VR-Forces 4.2 Class Documentation
propFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <string>
16 #include <matrix/vlVector.h>
17 #include <matrix/vlTaitBryan.h>
18 
19 namespace makVrv
20 {
21  class DtDe;
22  class DtSceneObjectAgent;
23  class DtModelAgent;
24 }
25 
26 namespace makVrf
27 {
29  {
30  public:
31 
32  DtPropFacade(makVrv::DtDe& de);
33 
34  virtual ~DtPropFacade();
35 
36  virtual void setModelDefinition(const std::string& modelDef);
37 
38  virtual void setOrientation(const DtTaitBryan& orientation);
39 
40  virtual void setOrigin(const DtVector&);
41  virtual void setOrigin(const DtGeodeticCoord&);
42  virtual void setOriginAndSeaLevel(const DtVector&);
43 
44  virtual void setVisible(bool yesNo);
45 
46  virtual void realizeFacades();
47  virtual void unrealizeFacades();
48 
49  virtual makVrv::DtUniqueID uniqueID() const;
50 
51  virtual void setPickable(bool) ;
52  virtual void setIndicatorVisible(bool) ;
53  virtual void setWidgetEventsEnabled(bool) ;
54  virtual void setHatLineVisible(bool) ;
55 
56  protected:
57  makVrv::DtSceneObjectAgent* mySceneObject;
58  makVrv::DtModelAgent* myObjectModel;
59  };
60 }

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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