64 virtual bool createPSR();
71 static bool processDetonationCallback(
const DtDetonationContext& detonationContext,
void* usr);
88 virtual const char*
type()
const;
94 static void setDestroyedCallback(
DtSimMessage* msg,
void* usrData);
97 static void setRestoredCallback(
DtSimMessage* msg,
void* usrData);
112 virtual void setDestroyed();
116 virtual void setRestored();
122 virtual bool registerForDetonations();
127 virtual bool unregisterForDetonations();
133 virtual bool isRegisteredForDetonations()
const;
134 virtual void setIsRegisteredForDetonations(
const bool r);
141 virtual double computeRecoveryRate();
148 virtual double suppressionFromInsult(
const double insult);
155 virtual double computeInsultToSuppressionFactor();
161 virtual double decaySuppressionValue(
const double oldValue,
172 updateSuppressionLevel(
const double oldValue,
const double newValue);
180 virtual int suppressionValueBin(
const double suppressionValue);
186 virtual double detonationInsult(
const double maxEffect,
187 const double maxRange,
const double range);
195 const double rangeToDetonation);
Holds data and provides accessors pertinent to Suppression adjudication. E.g. time destroyed...
Definition: suppressionActuatorPSR.h:17
DtSuppressionActuatorDescriptor * mySuppressionActuatorDescriptor
Definition: suppressionActuator.h:198
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
bool myIsRegisteredForDetonations
Definition: suppressionActuator.h:200
Contains the DtVrfMovingObjectStateRepository class declaration.
double myRecoveryRate
Definition: suppressionActuator.h:205
suppressionLevels
The current suppression level.
Definition: vrfObjectStateRepository.h:763
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
class DtSimRadio:
Definition: simRadio.h:25
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
DtSuppressionActuatorDescriptor; descriptor for the DtDamageAdjudicationActuator component.
Definition: suppressionActuatorDescriptor.h:21
virtual void setRadio(DtSimRadio *radio)
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
File: simMsg.h.
Definition: simMessage.h:35
double myInsultFactor
Definition: suppressionActuator.h:204
virtual void tick()
This gives the thread of control to the component.
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:27
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtSuppressionActuatorPSR * myProcessState
Definition: suppressionActuator.h:202
virtual const char * type() const =0
Returns a string identifies the class type of component.
class DtPrbValueList;
Definition: suppressionActuator.h:37