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VR-Forces 4.3.1 Class Documentation
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DtIfDiGuyAppearAndAnimationsResponse. More...

Classes | |
| struct | DtAppearanceAnimationAndHandItemStruct |
| Animations, appearances, and hand items. More... | |
Public Types | |
| typedef std::map< DtString, DtAppearanceAnimationAndHandItemStruct > | DtAppearanceAnimationHandItemMap |
Public Member Functions | |
| DtIfDiGuyAppearAndAnimationsResponse () | |
| default constructor | |
| DtIfDiGuyAppearAndAnimationsResponse (const DtIfDiGuyAppearAndAnimationsResponse &orig) | |
| copy constructor | |
| const DtIfDiGuyAppearAndAnimationsResponse & | operator= (const DtIfDiGuyAppearAndAnimationsResponse &orig) |
| assignment operator | |
| virtual | ~DtIfDiGuyAppearAndAnimationsResponse () |
| virtual int | type () const |
| virtual DtSimInterfaceContent * | clone () const |
| virtual void | setDIGuyAppearances (const DtString &, const std::vector< DtString > &) |
| virtual void | setDIGuyAnimations (const DtString &, const AlternateNamesList &) |
| virtual void | setDIGuyHandItems (const DtString &, const std::vector< DtString > &) |
| virtual int | netRepSize () const |
| virtual bool | setFromNet (const char *contentBuffer, unsigned contentSize) |
| virtual bool | setToNet () |
| virtual void | printDataToString (DtString &str) |
| const std::vector< DtString > & | diGuyAppearances (DtAppearanceAnimationHandItemMap::const_iterator iter) const |
| const AlternateNamesList & | diGuyAnimations (DtAppearanceAnimationHandItemMap::const_iterator iter) const |
| const std::vector< DtString > & | diGuyHandItems (DtAppearanceAnimationHandItemMap::const_iterator iter) const |
| const DtAppearanceAnimationHandItemMap & | animationsAppearancesAndHandItems () const |
Static Public Member Functions | |
| static DtSimInterfaceContent * | creator () |
Protected Attributes | |
| DtAppearanceAnimationHandItemMap | myAnimationsAppearancesAndHandItems |
DtIfDiGuyAppearAndAnimationsResponse.
This message contains lists of the DIGuy appearances and taskable animations that a particular entity (named in entityNameString()) is capable of.
| typedef std::map<DtString, DtAppearanceAnimationAndHandItemStruct> DtIfDiGuyAppearAndAnimationsResponse::DtAppearanceAnimationHandItemMap |
| DtIfDiGuyAppearAndAnimationsResponse::DtIfDiGuyAppearAndAnimationsResponse | ( | ) |
default constructor
| DtIfDiGuyAppearAndAnimationsResponse::DtIfDiGuyAppearAndAnimationsResponse | ( | const DtIfDiGuyAppearAndAnimationsResponse & | orig | ) |
copy constructor
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| const DtIfDiGuyAppearAndAnimationsResponse& DtIfDiGuyAppearAndAnimationsResponse::operator= | ( | const DtIfDiGuyAppearAndAnimationsResponse & | orig | ) |
assignment operator
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