15 #include <vl/detonationInteraction.h>
16 #include <vl/eventId.h>
18 #include <vl/objectId.h>
20 class Dt3dBoundingVolume;
25 class DtReflectedDesignator;
68 virtual bool registerRadioMessageCallbacks();
75 virtual bool createPSR();
82 virtual const char*
type()
const;
96 virtual bool checkAlive();
99 virtual bool checkTrigger();
102 virtual bool checkArmed();
108 virtual bool checkProximityDetonate();
111 virtual bool checkTargetMiss();
114 virtual void checkMissileDetonation();
131 virtual const DtVrfObject* detectCollision(
double& distToImpactSqrd,
140 virtual bool preventCollisionsWithMatchingTypes();
153 virtual bool checkEntityForCollision(
const DtVrfObject* collidee,
const DtVector& missilePath,
154 const DtVector& missileBoxCenter,
DtVector& detonLocationOut,
double& distToImpactSqrd);
174 virtual bool checkForGroundImpact(
double& distToImpactSqrd,
176 DtDetonationResult& result);
182 virtual void sendDetonation(
const DtVrfObject *impactedEntity,
188 virtual void sendDetonation(DtDetonationResult result,
194 virtual void destroyAndRemoveEntity();
198 static void setWarheadInfoCallback(
DtSimMessage* msg,
void* usr);
202 virtual void processWarheadInfoCallback(
DtSimMessage* msg);
206 static void laserDesignatorRemovedCallback(
207 DtReflectedDesignator* designator,
void* usr);
208 virtual void processLaserDesignatorRemoved(
209 DtReflectedDesignator* designator);
214 static void objectAboutToBeRemovedCallback(
const DtVrfObject*
object,
void* usr);
215 virtual void processObjectAboutToBeRemoved(
const DtVrfObject*
object);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
DtReflectedDesignator * myLaserDesignator
Cached pointer to the designator specified in the PSR, prevents a lookup each tick when a detonation ...
Definition: warheadDetonationActuator.h:271
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
DtBooleanInputPort * myTriggerInputPort
Input Port Name: trigger Input Port Description: Checks to see if the trigger was set...
Definition: warheadDetonationActuator.h:245
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
DtBooleanInputPort * myArmedInputPort
Input Port Name: armed Input Port Description: Check to see if warhead is armed.
Definition: warheadDetonationActuator.h:251
Definition: readerWriterRegistry.h:39
Description: This repository holds all information that is common to all the forms of all entity/aggr...
Definition: vrfObjectStateRepository.h:87
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
DtEventId myEventId
Definition: warheadDetonationActuator.h:263
bool myAmMissile
Flag to let us know this is a missile or a bomb and hence collision impacts will be treated different...
Definition: warheadDetonationActuator.h:280
virtual void setComponentDescriptor(DtComponentDescriptor *componentDescriptor)
The component descriptor specified in the order of battle file or parameter file that was used to cre...
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
DtVector myLastPosition
Definition: warheadDetonationActuator.h:255
bool myHavePrintedTerrainWarning
a little bool here so that you only see the warning about terrain not paged in yet once as opposed to...
Definition: warheadDetonationActuator.h:285
bool myStartPositionInited
Definition: warheadDetonationActuator.h:256
virtual bool createPorts()
Called by init.
const DtVrfObject * myTargetObject
This is here for performance – the real target is specified by the name in the PSR.
Definition: warheadDetonationActuator.h:267
DtWarheadDetonationActuatorPSR * myProcessState
Container for state data associated with this component.
Definition: warheadDetonationActuator.h:260
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtWarheadDetonationActuatorDescriptor; descriptor for the DtWarheadDetonationActuator component...
Definition: warheadDetonationActuatorDescriptor.h:25
DtWarheadDetonationActuatorDescriptor * myWarheadDescriptor
Definition: warheadDetonationActuator.h:262
class DtWarheadDetonationActuatorPSR:
Definition: warheadDetonationActuatorPSR.h:27
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
bool myNeedToDisplayTargetNotFoundWarning
Flag to indicate we need to display a warning message for target not found condition.
Definition: warheadDetonationActuator.h:276
Dt3dBoundingVolume * myCollisionBV
Definition: warheadDetonationActuator.h:254
DtVrfObjectStateRepository * myStateRep
Definition: warheadDetonationActuator.h:253
DtWarheadDetonationActuator is an actuator that simulates the detonation for any type of warhead that...
Definition: warheadDetonationActuator.h:48
virtual const char * type() const =0
Returns a string identifies the class type of component.