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makVrv::DtCharacterModel Class Reference

A special human character model. More...

Inheritance diagram for makVrv::DtCharacterModel:
Inheritance graph
[legend]

Public Types

enum  Posture { Upright, Crouched, Prone, Sitting }

Public Member Functions

 DtCharacterModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtCharacterModel ()
Distributed functions.
virtual void setCharacterModel (const std::string &appearanceName)=0
 Override the character model in the model definition.
virtual void setDefaultAppearance (const std::string &appearanceName)=0
 Override the character model in the model definition.
virtual void setAppearance (const std::string &appearanceName)=0
 Override the character model in the model definition.
virtual void setHeadAppearance (const std::string &appearanceName)=0
 Override the character model in the model definition.
virtual void setItemAppearance (const std::string &appearanceName)=0
 Override the character model in the model definition.
virtual void beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)=0
 Override the character model in the model definition.
virtual void endAppearanceEffect (int instantly, const std::string &effect, const std::string &overrideLink)=0
 Override the character model in the model definition.
virtual void executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight)=0
 Override the character model in the model definition.
virtual void endGesture (const std::string &gestureName, float rampDown)=0
 Override the character model in the model definition.
virtual void setEnableAnimationSmoothing (bool)=0
 Sets whether or not to use DI-Guy use_guides for positioning and orientation.
virtual void setDesiredAction (const std::string &action, float speed)=0
 Set the action to attempt.
virtual void forceAction (const std::string &action, float speed, int autoChooseTransitionBehavior)=0
 Force an action.
virtual void forceTemporaryAction (const std::string &action, double duration)=0
 Force an action for a specific amount of time.
virtual void setSpeed (float speed)=0
 Set the speed of the character.
virtual void setPosture (int posture)=0
 Set the posture of the model.
virtual bool weaponDeployed () const =0
 Get whether the weapon is deployed.
virtual void setWeaponDeployed (bool deployed)=0
 Set whether the weapon is deployed.
virtual void die (const std::string &deathAction)=0
 Tell the character to 'die.
virtual void revive (const std::string &aliveAction)=0
 Revive a previously dead character.
virtual void setPaused (bool paused)=0
 Set that the character is paused.
virtual std::string className () const
 Get the class name of the model instance owner.
virtual void setModelScalingEnabled (bool b)=0
 Indicate whether or not this model may be model-scaled Default is false.
virtual void setEmbarked (bool b)=0
 Override the character model in the model definition.
virtual void setScale (const DtVector &scale)=0
 Override the character model in the model definition.
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0
 Rotate the part.
virtual void setFlamesPresent (bool val)=0
 Override the character model in the model definition.
virtual void setEnginePlume (bool val)=0
 Override the character model in the model definition.
virtual void setEngineSmoke (bool val)=0
 Override the character model in the model definition.
virtual void setTrailState (bool val)=0
 Override the character model in the model definition.
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void setModelDefinition (const std::string &str)
 Set the model definition.
virtual void saveModelToFile (const std::string &filename)
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of a control vertex in the model.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model.
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model.
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void setColor (float r, float g, float b, float a)
 set the model's color
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual void setVisible (bool isVisible)
 Set the visible state of the model.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual void setIsSupportModel (bool isSupport)=0
 Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model)
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
 Get the model instance.
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0
 Virtual Functions to be implemented, add this model to the scene.
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Add this model to the scene as a prop.
virtual void removeFromScene ()=0
 Virtual Functions to be implemented, remove this model from the scene.
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance.
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed.
- Protected Attributes inherited from makVrv::DtModel
DtDemyDe
const DtUniqueID myUniqueId
bool myColorBlendingEnabled

Detailed Description

A special human character model.

Member Enumeration Documentation

Enumerator:
Upright 
Crouched 
Prone 
Sitting 

Constructor & Destructor Documentation

makVrv::DtCharacterModel::DtCharacterModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtCharacterModel::~DtCharacterModel ( )
virtual

Member Function Documentation

virtual void makVrv::DtCharacterModel::setCharacterModel ( const std::string &  appearanceName)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setDefaultAppearance ( const std::string &  appearanceName)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setAppearance ( const std::string &  appearanceName)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setHeadAppearance ( const std::string &  appearanceName)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setItemAppearance ( const std::string &  appearanceName)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::beginAppearanceEffect ( const std::string &  effect,
const std::string &  overrideLink,
float  overrideScale,
const DtVector overrideOffset,
float  overrideDuration 
)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::endAppearanceEffect ( int  instantly,
const std::string &  effect,
const std::string &  overrideLink 
)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::executeGesture ( const std::string &  gestureName,
int  reps,
float  overallDuration,
float  channelAWeight 
)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::endGesture ( const std::string &  gestureName,
float  rampDown 
)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setEnableAnimationSmoothing ( bool  )
pure virtual

Sets whether or not to use DI-Guy use_guides for positioning and orientation.

Note this will only have an effect if use_guides is set to 1. The default, if use_guides is 1, to use position smoothing

Implemented in makVrv::DtDummyCharacterModel, and makVrv::DtDiGuyCharacterModel.

virtual void makVrv::DtCharacterModel::setDesiredAction ( const std::string &  action,
float  speed 
)
pure virtual

Set the action to attempt.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::forceAction ( const std::string &  action,
float  speed,
int  autoChooseTransitionBehavior 
)
pure virtual

Force an action.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::forceTemporaryAction ( const std::string &  action,
double  duration 
)
pure virtual

Force an action for a specific amount of time.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setSpeed ( float  speed)
pure virtual

Set the speed of the character.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setPosture ( int  posture)
pure virtual

Set the posture of the model.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual bool makVrv::DtCharacterModel::weaponDeployed ( ) const
pure virtual

Get whether the weapon is deployed.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setWeaponDeployed ( bool  deployed)
pure virtual

Set whether the weapon is deployed.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::die ( const std::string &  deathAction)
pure virtual

Tell the character to 'die.

Dead characters perform their death action then disable most dynamic behavior (saving CPU cycles).

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::revive ( const std::string &  aliveAction)
pure virtual

Revive a previously dead character.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setPaused ( bool  paused)
pure virtual

Set that the character is paused.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual std::string makVrv::DtCharacterModel::className ( ) const
virtual

Get the class name of the model instance owner.

This is used to control how model instances are created.

Reimplemented from makVrv::DtModel.

Reimplemented in makVrv::DtDummyCharacterModel, and makVrv::DtDiGuyCharacterModel.

virtual void makVrv::DtCharacterModel::setModelScalingEnabled ( bool  b)
pure virtual

Indicate whether or not this model may be model-scaled Default is false.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setEmbarked ( bool  b)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setScale ( const DtVector scale)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setPartOrientation ( int  partNumber,
const DtTaitBryan &  orientation,
const DtVector rotationalVelocity 
)
pure virtual

Rotate the part.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setFlamesPresent ( bool  val)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setEnginePlume ( bool  val)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setEngineSmoke ( bool  val)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.

virtual void makVrv::DtCharacterModel::setTrailState ( bool  val)
pure virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.


The documentation for this class was generated from the following file:

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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