24 #include <vlpi/disEnums.h>
25 #include <vl/hostStructs.h>
26 #include <vlutil/vlNetTypes.h>
94 virtual void setWarheadType(DtWarheadType wh);
95 virtual DtWarheadType warheadType()
const;
96 virtual bool warheadTypeSpecified()
const;
99 virtual void setFuzeType(DtDetonatorFuze fuze);
100 virtual DtDetonatorFuze fuzeType()
const;
101 virtual bool fuzeTypeSpecified()
const;
104 virtual void setAttacker(
const DtString& name);
106 virtual bool attackerSpecified()
const;
111 virtual void setEventIdString(
const DtString& eventId);
112 virtual DtString eventIdString()
const;
113 virtual bool eventIdSpecified()
const;
121 virtual void setTargetName(
const DtString& target);
122 virtual DtString targetName()
const;
123 virtual bool targetNameSpecified()
const;
133 virtual void setTargetLocation(
const DtVector& target);
134 virtual DtVector targetLocation()
const;
135 virtual bool targetLocationSpecified()
const;
143 virtual void setLaserCode(
int code);
144 virtual int laserCode()
const;
145 virtual bool laserCodeSpecified()
const;
150 virtual void setDetonationProximity(DtReal proximity);
151 virtual DtReal detonationProximity()
const;
152 virtual bool detonationProximitySpecified()
const;
159 virtual void setDetonationAltitude(DtReal altitude);
160 virtual DtReal detonationAltitude()
const;
161 virtual bool detonationAltitudeSpecified()
const;
170 virtual bool setFromNet(
const char* contentBuffer,
171 unsigned contentSize);