15 #include <vl/detonationInteraction.h>
40 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtVerticalLauncherController; controller for a fixed vertical missile launcher.
Definition: verticalLauncherController.h:22
DtLauncherController is a controller that accepts input from a target sensor, and provides ammunition...
Definition: launcherController.h:56
const DtLauncherController & operator=(const DtLauncherController &orig)
assignment operator; not implemented
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual const char * type() const
Returns a string identifies the class type of component.
virtual bool acquireTarget(const DtVrfObject *target)
Returns true when target has been acquired.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)