VR-Forces 4.2 Class Documentation
multipleChannelTextUtilities.h
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1 /*****************************************************************************
2  * Copyright (c) 2013 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <string>
13 
14 #include <vrvUtil/DtChannelConfiguration.h>
15 #include <vrvUtil/DtDisplayConfiguration.h>
16 #include <vrvUtil/DtWindowConfiguration.h>
17 
18 namespace makVrv { class DtDe; }
19 
20 
27 extern makVrv::DtChannelConfiguration makeChannelConfiguration(
28  makVrv::DtDe& de, double left=0, double right=100, double bottom=0,
29  double top=100);
30 
35 extern makVrv::DtWindowConfiguration makeWindowConfiguration(
36  makVrv::DtDe& de, int x=100, int y=100);
37 
38 
42 extern makVrv::DtDisplayConfiguration makeDisplayConfiguration(
43  makVrv::DtDe& de, const std::string& name = "My Display Configuration");
44 
45 
50 extern void create2dOverlays(makVrv::DtDe& de);
51 
52 
57 extern void populate2dOverlays(makVrv::DtDe& de);
58 
59 
66 extern std::string registerModelDefinition(
67  makVrv::DtDe& de, const std::string& dataFile);
68 
69 
76 extern void addModelToTheScene(makVrv::DtDe& de, const std::string& modelName);
77 
78 
83 void loadTheScene(makVrv::DtDe& de);

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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