VR-Forces 4.2 Class Documentation
indirectFirePSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
14 
15 #pragma once
16 
17 #include "vrfobjcore/weaponPSR.h"
18 #include "vrfobjcore/detDescLst.h"
19 
25 
28 {
29 
30 protected:
31 
33 
34 public:
35 
37  const DtString& rwName = DtString::nullString(),
38  DtReaderWriterRegistry* parentRegistry = 0);
39 
41  const DtString& rwName = DtString::nullString(),
42  DtReaderWriterRegistry* parentRegistry = 0);
43 
45  const DtVrfIndirectFirePSR& orig);
46 
47  virtual ~DtVrfIndirectFirePSR();
48 
50  const DtString& rwName = DtString::nullString(),
51  DtReaderWriterRegistry* parentRegistry = 0) const;
52 
54  virtual DtString type() const;
55 
57  virtual const DtDetonationDescriptorList& pendingDetonations() const;
58 
60  virtual void addPendingDetonation(DtDetonationDescriptor* desc);
61 
63  virtual void removePendingDetonation(const DtEventId& eventId);
64 
66  virtual void setHeightAboveTerrain(DtReal height);
68  virtual DtReal heightAboveTerrain();
69 
70 public:
71 
72  static DtVrfProcessStateRepository* creator (const DtString& name,
73  DtVrfObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
74 
75 protected:
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80 
85 };

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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