VR-Forces 4.10 Class Documentation
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DtWeaponController Class Reference

DtWeaponController is a controller that extends the DtBaseWeaponController with the ability to accept a list of targets as input. More...

Inheritance diagram for DtWeaponController:
Inheritance graph
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Public Member Functions

 DtWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtWeaponController ()
 destructor More...
 
virtual const chartype () const
 Returns a string identifies the class type of component. More...
 
virtual bool createMountingController ()
 Overridden to create a DtMountingController. More...
 
virtual bool init ()
 Overridden to initialize values obtained from the descriptor. More...
 
virtual void preFirstTickInit ()
 Starts with weapon loaded, if the weapon has a full complement of ammunition. More...
 
virtual void tick ()
 If the myWaitingForFire flag is set and the munition loader is still loaded, the weapon has not fired yet and the function immediately returns. More...
 
virtual void fire ()
 updates weapon interface More...
 
virtual const DtVrfObjectchooseTarget ()
 Called by tick() to find a target. More...
 
virtual const DtVrfObjectchooseTarget (const DtEntityTargetList &targetList) const
 Calls acceptSensorTargettingInput to get a target from the weapon interface and put it in the PSR as the current target (this has nothing to do with sensors). More...
 
virtual void tickMunitionLoader (const DtVrfObject *target)
 This method will set the flags myLoading, myUnloading, myLoaded as the load state of the weapon changes. More...
 
virtual bool acquireTarget (const DtVrfObject *target)
 Returns true when target has been acquired. More...
 
virtual void maneuverRequiredToAcquireTarget (DtReal requiredHeading, DtReal requiredPitch, DtReal requiredMaxSpeed)
 Not implemented in this class. More...
 
bool outOfAmmo () const
 Returns true if this weapon is entirely out of ammunition. More...
 
virtual bool loadedAmmoValidForTarget (const DtVrfObject *target) const
 Called by tick() as part of the check to see if the trigger should be pulled. More...
 
virtual bool chooseAmmo (const DtEntityType &entityType, DtSimMunition &munitionOut, DtDetonatorFuze &fuzeOut, bool setCurrentMunition=true)
 The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target's entity type. More...
 
virtual bool acceptSensorTargettingInput ()
 Returns true if we get a viable target from the weapon interface and sets this target in the PSR. More...
 
virtual bool inSector (const DtVrfObject *entity) const
 Sets the trigger port value to true, sets myLoaded flag to false, and depletes the resource associated with the current munition type in the entity's local state repository. More...
 
virtual void findBodyHeadingElevationToTarget (const DtVrfObject *entity, DtReal &bodyHeadingOut, DtReal &bodyElevationOut) const
 Given a target entity, computes the body heading (azimuth) and elevation angles to the target, in the body coordinates of the entity. More...
 
virtual const DtVrfObjecteasier (const DtVrfObject *entity1, const DtVrfObject *entity2) const
 This function takes two DtVrfObject* entities as arguments, and returns the entity that is easier for the weapon to acquire. More...
 
virtual void enable ()
 Is this component enabled or not. More...
 
virtual void disable ()
 
- Public Member Functions inherited from DtBaseWeaponController
 DtBaseWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtBaseWeaponController ()
 destructor More...
 
virtual bool postAddComponentsInit ()
 Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it). More...
 
virtual bool waitingForFire ()
 Returns true if the trigger has been set but the actuator has not yet fired. More...
 
virtual void setWaitingForFire (bool waiting)
 Sets myWaitingForFire. More...
 
virtual bool createWeaponOutputPortGroup ()
 Initializes myWeaponOutputPortGroup. More...
 
virtual DtOutputPortGroupweaponOutputPortGroup ()
 Returns myWeaponOutputPortGroup. More...
 
virtual bool createWeaponInputPortGroup ()
 Initializes myWeaponInputPortGroup. More...
 
virtual DtInputPortGroupweaponInputPortGroup ()
 Returns myWeaponInputPortGroup. More...
 
virtual bool createTriggerPort ()
 These are called in init to create the ports used to communicate with the actuator. More...
 
virtual DtBooleanOutputPorttriggerPort () const
 
virtual bool createLoadAmmunitionPort ()
 
virtual DtAmmunitionOutputPortloadAmmunitionPort () const
 
virtual bool createLoadedPort ()
 
virtual DtBooleanOutputPortloadedPort () const
 
virtual bool createArtPartTypePort ()
 
virtual DtIntegerInputPortartPartTypePort () const
 
virtual void setPreloadWeapon (bool doPreload)
 If setPreloadWeapon to true, the loader will load the first munition from the ammoselect table if there is no target. More...
 
virtual bool preloadWeapon () const
 
virtual void setLoadAmmoTime (DtTime loadAmmoTime)
 
virtual DtTime loadAmmoTime () const
 
virtual void setUnloadAmmoTime (DtTime unloadAmmoTime)
 
virtual DtTime unloadAmmoTime () const
 
virtual void setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire)
 Some vehicles must stop to shoot, others have a maximum speed to launch a munition. More...
 
virtual DtReal maxVehicleSpeedToFire () const
 
virtual bool weaponCorrectlyOriented () const
 
virtual void initProcessSR ()
 Sets the load & unload ammo time from the component descriptor. More...
 
virtual DtBaseMountingControllermountingController ()
 returns the DtBaseMountingController More...
 
virtual void setCurrentMunitionName (const DtString &currentMunitionName)
 sets the current munition name in the DtVrfWeaponPSR More...
 
virtual const DtStringcurrentMunitionName () const
 gets the current munition name from the DtVrfWeaponPSR More...
 
virtual DtVrfWeaponPSRweaponProcessState ()
 Returns the DtVrfWeaponPSR. More...
 
virtual const DtVrfWeaponPSRweaponProcessState () const
 Returns the DtVrfWeaponPSR. More...
 
virtual void setMaxAzimuthAngleOffBoresight (DtReal maxAngle)
 Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target. More...
 
virtual DtReal maxAzimuthAngleOffBoresight () const
 
virtual void setMaxElevationAngleOffBoresight (DtReal maxAngle)
 
virtual DtReal maxElevationAngleOffBoresight () const
 
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtControllerComponent ()
 destructor More...
 
virtual DtSimRadioradio ()
 The radio this component is listening to. More...
 
virtual void taskNotify (const DtSimTask &task)
 This is used by the entity to notify all controllers that a new task has been received. More...
 
virtual void clearTask ()
 Called when you want to clear out this component's task state. More...
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent ()
 destructor More...
 
virtual void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component. More...
 
DtComponentSystemparentSystem () const
 
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values. More...
 
virtual void postTick ()
 This function is called immediately after tick() is called. More...
 
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived. More...
 
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as More...
 
virtual double minTickPeriod () const
 access the minimum tick period More...
 
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time More...
 
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period More...
 
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally. More...
 
virtual double nextTickTime () const
 access the next tick time More...
 
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. More...
 
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at. More...
 
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state. More...
 
virtual DtSimComponentnextComponent ()
 List management functions. More...
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 Used by DtComponentList. More...
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class. More...
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored. More...
 
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it. More...
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name. More...
 
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component. More...
 
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it. More...
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name. More...
 
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component. More...
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it. More...
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name. More...
 
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component. More...
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it. More...
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name. More...
 
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component. More...
 
virtual int priority () const
 Return the current connection priority for this component. More...
 
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. More...
 
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. More...
 
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. More...
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component. More...
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity. More...
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in. More...
 
const DtPhysicalWorldphysicalWorld () const
 
DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any. More...
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtVrfObjectentity ()
 Gets the entity. More...
 
const DtVrfObjectentity () const
 
const DtVrfObjectconst_entity () const
 You would want to use this call if you could be either a const or non-const entity, and you wanted to be sure you only had const access. More...
 
DtSimManagersimManager ()
 Gets the sim manager. More...
 
const DtSimManagersimManager () const
 
const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state! More...
 
DtVrfObjectStateRepositorylocalStateRepository ()
 Gets the local state repository. More...
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
const DtVrfObjectStateRepositoryconst_localStateRepository () const
 You would want to use this call if you could be either a const or non-const local state repository, and you wanted to be sure you only had const access. More...
 
virtual DtTaskVisualizationMaptaskVisualizations ()
 Returns the list of task visualizations for this component. More...
 
virtual bool taskVisualizationsActive () const
 Returns true if task visualizations are currently active for this component. More...
 
virtual bool taskVisualizationsEnabled () const
 Returns true if task visualizations are enabled for this component. More...
 
virtual bool isThreadSafe () const
 Returns true if this component is marked as being thread safe. More...
 
virtual void addVRLinkDeferredJob (const boost::function< void()> &callback)
 Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe. More...
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor More...
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream. More...
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor More...
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor More...
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator More...
 
bool operator== (const DtReaderWriter &) const
 Equivalence operator. More...
 
bool operator!= (const DtReaderWriter &rhs)
 
virtual ~DtReaderWriter ()
 destructor More...
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file. More...
 
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op. More...
 
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op. More...
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream. More...
 
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op. More...
 
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op. More...
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. More...
 
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object. More...
 
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object. More...
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 Set read-only flag. More...
 
bool isReadonly () const
 
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op. More...
 
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment. More...
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false. More...
 
virtual void setName (const DtString &)
 Set the name of the object. More...
 
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is. More...
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable. More...
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children. More...
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain. More...
 
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference. More...
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings. More...
 
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated. More...
 
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time. More...
 
virtual bool changedSinceLastChecked ()
 Returns true if this objects value has changed since the last time this function was called. More...
 
virtual bool peekChangedSinceLastChecked () const
 Returns the value that changedSinceLastChecked would return but does not reset the internal flag. More...
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values. More...
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere. More...
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively. More...
 
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference. More...
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified. More...
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable. More...
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here. More...
 
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object. More...
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class. More...
 
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename. More...
 
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid. More...
 
virtual bool fromXmlFile (const DtFilename &)
 Restores object from given xml file. More...
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data. More...
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference. More...
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value. More...
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op. More...
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference. More...
 

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtBaseWeaponController
static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentMarkThreadSafe (DtSimComponent *)
 Marks an instance of a component as being thread safe. More...
 
static DtSimComponentFactoryfactory ()
 A DtSimComponentFactory is allocated by the DtSimCreator, and this pointer is set. More...
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 Creates a DtSimComponent using the factory, then initializes it via the MTL stream. More...
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 Adds a DtSimComponent creation function to the DtSimComponentFactory, using the given type as the key. More...
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 The type that is used when archiving to an XML stream. More...
 
static const DtFilename & appPath ()
 Gets the current working directory. More...
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 Sets the function to create the DtReaderWriterFactory. More...
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 Given a filename, returns a newly created reader/writer object from the object found within. More...
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 Given a xml string, returns a newly created reader/writer object from the object found within. More...
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 Given a xml environment, returns a newly created reader/writer object from the object found within. More...
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 Gets the named attribute from a DtEnvValueSP. More...
 

Protected Member Functions

virtual bool createPorts ()
 Overridden to create the local ports. More...
 
virtual void addRangeItems ()
 Adds all items that have a range to the object state repository. More...
 
 DtWeaponController ()
 default constructor; not implemented More...
 
 DtWeaponController (const DtWeaponController &orig)
 copy constructor; not implemented More...
 
const DtWeaponControlleroperator= (const DtWeaponController &orig)
 assignment operator; not implemented More...
 
- Protected Member Functions inherited from DtBaseWeaponController
virtual bool createPortGroups ()
 Overridden to add port groups from myBaseMountingController, allowing OPD connections to be specified using the name of this component. More...
 
virtual void lookupAndCacheProcessSR ()
 This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myWeaponProcessState. More...
 
 DtBaseWeaponController ()
 default constructor; not implemented More...
 
 DtBaseWeaponController (const DtBaseWeaponController &orig)
 copy constructor; not implemented More...
 
const DtBaseWeaponControlleroperator= (const DtBaseWeaponController &orig)
 assignment operator; not implemented More...
 
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 default constructor More...
 
 DtControllerComponent (const DtControllerComponent &orig)
 copy constructor More...
 
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 assignment operator More...
 
virtual void onRestore ()
 Override to iterate over the descriptor to see if there are any targetting control tables. More...
 
virtual void initializeTargetingControlTableFromDescriptor (const DtReaderWriter *)
 
virtual void setRadio (DtSimRadio *radio)
 
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 Compute current time and myDT. More...
 
bool testInvariant () const
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 Creates a PSR for this component and registers it with the PSR manager. More...
 
virtual void updateTaskVisualizations ()
 Called to update task visualizations after every tick. More...
 
virtual void destroyTaskVisualizations ()
 Destroys all task visualizations for this component. More...
 
virtual void destroyTaskVisualization (const DtString &name)
 Destroys an existing task visualization. More...
 
virtual DtPointTaskVisualizationPtr pointTaskVisualization (const DtString &name)
 Finds an existing or creates a new point task visualization with the given name. More...
 
virtual DtLineTaskVisualizationPtr lineTaskVisualization (const DtString &name)
 Finds an existing or creates a new line task visualization with the given name. More...
 
virtual DtAreaTaskVisualizationPtr areaTaskVisualization (const DtString &name)
 Finds an existing or creates a new area task visualization with the given name. More...
 
virtual DtTextTaskVisualizationPtr textTaskVisualization (const DtString &name)
 Finds an existing or creates a new text task visualization with the given name. More...
 
double calculateNextTaskVisTickTime () const
 Determines the next time the task visualizations should be ticked. More...
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter. More...
 

Protected Attributes

DtUUID myCurrentTarget
 
DtMountingControllermyMountingController
 
const
DtWeaponControllerDescriptor
myWeaponCtlrDesc
 
DtWeaponComponentInterfacemyWeaponComponentInterface
 
std::map< DtString, DtSimMunitionmyUsableMunitions
 
double myMaxMunitionEffectiveRange
 
Ports and Port Groups
DtEntityListInputPortmyTargetListPort
 Input Port Name: target-list
Input Port Description: List of targets detected. More...
 
DtBooleanInputPortmyWeaponsHoldPort
 Input Port Name: weapons-hold
Input Port Description: When true, all firing of missiles is disabled. More...
 
- Protected Attributes inherited from DtBaseWeaponController
bool myDoWeaponPreload
 If myDoWeaponPreload is true, the loader will load the first munition from the ammoselect table if there is no target. More...
 
bool myWaitingForFire
 This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun). More...
 
DtReal myFireMaxVehicleSpeed
 Some vehicles must stop to shoot, others have a maximum speed to launch a munition. More...
 
DtReal myMaxAzimuthAngleOffBoresight
 
DtReal myMaxElevationAngleOffBoresight
 
const
DtBaseWeaponControllerDescriptor
myBaseWeaponCtlrDesc
 Get ammo select tables from here. More...
 
DtBaseMountingControllermyBaseMountingController
 
DtVrfWeaponPSRmyWeaponProcessState
 Pointer to a process state repository used to store state data associated with this component. More...
 
DtOutputPortGroupmyWeaponOutputPortGroup
 Output Port Group Name: weapon-control
Output Port Group Description: More...
 
DtAmmunitionOutputPortmyLoadAmmunitionPort
 Output Port Name: ammunition
Output Port Description: Type of ammunition to use
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control. More...
 
DtBooleanOutputPortmyTriggerPort
 Output Port Name: trigger
Output Port Description: True to fire. More...
 
DtBooleanOutputPortmyLoadedPort
 Output Port Name: loaded
Output Port Description: True if loaded. More...
 
DtInputPortGroupmyWeaponInputPortGroup
 Input Port Group Name: weapon-info
Input Port Group Description: More...
 
DtIntegerInputPortmyArtPartTypePort
 Input Port Name: art-part-type
Input Port Description: Type of articulated part. More...
 
- Protected Attributes inherited from DtControllerComponent
DtSimRadiomyRadio
 Controller components can send messages. More...
 
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
 
DtVrfObjectStateRepositorymyLocalStateRepository
 
DtSimManagermySimManager
 
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs. More...
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myMinTickPeriod
 
double myMinTickPeriodVariance
 
double myNextTickTime
 
double myLastTickSimTime
 
double myDT
 
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not. More...
 
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick. More...
 
bool myIsThreadSafe
 Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false. More...
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed. More...
 
bool myTickEveryFrame
 Flag indicating that tickPeriod is set to 0, and the component will tick every frame. More...
 
DtTaskVisualizationMap myTaskVisualizations
 The visualization objects to be drawn for this component. More...
 
double myNextTaskVisTickTime
 The next tick time for updating the task visualizations. More...
 
DtSymbolString myFullComponentName
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object. More...
 
bool myInvalid
 Set to true if there is a problem reading this item. More...
 
bool myChangedFlag
 Set to true when value changes Set to false when value checked with changedSinceLastChecked. More...
 

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Detailed Description

DtWeaponController is a controller that extends the DtBaseWeaponController with the ability to accept a list of targets as input.

End User Description: The weapon controller accepts input from a target sensor, and provides ammunition type, load status, and trigger inputs to a weapon actuator. It also provides azimuth and elevation inputs to corresponding azimuth and elevation mount actuators (moveable components upon which a weapon may be mounted).The weapon controller designates its target as the first target that appears in the entity's sector of responsibility. Based on the target type, it loads the appropriate munition type. If a change in target occurs, requiring a change in munition type, or fuze type, or both (that is, the new target detected is of a different type than the original target), the weapon unloads the old munition, and then fuse type, or both (that is, the new target loads the new type of munition. If no target is available, and the preload-weapon parameter is set, then the first munition type specified in the munition table is loaded. The target is acquired when the azimuth and elevation of the weapon align with the azimuth and elevation to the target, within the ranges specified by the munition-maneuver-margin parameter. The controller reorients the weapon in azimuth and elevation as needed. Once a target has been acquired, the weapon is loaded, and the entity has permission to fire (given by the entity's rules of engagement, for example, “fire-at-will”), the weapon controller fires. It sets the trigger port to true, and depletes the resource associated with the munition type.

Uses Descriptor Type: DtWeaponControllerDescriptor

Constructor & Destructor Documentation

DtWeaponController::DtWeaponController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtWeaponController::~DtWeaponController ( )
virtual

destructor

DtWeaponController::DtWeaponController ( )
protected

default constructor; not implemented

DtWeaponController::DtWeaponController ( const DtWeaponController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual const char* DtWeaponController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtWeaponControllerType

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController, and DtVerticalLauncherController.

virtual bool DtWeaponController::createMountingController ( )
virtual

Overridden to create a DtMountingController.

Reimplemented from DtBaseWeaponController.

virtual bool DtWeaponController::init ( )
virtual

Overridden to initialize values obtained from the descriptor.

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual void DtWeaponController::preFirstTickInit ( )
virtual

Starts with weapon loaded, if the weapon has a full complement of ammunition.

Reimplemented from DtSimComponent.

Reimplemented in DtLauncherController.

virtual void DtWeaponController::tick ( )
virtual

If the myWaitingForFire flag is set and the munition loader is still loaded, the weapon has not fired yet and the function immediately returns.

Otherwise myWaitingForFire is set to false. If the output port group is activated and the simulation is not paused, chooseTarget() is called, the munition loader is ticked, and myLoadedPort is updated. If acquireTarget() and loadedAmmoValidForTarget() return true, fire() is called.

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual void DtWeaponController::fire ( )
virtual

updates weapon interface

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual const DtVrfObject* DtWeaponController::chooseTarget ( )
virtual

Called by tick() to find a target.

Calls acceptSensorTargettingInput(), to see if it has a target. If this function returns true, it looks up the target DtObjectId in myWeaponProcessState, and then looks up the DtVrfObject* for that ID in the DtVrfObjectManager. If the entity is found, it is set in the process state repository by calling myWeaponProcessState->setCurrentTarget and then the pointer is returned. If not, the current target is set to DtUUID::nullUUID(), and a NULL pointer is returned.

virtual const DtVrfObject* DtWeaponController::chooseTarget ( const DtEntityTargetList &  targetList) const
virtual

Calls acceptSensorTargettingInput to get a target from the weapon interface and put it in the PSR as the current target (this has nothing to do with sensors).

Given this target (or null), the mounting controller targetPoint or useTargetPoint is set.

virtual void DtWeaponController::tickMunitionLoader ( const DtVrfObject target)
virtual

This method will set the flags myLoading, myUnloading, myLoaded as the load state of the weapon changes.

The parameter is the entity object of the current target for the weapon. The loader will only perform an activity if it has a target, otherwise it remains idle.

virtual bool DtWeaponController::acquireTarget ( const DtVrfObject target)
virtual

Returns true when target has been acquired.

If the target cannot be acquired given the azimuthSweep or elevationRange limitations of the weapon mounting, this method will invoke the method "maneuverToAcquireTarget" method. This function returns true if a given DtSimBaseEntity* target can be acquired, false if not. It starts by calling findBodyAzimuthElevationToTargetPoint() to get the azimuth and elevation angles to the target, in terms of the body coordinate system of the entity. It then calls desiredOrientationIsInRange(), testing to see if the azimuth and elevation angles are within the angular range given by myMunitionManeuverMargin (a parameter specified in the component descriptor). If this function return false, it calls maneuverRequiredToAcquireTarget(). Note: The base class version of this function is not implemented. Derived classes may implement a version that maneuvers the entity such that it can acquire the target. Similarly, if the entity is exceeding the maximum speed at which it can fire (myFireMaxVehicleSpeed), it calls maneuverRequiredToAcquireTarget(). If the target lies within myMunitionManeuverMargin, both in azimuth and elevation, it calls setTargetAcquired() in the entity local state repository, and returns true.

Reimplemented in DtVerticalLauncherController.

virtual void DtWeaponController::maneuverRequiredToAcquireTarget ( DtReal  requiredHeading,
DtReal  requiredPitch,
DtReal  requiredMaxSpeed 
)
virtual

Not implemented in this class.

Subclasses should implement this method to tie into their entity maneuver controllers to maneuver their vehicle to line up for a shot.

bool DtWeaponController::outOfAmmo ( ) const

Returns true if this weapon is entirely out of ammunition.

virtual bool DtWeaponController::loadedAmmoValidForTarget ( const DtVrfObject target) const
virtual

Called by tick() as part of the check to see if the trigger should be pulled.

Returns false if the munition loader is not loaded. Otherwise it checks the ammo selection table to make sure that the currently loaded munition matches the entity type of the target parameter.

virtual bool DtWeaponController::chooseAmmo ( const DtEntityType &  entityType,
DtSimMunition munitionOut,
DtDetonatorFuze &  fuzeOut,
bool  setCurrentMunition = true 
)
virtual

The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target's entity type.

Type of ammunition and availability, if any, is from the Ammo Select Table specified in the DtWeaponControllerDescriptor. The Ammo Select Table provides a list of ammunition types that are appropriate for a given target type, in order from most preferred to least preferred. The chooseAmmo() function starts at the beginning of the list of appropriate ammunition types, and returns the first one for which the resource is available. Note: Fuze types are not supported in the current version of VR-Forces; DtFuzeOther is returned for the fuze. If an entity type of DtEntityType::nullType() is passed in, the first munition in the Ammo Select Table is chosen.

If setCurrentMunition is false, then, this routine can be used to simply check to see if the munition exists for the particular entity without actually selecting it

virtual bool DtWeaponController::acceptSensorTargettingInput ( )
virtual

Returns true if we get a viable target from the weapon interface and sets this target in the PSR.

If there is no target in the WI, then null is set into the PSR. Note: the "sensor" part of this is obsolete; there is not connection to sensors.

virtual bool DtWeaponController::inSector ( const DtVrfObject entity) const
virtual

Sets the trigger port value to true, sets myLoaded flag to false, and depletes the resource associated with the current munition type in the entity's local state repository.

virtual void DtWeaponController::findBodyHeadingElevationToTarget ( const DtVrfObject entity,
DtReal &  bodyHeadingOut,
DtReal &  bodyElevationOut 
) const
virtual

Given a target entity, computes the body heading (azimuth) and elevation angles to the target, in the body coordinates of the entity.

virtual const DtVrfObject* DtWeaponController::easier ( const DtVrfObject entity1,
const DtVrfObject entity2 
) const
virtual

This function takes two DtVrfObject* entities as arguments, and returns the entity that is easier for the weapon to acquire.

In this base class function, it chooses the first entity argument, and returns it.

static DtSimComponent* DtWeaponController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual void DtWeaponController::enable ( )
virtual

Is this component enabled or not.

If enabled, component's tick function will be called, otherwise it will not. Default is true (enabled).

Reimplemented from DtSimComponent.

virtual void DtWeaponController::disable ( )
virtual

Reimplemented from DtSimComponent.

virtual bool DtWeaponController::createPorts ( )
protectedvirtual

Overridden to create the local ports.

Reimplemented from DtBaseWeaponController.

Reimplemented in DtLauncherController.

virtual void DtWeaponController::addRangeItems ( )
protectedvirtual

Adds all items that have a range to the object state repository.

const DtWeaponController& DtWeaponController::operator= ( const DtWeaponController orig)
protected

assignment operator; not implemented

Member Data Documentation

DtUUID DtWeaponController::myCurrentTarget
protected
DtEntityListInputPort* DtWeaponController::myTargetListPort
protected

Input Port Name: target-list
Input Port Description: List of targets detected.


Input Port Range:
Input Port Default Value:
Input Group Parent:

DtBooleanInputPort* DtWeaponController::myWeaponsHoldPort
protected

Input Port Name: weapons-hold
Input Port Description: When true, all firing of missiles is disabled.

Connecting to this port is optional. If no connection is made, it will default to false.
Input Port Range: True/False
Input Port Default Value: False

DtMountingController* DtWeaponController::myMountingController
protected
const DtWeaponControllerDescriptor* DtWeaponController::myWeaponCtlrDesc
protected
DtWeaponComponentInterface* DtWeaponController::myWeaponComponentInterface
protected
std::map<DtString, DtSimMunition> DtWeaponController::myUsableMunitions
protected
double DtWeaponController::myMaxMunitionEffectiveRange
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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