Constructor & Destructor Documentation
| DtIfScenarioStatus::DtIfScenarioStatus |
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| virtual DtIfScenarioStatus::~DtIfScenarioStatus |
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Member Function Documentation
| virtual int DtIfScenarioStatus::type |
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const |
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Returns the type of Interface Content; DtStatusMessageType.
| virtual DtString DtIfScenarioStatus::scenarioName |
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const |
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The name of the scenario that is currently loaded, if any.
If no scenario is loaded by the sim engine, this sill be a null string.
| virtual void DtIfScenarioStatus::setScenarioName |
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const DtString & |
name | ) |
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The name of the scenario that is currently loaded, if any.
If no scenario is loaded by the sim engine, this sill be a null string.
| virtual DtString DtIfScenarioStatus::terrainName |
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const |
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The name of the terrain file that is currently loaded or in use by the sim engine.
If none, this will be a null string.
| virtual void DtIfScenarioStatus::setTerrainName |
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const DtString & |
name | ) |
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The name of the terrain file that is currently loaded or in use by the sim engine.
If none, this will be a null string.
| virtual DtString DtIfScenarioStatus::guiTerrainName |
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const |
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The name of the terrain file loaded by the GUI.
If null, then the GUI is loading terrainName().
| virtual void DtIfScenarioStatus::setGuiTerrainName |
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const DtString & |
name | ) |
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The name of the terrain file loaded by the GUI.
If null, then the GUI is loading terrainName().
| virtual void DtIfScenarioStatus::setSimulationModelSets |
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const std::vector< DtFilename > & |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual const std::vector<DtFilename>& DtIfScenarioStatus::simulationModelSets |
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const |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual void DtIfScenarioStatus::clearSimulationModelSets |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual int DtIfScenarioStatus::netRepSize |
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| virtual bool DtIfScenarioStatus::setFromNet |
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const char * |
contentBuffer, |
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unsigned |
contentSize |
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| virtual bool DtIfScenarioStatus::setToNet |
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| virtual void DtIfScenarioStatus::printDataToString |
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DtString & |
str | ) |
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Member Data Documentation
| DtU32 DtIfScenarioStatus::myVersion |
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| bool DtIfScenarioStatus::myIsTimeManaged |
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| DtString DtIfScenarioStatus::myScenarioName |
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| DtString DtIfScenarioStatus::myTerrainName |
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| DtString DtIfScenarioStatus::myGuiTerrainName |
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| std::vector<DtFilename> DtIfScenarioStatus::mySimulationModelSets |
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The documentation for this class was generated from the following file:
- /exports/nfedora7-1/nightly/docs/vrforcesDevelopment.vrf4-3-branch/include/vrfmsgs/ifScenarioStatus.h