VR-Forces 4.2 Class Documentation
asciiSerializable.h
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1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 #pragma once
6 
8 #include <vlutil/vlString.h>
9 
10 const DtString DtScriptVrfObjectType = "ScriptVrfObject";
11 const DtString DtLocation3DType = "Location3D";
12 const DtString DtVectorGeoc3DType = "VectorGeoc3D";
13 const DtString DtVector3DType = "Vector3D";
14 const DtString DtVector2DType = "Vector2D";
15 const DtString DtVectorOffset3DType = "VectorOffset3D";
16 const DtString DtLuaFeatureSetType = "ScriptFeatureSet";
17 const DtString DtLuaPathJobType = "LuaPathJob";
18 const DtString DtScriptAnimationModelType = "ScriptAnimationModel";
19 const DtString DtScriptComponentSystemType = "ScriptComponentSystem";
20 
22 {
23 public:
29  virtual ~DtAsciiSerializable() { }
30 
35  virtual DtString objectType() const = 0;
36 
39  virtual DtString serialize() = 0;
40 
43  virtual bool deserialize(const DtString&) = 0;
44 
52  virtual void init(void* userData) {};
53 };
54 

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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