VR-Forces 4.10 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
List of all members | Public Attributes
DtNetFireForEffectTask Struct Reference

File: fireForEff.h. More...

Public Attributes

DtNetFloat64 myDispersionRadius
 
DtNetBoolean myDispersionRadiusSpecified
 
DtNetFloat64 myHeightAboveTerrain
 
DtNetBoolean myHeightAboveTerrainSpecified
 
DtNetInt32 myNumberOfRounds
 
DtNetBoolean myNumberOfRoundsSpecified
 
DtNetInt32 myNumOfWeapons
 
DtNetFloat64 myMuzzleSpeed
 
DtNetBoolean myMuzzleSpeedSpecified
 
DtNetEulerAngles myMuzzleOrientation
 
DtNetBoolean myMuzzleOrientationSpecified
 

Detailed Description

File: fireForEff.h.

Class: DtFireForEffectTaskThis struct is the FIXED portion of the simulation network representation of a fire for effect task. It is immediately followed by the variable length string name of the ammo type, and then padded to an 8 byte boundary

Member Data Documentation

DtNetFloat64 DtNetFireForEffectTask::myDispersionRadius
DtNetBoolean DtNetFireForEffectTask::myDispersionRadiusSpecified
DtNetFloat64 DtNetFireForEffectTask::myHeightAboveTerrain
DtNetBoolean DtNetFireForEffectTask::myHeightAboveTerrainSpecified
DtNetInt32 DtNetFireForEffectTask::myNumberOfRounds
DtNetBoolean DtNetFireForEffectTask::myNumberOfRoundsSpecified
DtNetInt32 DtNetFireForEffectTask::myNumOfWeapons
DtNetFloat64 DtNetFireForEffectTask::myMuzzleSpeed
DtNetBoolean DtNetFireForEffectTask::myMuzzleSpeedSpecified
DtNetEulerAngles DtNetFireForEffectTask::myMuzzleOrientation
DtNetBoolean DtNetFireForEffectTask::myMuzzleOrientationSpecified

The documentation for this struct was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)