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VR-Forces 4.10 Class Documentation
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| static const float | GlobalVertexModel = -1.0f |
| virtual program priority constant definitions More... | |
| static const float | EmissivityMapVertexModel = 2.0f |
| static const float | LightMapVertexModel = 2.0f |
| static const float | SkidmarkMapVertexModel = 2.0f |
| static const float | DetailMapVertexModel = 2.0f |
| static const float | ContaminantMapVertexModel = 2.0f |
| static const float | CharacterEntityVertexModel = 2.0f |
| static const float | InstancingVertexModel = 2.0f |
| static const float | ManagedLightPointVertexModel = 100.0f |
| static const float | MultiViewVertexModel = 1999.0f |
| static const float | SensorFXVertexModel = 2000.0f |
| static const float | GlobalVertexView = 1.01f |
| VirtualProgram LOCATION_VERTEX_VIEW Enum. More... | |
| static const float | ArticulatedModelVertexView = 1.1f |
| static const float | FogVertexView = 2.0f |
| static const float | AmbientOcclusionMapVertexView = 2.0f |
| static const float | FlowMapVertexView = 2.0f |
| static const float | BumpMapVertexView = 2.0f |
| static const float | NormalMapVertexView = 2.0f |
| static const float | LightingVertexView = 2.0f |
| static const float | ReflectivityMapVertexView = 2.0f |
| static const float | CloudShadowMapVertexView = 2.0f |
| static const float | SpecularMapVertexView = 2.0f |
| static const float | InstancingLightPointVertexView = 2.0f |
| static const float | InstancingVertexView = 2.0f |
| static const float | SensorTextureVertexView = 2.0f |
| static const float | ShadowMapVertexView = 3.0f |
| static const float | SnowNormalMapVertexView = 12.0f |
| static const float | RainNormalMapVertexView = 12.0f |
| static const float | ManagedLightPointVertexView = 100.0f |
| static const float | ManagedLightPointLabelVertexView = 101.0f |
| static const float | MultiViewVertexView = 1999.0f |
| static const float | SensorFXVertexViewModel = 2000.0f |
| static const float | GlobalVertexClip = 2.0f |
| VirtualProgram LOCATION_VERTEX_CLIP Enum. More... | |
| static const float | MultiViewVertexClip = 1999.0f |
| static const float | GlobalFragmentColoring = 2.0f |
| VirtualProgram LOCATION_FRAGMENT_COLORING Enum Note: all osgEarth shaders are run in [0..1]. More... | |
| static const float | ManagedLightPointFragmentColoring = 2.5f |
| static const float | ManagedLightPointLabelFragmentColoring = 2.6f |
| static const float | LightingFragmentColoring = 3.0f |
| static const float | AmbientOcclusionMapFragmentColoring = 4.0f |
| static const float | EmissivityMapFragmentColoring = 4.0f |
| static const float | NormalMapFragmentColoring = 4.0f |
| static const float | BumpMapFragmentColoring = 4.0f |
| static const float | SpecularMapFragmentColoring = 4.0f |
| static const float | CharacterEntityFragmentColoring = 4.0f |
| static const float | SnowMapFragmentColoring = 4.0f |
| static const float | RainMapFragmentColoring = 4.0f |
| static const float | ReflectivityMapFragmentColoring = 5.0f |
| static const float | LightMapFragmentColoring = 5.0f |
| static const float | SkidmarkMapFragmentColoring = 5.0f |
| static const float | DetailMapFragmentColoring = 5.0f |
| static const float | ContaminantMapFragmentColoring = 5.0f |
| static const float | LightingDebugFragmentColoring = 5.0f |
| static const float | BlendTextureFragmentColoring = 5.0f |
| static const float | ModulateTextureFragmentColoring = 5.0f |
| static const float | SnowNormalMapFragmentColoring = 14.0f |
| static const float | RainNormalMapFragmentColoring = 14.0f |
| static const float | DebugTextureVisualizationFragmentColoring = 20.0f |
| static const float | ShadowMapFragmentLighting = -25.0f |
| VirtualProgram LOCATION_FRAGMENT_LIGHTING Enum. More... | |
| static const float | CloudShadowMapFragmentLighting = -24.0f |
| static const float | PreLitNightTextureFragmentLighting = 1.75f |
| static const float | CharacterEntityPreLighting = 1.8f |
| static const float | GlobalFragmentLighting = 2.0f |
| static const float | LightingFragmentLighting = 2.0f |
| static const float | InstancedLightPointFragmentLighting = 2.0f |
| static const float | FlowMapFragmentLighting = 4.0f |
| static const float | NightTextureFragmentLighting = 5.0f |
| static const float | SensorTextureFragmentLighting = 5.0f |
| static const float | ShadowMapVisualizeFragmentLighting = 25.0f |
| static const float | CharacterEntityFragmentLighting = 200.0f |
| static const float | FogFragmentLighting = 1000.0f |
| static const float | SensorFXFragmentLighting = 2000.0f |
| static const float | SceneGraphLogicDebugFragmentLighting = 3000.0f |
| static const float | GlobalFragmentOutput = 2.0f |
| VirtualProgram LOCATION_FRAGMENT_OUTPUT Enum. More... | |
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virtual program priority constant definitions
NOTE: all osgEarth internal shaders run between 0.0 and 1.0, so do not inject shader components in that range unless you are very sure you know what you're doing VirtualProgram LOCATION_VERTEX_MODEL Enum
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VirtualProgram LOCATION_VERTEX_VIEW Enum.
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VirtualProgram LOCATION_VERTEX_CLIP Enum.
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VirtualProgram LOCATION_FRAGMENT_LIGHTING Enum.
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VirtualProgram LOCATION_FRAGMENT_OUTPUT Enum.