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include
entityEditorImpl
diGuyRandomAppearancesDlg.h
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/*******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
entityEditorImpl/entityEditorImplDefines.h
"
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#include <QtGui/QDialog>
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#include <QtCore/QString>
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#include <QtCore/QHash>
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#include "ui_diGuyRandomAppearancesDlgUi.h"
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class
randomAppearanceDlg;
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class
QListWidget;
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class
DT_DLL_entityeditorimpl
DtDIGuyRandomAppearancesDialog
:
public
QDialog
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{
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Q_OBJECT
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public
:
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DtDIGuyRandomAppearancesDialog
(
QWidget
* parent = 0,
const
Qt::WindowFlags& flags = 0);
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virtual
~
DtDIGuyRandomAppearancesDialog
();
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virtual
bool
init
(QHash<QString,bool> * map);
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signals:
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void
update(QListWidget *);
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public
slots:
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virtual
void
updateSelection(QListWidgetItem *);
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virtual
void
checkAll();
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virtual
void
uncheckAll();
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virtual
void
sendUpdate();
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private
:
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DtDIGuyRandomAppearancesDialog
(
const
DtDIGuyRandomAppearancesDialog
& orig);
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DtDIGuyRandomAppearancesDialog
& operator=(
const
DtDIGuyRandomAppearancesDialog
& orig);
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public
:
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Ui::randomAppearanceDlg
myUiImpl
;
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};
Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
Copyright © 2005-2013 VT MÄK. All Rights Reserved (
www.mak.com
)