39 #include <osg/NodeVisitor>
40 #include <osg/NodeCallback>
41 #include <osg/ref_ptr>
57 TXPNode(
const TXPNode&,
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
61 virtual void traverse(osg::NodeVisitor& nv);
63 void setArchiveName(
const std::string& archiveName);
64 void setOptions(
const std::string& options);
66 const std::string& getOptions()
const;
67 const std::string& getArchiveName()
const;
69 std::vector<trpgManagedTile*> tilesToLoadFromLocation(
const osg::Vec3d& dbLocation);
85 virtual osg::BoundingSphere computeBound()
const;
91 void updateEye(osg::NodeVisitor& nv);
92 void updateSceneGraph();
95 osg::Node* addPagedLODTile(
int x,
int y);