50 bool publishObject =
true);
82 virtual bool updateGeometricRecords();
87 virtual void deadReckonPuffs();
virtual void onTick()
onTick is being overriden so the net interface isn't ticked before the reflected object has been setu...
This class creates a network state repository to aid sending tactical smoke objects.
Definition: tacticalSmokeObjectRepository.h:16
Class Description: DtRemoteTacticalSmokeNetInterface.
Definition: remoteTacticalSmokeNetInterface.h:34
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void updateLocalGeometry(DtVrfObjectStateRepository *localState)
put the data INTO the local state repository
Definition: readerWriterRegistry.h:39
Description: This repository holds all information that is common to all the forms of all entity/aggr...
Definition: vrfObjectStateRepository.h:87
virtual void updateLocalObjectState(DtVrfObjectStateRepository *localState)
Definition: ittEnvironmentalProcessData.h:61
GeometricDataList myGeometricRecords
Definition: remoteTacticalSmokeNetInterface.h:92
virtual DtString type() const
Returns the type of net interface object.
const DtVrfRemoteEnvironmentalNetInterface & operator=(const DtVrfRemoteEnvironmentalNetInterface &orig)
assignment operator
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
static DtSimObjectNetInterface * creator(const DtString &name, DtVrfObject *vrfObject, DtReaderWriterRegistry *parentRegistry, bool publishObject)
std::vector< DtIttEnvironmentalProcessData * > GeometricDataList
Definition: remoteTacticalSmokeNetInterface.h:38
const GeometricDataList & geometricRecords() const
Iterates over environmental records in network state to get puff records.
Definition: remoteTacticalSmokeNetInterface.h:78
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:37
Class Description: DtVrfRemoteEnvironmentalNetInterface.
Definition: vrfRemoteEnvironmentalNetInterface.h:42
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual void updateLocalBoundingGeometry(DtVrfObjectStateRepository *localState)
DtTime myLastUpdateTime
Definition: remoteTacticalSmokeNetInterface.h:91
DtRwGaussianPuffData; descriptor for the DtRwGaussianPuffData.
Definition: rwGaussianPuffData.h:23