VR-Forces 4.2 Class Documentation
DtUnitStatusLogic.h
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1 /*******************************************************************************
2 ** Copyright (c) 2011 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 //\file DtUnitStatusLogic.h
7 //\brief Contains makVrfUnitStatusExample::DtUnitStatusLogic class.
8 
9 #include <vrvCore/DtSelectionManager.h>
10 #include <vrvCore/DtStateView.h>
11 #include <vrvCore/DtEntityState.h>
12 
14 #include "circleVisualHandler.h"
15 
16 namespace makVrv
17 {
18  class DtDe;
19  class DtWindowEllipseAgent;
20 }
21 
22 namespace makVrfUnitStatusExample
23 {
24  class DtUnitStatusInterface;
25  class CircleVisualHandler;
26 
28  {
29 
30  public:
31  //\brief Constructor (protected - use ::create() )
32  DtUnitStatusLogic(makVrv::DtDe& de, DtUnitStatusInterface* iFace );
33 
34  //\brief virtual DTOR
35  virtual ~DtUnitStatusLogic();
36 
37  protected:
38  virtual void slot_onCurrentSelectionChanged(
39  const makVrv::DtSelectionManager::IdSet& selected,
40  const makVrv::DtSelectionManager::IdSet& deselected);
41 
42  virtual void resetUpdateRate();
43  virtual void slot_onStateViewUpdated(makVrv::DtStateView<makVrv::DtVrlinkSimulatedEntityState>* s);
44  virtual bool isDestroyed(makVrv::DtStateView<makVrv::DtVrlinkSimulatedEntityState>* s) const;
45 
46  virtual void updateLocation(const DtVector&);
47  virtual void updateVelocity(const DtVector& v);
48  virtual void updateAcceleration(const DtVector& a);
49  virtual void updateOrientation(const DtTaitBryan& o);
50  virtual void updateMarkingText(makVrv::DtStateView<makVrv::DtVrlinkSimulatedEntityState>* s);
52 
53  virtual void displayUnitSettingsChanged();
54 
55  protected:
56  makVrv::DtDe& myDe;
58  makVrv::DtSimEntry* mySimEntry;
62  };
63 }

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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