15 #include <vl/detonateInter.h>
17 class DtLauncherControllerDescriptor;
106 virtual bool createMissileIdPort();
109 virtual bool createTargetPointPort();
112 virtual bool createTargetEntityIdPort();
145 virtual void disconnectMissileFromLauncher(
const DtEntityIdentifier& missId);
147 virtual void disconnectMissileFromLauncher(
DtVrfObject *missile);
152 virtual double abandonPassedMissileDistance();
153 virtual void setAbandonPassedMissileDistance(
const double& distance);
172 virtual void removeMissileFromActiveList(
const DtEntityIdentifier& removeId);