VR-Forces 4.2 Class Documentation
DtIndirectFireWeaponController Member List

This is the complete list of members for DtIndirectFireWeaponController, including all inherited members.

absoluteMaxRange() const DtIndirectFireWeaponControllervirtual
addAlias(const DtSymbolString &alias)DtReaderWritervirtual
addInputPort(DtInputPort *port)DtSimComponentvirtual
addInputPortGroup(DtInputPortGroup *group)DtSimComponentvirtual
addOutputPort(DtOutputPort *port)DtSimComponentvirtual
addOutputPortGroup(DtOutputPortGroup *group)DtSimComponentvirtual
addRangeItems()DtIndirectFireWeaponControllervirtual
addSimComponentCreatorFcn(const DtString &type, DtSimComponentCreatorFcn fcn)DtSimComponentstatic
aliasConstIter typedefDtReaderWriter
aliasContainer typedefDtReaderWriter
aliases() const DtReaderWritervirtual
aliasIter typedefDtReaderWriter
alignedDirectlyPort() const DtIndirectFireWeaponControllervirtual
appPath()DtReaderWriterstatic
artPartTypePort() const DtBaseWeaponControllervirtual
bindLocalVariables(const DtVariableBindingsList &variableBindings)DtReaderWriterprotectedvirtual
bindToRwAsVariable(const DtReaderWriter *rw)DtReaderWriterprotectedvirtual
bindVariables(DtVariableBindingsList variableBindings)DtReaderWritervirtual
calculateDesiredAzimuth()DtIndirectFireWeaponControllervirtual
calculateDesiredElevation(double rangeToTarget)DtIndirectFireWeaponControllervirtual
calculateFirstTickTime() const DtSimComponentvirtual
calculateNextTickTime() const DtSimComponentvirtual
chooseMaxRange(DtReal rangeToTarget)DtIndirectFireWeaponControllervirtual
clearAllVariableReferenceFlags()DtReaderWritervirtual
clearTask()DtControllerComponentvirtual
componentDescriptor() const DtSimComponentvirtual
componentFullName() const DtSimComponentvirtual
coordinateSystem() const DtSimComponentvirtual
coordinateSystem()DtSimComponentvirtual
createAlignedDirectlyPort()DtIndirectFireWeaponControllervirtual
createArtPartTypePort()DtBaseWeaponControllervirtual
createComponent(const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtSimComponentstatic
createLoadAmmunitionPort()DtBaseWeaponControllervirtual
createLoadedPort()DtBaseWeaponControllervirtual
createMaxRangePort()DtIndirectFireWeaponControllervirtual
createMountingController()DtIndirectFireWeaponControllervirtual
createPortGroups()DtBaseWeaponControllerprotectedvirtual
createPorts()DtIndirectFireWeaponControllerprotectedvirtual
createReaderWriterFactory()DtReaderWriterstatic
createTargetPointPort()DtIndirectFireWeaponControllervirtual
createTriggerPort()DtBaseWeaponControllervirtual
createWeaponInputPortGroup()DtBaseWeaponControllervirtual
createWeaponOutputPortGroup()DtBaseWeaponControllervirtual
creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtIndirectFireWeaponControllerstatic
currentMaxRange() const DtIndirectFireWeaponControllervirtual
currentMunitionName() const DtBaseWeaponControllervirtual
disable()DtSimComponentvirtual
dT() const DtSimComponentinline
DtBaseWeaponController(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtBaseWeaponController
DtBaseWeaponController()DtBaseWeaponControllerprotected
DtBaseWeaponController(const DtBaseWeaponController &orig)DtBaseWeaponControllerprotected
DtControllerComponent(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtControllerComponent
DtControllerComponent()DtControllerComponentprotected
DtControllerComponent(const DtControllerComponent &orig)DtControllerComponentprotected
DtIndirectFireWeaponController(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtIndirectFireWeaponController
DtIndirectFireWeaponController()DtIndirectFireWeaponControllerprotected
DtIndirectFireWeaponController(const DtIndirectFireWeaponController &orig)DtIndirectFireWeaponControllerprotected
DtInputPortGroupMap typedefDtSimComponentprotected
DtInputPortMap typedefDtSimComponentprotected
DtOutputPortGroupMap typedefDtSimComponentprotected
DtOutputPortMap typedefDtSimComponentprotected
DtReaderWriter()DtReaderWriter
DtReaderWriter(const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)DtReaderWriter
DtReaderWriter(const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)DtReaderWriter
DtReaderWriter(const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)DtReaderWriter
DtReaderWriter(const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)DtReaderWriter
DtReaderWriterFactoryCreatorFcn typedefDtReaderWriter
DtSimComponent(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtSimComponent
DtVariableNameType typedefDtReaderWriter
enable()DtSimComponentvirtual
entity()DtSimComponentvirtual
entity() const DtSimComponentvirtual
factory()DtSimComponentstatic
findBodyHeadingToLocalPosition(DtVector localTargetPosition) const DtIndirectFireWeaponController
findDefaultAmmo() const DtIndirectFireWeaponControllervirtual
fire()DtBaseWeaponControllervirtual
fuzeToUse() const DtIndirectFireWeaponControllervirtual
getData(DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)DtSimComponentvirtual
DtReaderWriter::getData(DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)DtReaderWriterprotectedvirtual
getMunitionFromResourceName(const DtString &resourceName, DtSimMunition &munition) const DtIndirectFireWeaponControllervirtual
getMunitionResources(std::list< DtString > &resourceList)DtIndirectFireWeaponControllerprotectedvirtual
getSelf(DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())DtReaderWritervirtual
hasAlias(const DtSymbolString &alias)DtReaderWritervirtual
hasChild(const DtReaderWriter *p) const DtReaderWritervirtual
haveAmmo(const DtString &ammoName) const DtIndirectFireWeaponControllervirtual
indirectFireProcessState()DtIndirectFireWeaponControllervirtual
indirectFireProcessState() const DtIndirectFireWeaponControllervirtual
init()DtIndirectFireWeaponControllervirtual
initializeController(const DtString &ammoType, DtReal heightAboveTerrain)DtIndirectFireWeaponControllervirtual
initProcessSR()DtBaseWeaponControllervirtual
inputPortGroupList() const DtSimComponentvirtual
inputPortList() const DtSimComponentvirtual
invalid() const DtReaderWriterinline
isEnabled()DtSimComponentvirtual
isReadonly() const DtReaderWritervirtual
isVariableReference() const DtReaderWritervirtual
listItem()DtSimComponentvirtual
loadAmmoTime() const DtBaseWeaponControllervirtual
loadAmmunitionPort() const DtBaseWeaponControllervirtual
loadedPort() const DtBaseWeaponControllervirtual
localStateRepository()DtSimComponentvirtual
localStateRepository() const DtSimComponentvirtual
lookupAndCacheProcessSR()DtIndirectFireWeaponControllerprotectedvirtual
lookupInputPort(const DtString &portName)DtSimComponentvirtual
lookupInputPortGroup(const DtString &groupName)DtSimComponentvirtual
lookupMunitionResource(const DtString &resource) const DtIndirectFireWeaponControllervirtual
lookupOutputPort(const DtString &portName)DtSimComponentvirtual
lookupOutputPortGroup(const DtString &groupName)DtSimComponentvirtual
maxAngleOffBoresight() const DtBaseWeaponControllervirtual
maxRangePort() const DtIndirectFireWeaponControllervirtual
maxVehicleSpeedToFire() const DtBaseWeaponControllervirtual
minTickPeriod() const DtSimComponentvirtual
minTickPeriodVariance() const DtSimComponentvirtual
mountingController()DtBaseWeaponControllervirtual
myAliasesDtReaderWriterprotected
myAlignedDirectlyPortDtIndirectFireWeaponControllerprotected
myArtPartTypePortDtBaseWeaponControllerprotected
myBaseMountingControllerDtBaseWeaponControllerprotected
myBaseWeaponCtlrDescDtBaseWeaponControllerprotected
myComponentDescriptorDtSimComponentprotected
myCurrentMaxRangeDtIndirectFireWeaponControllerprotected
myDoWeaponPreloadDtBaseWeaponControllerprotected
myDTDtSimComponentprotected
myEntityDtSimComponentprotected
myFactoryDtSimComponentprotectedstatic
myFireMaxVehicleSpeedDtBaseWeaponControllerprotected
myFirstTickDtSimComponentprotected
myFuzeToUseDtIndirectFireWeaponControllerprotected
myIndFireDescriptorDtIndirectFireWeaponControllerprotected
myIndirectProcessStateDtIndirectFireWeaponControllerprotected
myInputPortGroupListDtSimComponentprotected
myInputPortListDtSimComponentprotected
myInvalidDtReaderWriterprotected
myIsDirectFireDtIndirectFireWeaponControllerprotected
myIsEnabledDtSimComponentprotected
myIsVariableReferenceDtReaderWriterprotected
myLastTickSimTimeDtSimComponentprotected
myListItemDtSimComponentprotected
myLoadAmmunitionPortDtBaseWeaponControllerprotected
myLoadedPortDtBaseWeaponControllerprotected
myLocalStateRepositoryDtSimComponentprotected
myMaxAngleOffBoresightDtBaseWeaponControllerprotected
myMaxRangePortDtIndirectFireWeaponControllerprotected
myMinTickPeriodDtSimComponentprotected
myMinTickPeriodVarianceDtSimComponentprotected
myMountingControllerDtIndirectFireWeaponControllerprotected
myMunitionToUseDtIndirectFireWeaponControllerprotected
myNameDtReaderWriterprotected
myNextTickTimeDtSimComponentprotected
myOutputPortGroupListDtSimComponentprotected
myOutputPortListDtSimComponentprotected
myPriorityDtSimComponentprotected
myRadioDtControllerComponentprotected
myReadOnlyFlagDtReaderWriterprotected
myRegistryDtReaderWriterprotected
mySimManagerDtSimComponentprotected
mySystemDtSimComponentprotected
myTargetPointPortDtIndirectFireWeaponControllerprotected
myTriggerPortDtBaseWeaponControllerprotected
myValueSpecifiedDtReaderWriterprotected
myVariableIsBoundDtReaderWriterprotected
myVariableNameDtReaderWriterprotected
myWaitingForFireDtBaseWeaponControllerprotected
myWeaponComponentInterfaceDtIndirectFireWeaponControllerprotected
myWeaponInputPortGroupDtBaseWeaponControllerprotected
myWeaponOutputPortGroupDtBaseWeaponControllerprotected
myWeaponProcessStateDtBaseWeaponControllerprotected
name() const DtReaderWritervirtual
nextComponent()DtSimComponentvirtual
nextTickTime() const DtSimComponentvirtual
nullVariableReference()DtReaderWriterstatic
objectConsoleDebug() const DtSimComponentvirtual
objectConsoleError() const DtSimComponentvirtual
objectConsoleInfo() const DtSimComponentvirtual
objectConsoleVerbose() const DtSimComponentvirtual
objectConsoleWarn() const DtSimComponentvirtual
operator!=(const DtReaderWriter &rhs)DtReaderWriterinline
operator=(const DtIndirectFireWeaponController &orig)DtIndirectFireWeaponControllerprotected
DtBaseWeaponController::operator=(const DtBaseWeaponController &orig)DtBaseWeaponControllerprotected
DtControllerComponent::operator=(const DtControllerComponent &orig)DtControllerComponentprotected
DtReaderWriter::operator=(const DtReaderWriter &orig)DtReaderWriter
operator==(const DtReaderWriter &) const DtReaderWriter
outputPortGroupList() const DtSimComponentvirtual
outputPortList() const DtSimComponentvirtual
physicalWorld()DtSimComponentvirtual
physicalWorld() const DtSimComponentvirtual
postAddComponentsInit()DtBaseWeaponControllervirtual
postTick()DtSimComponentvirtual
preFirstTickInit()DtIndirectFireWeaponControllervirtual
preloadWeapon() const DtBaseWeaponControllervirtual
prettyPrint() const DtReaderWritervirtual
prevComponent()DtSimComponentvirtual
priority() const DtSimComponentvirtual
psrManager()DtSimComponent
putData(FILE *fp, int indentLevel=0)DtSimComponentvirtual
putIndent(FILE *fp, int indentLevel)DtReaderWriterstatic
putSelf(FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())DtReaderWritervirtual
radio()DtControllerComponentvirtual
readerWriterType() const DtReaderWritervirtual
registerAttributeFunctions()DtSimComponentinlinevirtual
registry() const DtReaderWriterinline
registry()DtReaderWriterinline
removeInputPort(DtInputPort *port)DtSimComponentvirtual
removeInputPortGroup(DtInputPortGroup *group)DtSimComponentvirtual
removeOutputPort(DtOutputPort *port)DtSimComponentvirtual
removeOutputPortGroup(DtOutputPortGroup *group)DtSimComponentvirtual
resourceManager()DtSimComponentvirtual
resourceManager() const DtSimComponentvirtual
setComponentDescriptor(DtComponentDescriptor *componentDescriptor)DtSimComponentvirtual
setCurrentMaxRange(DtReal currentMaxRange)DtIndirectFireWeaponControllervirtual
setCurrentMunitionName(const DtString &currentMunitionName)DtBaseWeaponControllervirtual
setDT(double deltaT)DtSimComponentvirtual
setEntity(DtVrfObject *entity)DtSimComponentvirtual
setFactory(DtSimComponentFactory *factory)DtSimComponentstatic
setFactoryCreatorFunction(DtReaderWriterFactoryCreatorFcn fcn)DtReaderWriterstatic
setIsEnabled(bool yesNo)DtSimComponentvirtual
setIsVariableReference(bool value)DtReaderWritervirtual
setListItem(DtListItem *item)DtSimComponentvirtual
setLoadAmmoTime(DtTime loadAmmoTime)DtBaseWeaponControllervirtual
setMaxAngleOffBoresight(DtReal maxAngleOffBoresight)DtBaseWeaponControllervirtual
setMaxVehicleSpeedToFire(DtReal maxVehicleSpeedToFire)DtBaseWeaponControllervirtual
setMinTickPeriod(double minTickPeriod)DtSimComponentvirtual
setMinTickPeriodVariance(double minTickPeriodVariance)DtSimComponentvirtual
setMyFuzeToUse(DtDetonatorFuze fuzeToUse)DtIndirectFireWeaponControllervirtual
setName(const DtString &)DtReaderWritervirtual
setNextTickTime(double nextTickTime)DtSimComponentvirtual
setParentSystem(DtComponentSystem *system)DtSimComponent
setPostGetSelfCallback(DtGetSelfCallbackFcn fcn, void *usrData)DtReaderWriterstatic
setPreloadWeapon(bool doPreload)DtBaseWeaponControllervirtual
setPrePutSelfCallback(DtPutSelfCallbackFcn fcn, void *usrData)DtReaderWriterstatic
setPriority(int priority)DtSimComponentvirtual
setRadio(DtSimBaseRadio *radio)DtControllerComponentprotectedvirtual
setReadonly(bool flag)DtReaderWritervirtual
setUnloadAmmoTime(DtTime unloadAmmoTime)DtBaseWeaponControllervirtual
setValueSpecified(bool specified, bool recurse=false)DtReaderWritervirtual
setVariableName(const DtSymbolString variableName)DtReaderWritervirtual
setWaitingForFire(bool waiting)DtBaseWeaponControllervirtual
simManager()DtSimComponentvirtual
simManager() const DtSimComponentvirtual
targetPointPort() const DtIndirectFireWeaponControllervirtual
taskNotify(const DtSimTask &task)DtControllerComponentvirtual
terrainAttachedTo()DtSimComponentvirtual
terrainAttachedTo() const DtSimComponentvirtual
testInvariant() const DtSimComponentprotected
theCreatorFcnSetDtReaderWriterprotectedstatic
theEmptyVariableBindingsListDtReaderWriterprotectedstatic
theFactoryDtReaderWriterprotectedstatic
theFactoryCreatorFcnDtReaderWriterprotectedstatic
thePostGetSelfCallbackDtReaderWriterprotectedstatic
thePrePutSelfCallbackDtReaderWriterprotectedstatic
theUnspecifiedValueDtReaderWriterprotectedstatic
tick()DtIndirectFireWeaponControllervirtual
tickWhileDestroyed() const DtSimComponentvirtual
timedTick()DtSimComponentvirtual
triggerPort() const DtBaseWeaponControllervirtual
type() const DtIndirectFireWeaponControllervirtual
unbindVariable()DtReaderWritervirtual
unboundVariables() const DtReaderWritervirtual
unloadAmmoTime() const DtBaseWeaponControllervirtual
updateResourceList()DtIndirectFireWeaponControllerprotectedvirtual
valueSpecified() const DtReaderWritervirtual
variableIsBound() const DtReaderWritervirtual
variableName() const DtReaderWritervirtual
waitingForFire()DtBaseWeaponControllervirtual
weaponCorrectlyOriented() const DtBaseWeaponControllervirtual
weaponInputPortGroup()DtBaseWeaponControllervirtual
weaponOutputPortGroup()DtBaseWeaponControllervirtual
weaponProcessState()DtBaseWeaponControllervirtual
weaponProcessState() const DtBaseWeaponControllervirtual
writeSelf(FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())DtReaderWritervirtual
~DtBaseWeaponController()DtBaseWeaponControllervirtual
~DtControllerComponent()DtControllerComponentvirtual
~DtIndirectFireWeaponController()DtIndirectFireWeaponControllervirtual
~DtReaderWriter()DtReaderWritervirtual
~DtSimComponent()DtSimComponentvirtual

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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