VR-Forces 4.2 Class Documentation
DtWeaponController Member List

This is the complete list of members for DtWeaponController, including all inherited members.

acceptSensorTargettingInput()DtWeaponControllervirtual
acquireTarget(const DtVrfObject *target)DtWeaponControllervirtual
addAlias(const DtSymbolString &alias)DtReaderWritervirtual
addInputPort(DtInputPort *port)DtSimComponentvirtual
addInputPortGroup(DtInputPortGroup *group)DtSimComponentvirtual
addOutputPort(DtOutputPort *port)DtSimComponentvirtual
addOutputPortGroup(DtOutputPortGroup *group)DtSimComponentvirtual
addRangeItems()DtWeaponControllerprotectedvirtual
addSimComponentCreatorFcn(const DtString &type, DtSimComponentCreatorFcn fcn)DtSimComponentstatic
aliasConstIter typedefDtReaderWriter
aliasContainer typedefDtReaderWriter
aliases() const DtReaderWritervirtual
aliasIter typedefDtReaderWriter
appPath()DtReaderWriterstatic
artPartTypePort() const DtBaseWeaponControllervirtual
bindLocalVariables(const DtVariableBindingsList &variableBindings)DtReaderWriterprotectedvirtual
bindToRwAsVariable(const DtReaderWriter *rw)DtReaderWriterprotectedvirtual
bindVariables(DtVariableBindingsList variableBindings)DtReaderWritervirtual
calculateFirstTickTime() const DtSimComponentvirtual
calculateNextTickTime() const DtSimComponentvirtual
chooseAmmo(const DtEntityType &entityType, DtSimMunition &munitionOut, DtDetonatorFuze &fuzeOut, bool setCurrentMunition=true)DtWeaponControllervirtual
chooseTarget()DtWeaponControllervirtual
chooseTarget(const DtEntityTargetList &targetList) const DtWeaponControllervirtual
clearAllVariableReferenceFlags()DtReaderWritervirtual
clearTask()DtControllerComponentvirtual
componentDescriptor() const DtSimComponentvirtual
componentFullName() const DtSimComponentvirtual
coordinateSystem() const DtSimComponentvirtual
coordinateSystem()DtSimComponentvirtual
createArtPartTypePort()DtBaseWeaponControllervirtual
createComponent(const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtSimComponentstatic
createLoadAmmunitionPort()DtBaseWeaponControllervirtual
createLoadedPort()DtBaseWeaponControllervirtual
createMountingController()DtWeaponControllervirtual
createPortGroups()DtBaseWeaponControllerprotectedvirtual
createPorts()DtWeaponControllerprotectedvirtual
createReaderWriterFactory()DtReaderWriterstatic
createTriggerPort()DtBaseWeaponControllervirtual
createWeaponInputPortGroup()DtBaseWeaponControllervirtual
createWeaponOutputPortGroup()DtBaseWeaponControllervirtual
creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtWeaponControllerstatic
currentMunitionName() const DtBaseWeaponControllervirtual
disable()DtSimComponentvirtual
dT() const DtSimComponentinline
DtBaseWeaponController(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtBaseWeaponController
DtBaseWeaponController()DtBaseWeaponControllerprotected
DtBaseWeaponController(const DtBaseWeaponController &orig)DtBaseWeaponControllerprotected
DtControllerComponent(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtControllerComponent
DtControllerComponent()DtControllerComponentprotected
DtControllerComponent(const DtControllerComponent &orig)DtControllerComponentprotected
DtInputPortGroupMap typedefDtSimComponentprotected
DtInputPortMap typedefDtSimComponentprotected
DtOutputPortGroupMap typedefDtSimComponentprotected
DtOutputPortMap typedefDtSimComponentprotected
DtReaderWriter()DtReaderWriter
DtReaderWriter(const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)DtReaderWriter
DtReaderWriter(const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)DtReaderWriter
DtReaderWriter(const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)DtReaderWriter
DtReaderWriter(const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)DtReaderWriter
DtReaderWriterFactoryCreatorFcn typedefDtReaderWriter
DtSimComponent(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtSimComponent
DtVariableNameType typedefDtReaderWriter
DtWeaponController(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)DtWeaponController
DtWeaponController()DtWeaponControllerprotected
DtWeaponController(const DtWeaponController &orig)DtWeaponControllerprotected
easier(DtVrfObject *entity1, DtVrfObject *entity2) const DtWeaponControllervirtual
enable()DtSimComponentvirtual
entity()DtSimComponentvirtual
entity() const DtSimComponentvirtual
factory()DtSimComponentstatic
findBodyHeadingElevationToTarget(const DtVrfObject *entity, DtReal &bodyHeadingOut, DtReal &bodyElevationOut) const DtWeaponControllervirtual
fire()DtWeaponControllervirtual
getData(DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)DtSimComponentvirtual
DtReaderWriter::getData(DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)DtReaderWriterprotectedvirtual
getSelf(DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())DtReaderWritervirtual
hasAlias(const DtSymbolString &alias)DtReaderWritervirtual
hasChild(const DtReaderWriter *p) const DtReaderWritervirtual
init()DtWeaponControllervirtual
initProcessSR()DtBaseWeaponControllervirtual
inputPortGroupList() const DtSimComponentvirtual
inputPortList() const DtSimComponentvirtual
inSector(DtVrfObject *entity) const DtWeaponControllervirtual
invalid() const DtReaderWriterinline
isEnabled()DtSimComponentvirtual
isReadonly() const DtReaderWritervirtual
isVariableReference() const DtReaderWritervirtual
listItem()DtSimComponentvirtual
loadAmmoTime() const DtBaseWeaponControllervirtual
loadAmmunitionPort() const DtBaseWeaponControllervirtual
loadedAmmoValidForTarget(const DtVrfObject *target) const DtWeaponControllervirtual
loadedPort() const DtBaseWeaponControllervirtual
localStateRepository()DtSimComponentvirtual
localStateRepository() const DtSimComponentvirtual
lookupAndCacheProcessSR()DtBaseWeaponControllerprotectedvirtual
lookupInputPort(const DtString &portName)DtSimComponentvirtual
lookupInputPortGroup(const DtString &groupName)DtSimComponentvirtual
lookupOutputPort(const DtString &portName)DtSimComponentvirtual
lookupOutputPortGroup(const DtString &groupName)DtSimComponentvirtual
maneuverRequiredToAcquireTarget(DtReal requiredHeading, DtReal requiredPitch, DtReal requiredMaxSpeed)DtWeaponControllervirtual
maxAngleOffBoresight() const DtBaseWeaponControllervirtual
maxVehicleSpeedToFire() const DtBaseWeaponControllervirtual
minTickPeriod() const DtSimComponentvirtual
minTickPeriodVariance() const DtSimComponentvirtual
mountingController()DtBaseWeaponControllervirtual
myAliasesDtReaderWriterprotected
myArtPartTypePortDtBaseWeaponControllerprotected
myBaseMountingControllerDtBaseWeaponControllerprotected
myBaseWeaponCtlrDescDtBaseWeaponControllerprotected
myComponentDescriptorDtSimComponentprotected
myCurrentTargetDtWeaponControllerprotected
myDoWeaponPreloadDtBaseWeaponControllerprotected
myDTDtSimComponentprotected
myEntityDtSimComponentprotected
myFactoryDtSimComponentprotectedstatic
myFireMaxVehicleSpeedDtBaseWeaponControllerprotected
myFirstTickDtSimComponentprotected
myInputPortGroupListDtSimComponentprotected
myInputPortListDtSimComponentprotected
myInvalidDtReaderWriterprotected
myIsEnabledDtSimComponentprotected
myIsVariableReferenceDtReaderWriterprotected
myLastTickSimTimeDtSimComponentprotected
myListItemDtSimComponentprotected
myLoadAmmunitionPortDtBaseWeaponControllerprotected
myLoadedPortDtBaseWeaponControllerprotected
myLocalStateRepositoryDtSimComponentprotected
myMaxAngleOffBoresightDtBaseWeaponControllerprotected
myMinTickPeriodDtSimComponentprotected
myMinTickPeriodVarianceDtSimComponentprotected
myMountingControllerDtWeaponControllerprotected
myNameDtReaderWriterprotected
myNextTickTimeDtSimComponentprotected
myOutputPortGroupListDtSimComponentprotected
myOutputPortListDtSimComponentprotected
myPriorityDtSimComponentprotected
myRadioDtControllerComponentprotected
myReadOnlyFlagDtReaderWriterprotected
myRegistryDtReaderWriterprotected
mySimManagerDtSimComponentprotected
mySystemDtSimComponentprotected
myTargetListPortDtWeaponControllerprotected
myTriggerPortDtBaseWeaponControllerprotected
myValueSpecifiedDtReaderWriterprotected
myVariableIsBoundDtReaderWriterprotected
myVariableNameDtReaderWriterprotected
myWaitingForFireDtBaseWeaponControllerprotected
myWeaponComponentInterfaceDtWeaponControllerprotected
myWeaponCtlrDescDtWeaponControllerprotected
myWeaponInputPortGroupDtBaseWeaponControllerprotected
myWeaponOutputPortGroupDtBaseWeaponControllerprotected
myWeaponProcessStateDtBaseWeaponControllerprotected
myWeaponsHoldPortDtWeaponControllerprotected
name() const DtReaderWritervirtual
nextComponent()DtSimComponentvirtual
nextTickTime() const DtSimComponentvirtual
nullVariableReference()DtReaderWriterstatic
objectConsoleDebug() const DtSimComponentvirtual
objectConsoleError() const DtSimComponentvirtual
objectConsoleInfo() const DtSimComponentvirtual
objectConsoleVerbose() const DtSimComponentvirtual
objectConsoleWarn() const DtSimComponentvirtual
operator!=(const DtReaderWriter &rhs)DtReaderWriterinline
operator=(const DtWeaponController &orig)DtWeaponControllerprotected
DtBaseWeaponController::operator=(const DtBaseWeaponController &orig)DtBaseWeaponControllerprotected
DtControllerComponent::operator=(const DtControllerComponent &orig)DtControllerComponentprotected
DtReaderWriter::operator=(const DtReaderWriter &orig)DtReaderWriter
operator==(const DtReaderWriter &) const DtReaderWriter
outputPortGroupList() const DtSimComponentvirtual
outputPortList() const DtSimComponentvirtual
physicalWorld()DtSimComponentvirtual
physicalWorld() const DtSimComponentvirtual
postAddComponentsInit()DtBaseWeaponControllervirtual
postTick()DtSimComponentvirtual
preFirstTickInit()DtSimComponentvirtual
preloadWeapon() const DtBaseWeaponControllervirtual
prettyPrint() const DtReaderWritervirtual
prevComponent()DtSimComponentvirtual
priority() const DtSimComponentvirtual
psrManager()DtSimComponent
putData(FILE *fp, int indentLevel=0)DtSimComponentvirtual
putIndent(FILE *fp, int indentLevel)DtReaderWriterstatic
putSelf(FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())DtReaderWritervirtual
radio()DtControllerComponentvirtual
readerWriterType() const DtReaderWritervirtual
registerAttributeFunctions()DtSimComponentinlinevirtual
registry() const DtReaderWriterinline
registry()DtReaderWriterinline
removeInputPort(DtInputPort *port)DtSimComponentvirtual
removeInputPortGroup(DtInputPortGroup *group)DtSimComponentvirtual
removeOutputPort(DtOutputPort *port)DtSimComponentvirtual
removeOutputPortGroup(DtOutputPortGroup *group)DtSimComponentvirtual
resourceManager()DtSimComponentvirtual
resourceManager() const DtSimComponentvirtual
setComponentDescriptor(DtComponentDescriptor *componentDescriptor)DtSimComponentvirtual
setCurrentMunitionName(const DtString &currentMunitionName)DtBaseWeaponControllervirtual
setDT(double deltaT)DtSimComponentvirtual
setEntity(DtVrfObject *entity)DtSimComponentvirtual
setFactory(DtSimComponentFactory *factory)DtSimComponentstatic
setFactoryCreatorFunction(DtReaderWriterFactoryCreatorFcn fcn)DtReaderWriterstatic
setIsEnabled(bool yesNo)DtSimComponentvirtual
setIsVariableReference(bool value)DtReaderWritervirtual
setListItem(DtListItem *item)DtSimComponentvirtual
setLoadAmmoTime(DtTime loadAmmoTime)DtBaseWeaponControllervirtual
setMaxAngleOffBoresight(DtReal maxAngleOffBoresight)DtBaseWeaponControllervirtual
setMaxVehicleSpeedToFire(DtReal maxVehicleSpeedToFire)DtBaseWeaponControllervirtual
setMinTickPeriod(double minTickPeriod)DtSimComponentvirtual
setMinTickPeriodVariance(double minTickPeriodVariance)DtSimComponentvirtual
setName(const DtString &)DtReaderWritervirtual
setNextTickTime(double nextTickTime)DtSimComponentvirtual
setParentSystem(DtComponentSystem *system)DtSimComponent
setPostGetSelfCallback(DtGetSelfCallbackFcn fcn, void *usrData)DtReaderWriterstatic
setPreloadWeapon(bool doPreload)DtBaseWeaponControllervirtual
setPrePutSelfCallback(DtPutSelfCallbackFcn fcn, void *usrData)DtReaderWriterstatic
setPriority(int priority)DtSimComponentvirtual
setRadio(DtSimBaseRadio *radio)DtControllerComponentprotectedvirtual
setReadonly(bool flag)DtReaderWritervirtual
setUnloadAmmoTime(DtTime unloadAmmoTime)DtBaseWeaponControllervirtual
setValueSpecified(bool specified, bool recurse=false)DtReaderWritervirtual
setVariableName(const DtSymbolString variableName)DtReaderWritervirtual
setWaitingForFire(bool waiting)DtBaseWeaponControllervirtual
simManager()DtSimComponentvirtual
simManager() const DtSimComponentvirtual
taskNotify(const DtSimTask &task)DtControllerComponentvirtual
terrainAttachedTo()DtSimComponentvirtual
terrainAttachedTo() const DtSimComponentvirtual
testInvariant() const DtSimComponentprotected
theCreatorFcnSetDtReaderWriterprotectedstatic
theEmptyVariableBindingsListDtReaderWriterprotectedstatic
theFactoryDtReaderWriterprotectedstatic
theFactoryCreatorFcnDtReaderWriterprotectedstatic
thePostGetSelfCallbackDtReaderWriterprotectedstatic
thePrePutSelfCallbackDtReaderWriterprotectedstatic
theUnspecifiedValueDtReaderWriterprotectedstatic
tick()DtWeaponControllervirtual
tickMunitionLoader(const DtVrfObject *target)DtWeaponControllervirtual
tickWhileDestroyed() const DtSimComponentvirtual
timedTick()DtSimComponentvirtual
triggerPort() const DtBaseWeaponControllervirtual
type() const DtWeaponControllervirtual
unbindVariable()DtReaderWritervirtual
unboundVariables() const DtReaderWritervirtual
unloadAmmoTime() const DtBaseWeaponControllervirtual
valueSpecified() const DtReaderWritervirtual
variableIsBound() const DtReaderWritervirtual
variableName() const DtReaderWritervirtual
waitingForFire()DtBaseWeaponControllervirtual
weaponCorrectlyOriented() const DtBaseWeaponControllervirtual
weaponInputPortGroup()DtBaseWeaponControllervirtual
weaponOutputPortGroup()DtBaseWeaponControllervirtual
weaponProcessState()DtBaseWeaponControllervirtual
weaponProcessState() const DtBaseWeaponControllervirtual
writeSelf(FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())DtReaderWritervirtual
~DtBaseWeaponController()DtBaseWeaponControllervirtual
~DtControllerComponent()DtControllerComponentvirtual
~DtReaderWriter()DtReaderWritervirtual
~DtSimComponent()DtSimComponentvirtual
~DtWeaponController()DtWeaponControllervirtual

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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