44 virtual void setCharacterModel(
const std::string& appearanceName) = 0;
46 virtual void setDefaultAppearance(
const std::string& appearanceName) = 0;
47 virtual void setAppearance(
const std::string& appearanceName) = 0;
48 virtual void setHeadAppearance(
const std::string& appearanceName) = 0;
49 virtual void setItemAppearance(
const std::string& appearanceName) = 0;
51 virtual void beginAppearanceEffect(
const std::string& effect,
const std::string& overrideLink,
float overrideScale,
const DtVector& overrideOffset,
float overrideDuration ) = 0;
52 virtual void endAppearanceEffect(
int instantly,
const std::string& effect,
const std::string& overrideLink) = 0;
54 virtual void executeGesture(
const std::string& gestureName,
int reps,
float overallDuration,
float channelAWeight) = 0;
55 virtual void endGesture(
const std::string& gestureName,
float rampDown) = 0;
60 virtual void setEnableAnimationSmoothing(
bool) = 0;
63 virtual void setDesiredAction(
const std::string& action,
float speed) = 0;
66 virtual void forceAction(
const std::string& action,
float speed,
int autoChooseTransitionBehavior) = 0;
69 virtual void forceTemporaryAction(
const std::string& action,
double duration) = 0;
72 virtual void setSpeed(
float speed) = 0;
75 virtual void setPosture(
int posture) = 0;
78 virtual bool weaponDeployed()
const = 0;
81 virtual void setWeaponDeployed(
bool deployed) = 0;
85 virtual void die(
const std::string& deathAction) = 0;
88 virtual void revive(
const std::string& aliveAction) = 0;
91 virtual void setPaused(
bool paused) = 0;
95 virtual std::string className()
const;
99 virtual void setModelScalingEnabled(
bool b ) = 0;
101 virtual void setEmbarked(
bool b ) = 0;
103 virtual void setScale(
const DtVector & scale) = 0;
106 virtual void setPartOrientation(
int partNumber,
107 const DtTaitBryan& orientation,
const DtVector& rotationalVelocity) = 0;
109 virtual void setFlamesPresent(
bool val) = 0;
110 virtual void setEnginePlume(
bool val) = 0;
111 virtual void setEngineSmoke(
bool val) = 0;
112 virtual void setTrailState(
bool val) = 0;