this release. Returns the distance from localPoint to the closest vertex in this. If this is projected, calls distSquaredTo2D to find the the nearest vertex on this. Otherwise, calls closestLocalPosition() to determine the nearest vertex on this.
To be removed after VR-Forces version 3.11 Sets the starting orientation of the missile, in topocentric Euler angles. This function will only work if the terrain database is in UTM coordinates. This function has been deprecated in the API. Calls to this function be replaced with calls to setStartLocalOrientationWrtDatabase().
To be removed after VR-Forces version 3.11 The following functions are only applicable for UTM databases. Set/get topocentric Euler angles (heading, pitch, and roll). Use localOrientationWrtDatabase() instead, to get Euler angles with respect to the local (database) coordinate system, independent of the particular type of coordinate system in use (e.g. UTM, geocentric).
To be removed after VR-Forces 3.11. These 3 functions are here for backward compatibility. There is now just "boundingGeometry"; not a world vs. local version.
To be removed after VR-Forces version 3.11 The health (appearance->damageState()), as a function of a percentage (0 - 100), where 0 < .30 DtDamageDestroyed .30 < .80 DtDamageModerate .80 < .90 DtDamageSlight
Set Stay In Lane is deperecated as of VRF 4.1, but the dialog class remains to allow editing of old plans that may have this set present in their statement list.