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DtScenarioEventManager Class Reference

The scenario event manager will keep track of all scenario event objects and their state. More...

Classes

struct  ScenarioEventInformation
 Information that is really only needed to keep track of status of scenario events. More...

Public Member Functions

 DtScenarioEventManager (DtSimManager *)
 CTOR.
virtual ~DtScenarioEventManager ()
 DTOR.
virtual DtSimManagersimManager () const
virtual void processScenarioEventMessageCallback (DtSimMessage *)
virtual void startScenarioEvent (const DtString &, bool sendMessageIfNotLocal=true)
 Start the scenario event.
virtual DtString eventIdFromEventName (const DtString &) const
 Returns the event id given the event name.
virtual void stopScenarioEvent (const DtString &, bool sendMessageIfNotLocal=true)
 Stops the scenario event.
virtual bool scenarioEventInProgress (const DtString &) const
 Returns true if scenario event is currently running.
virtual bool scenarioEventConcluded (const DtString &) const
 Returns true if the scenario event has been concluded.
virtual DtRwScenarioEvent scenarioEvent (const DtString &)
 Returns the scenario event for the current unique id.
virtual DtRwScenarioEvent scenarioEvent (const DtVrfObject *)
 Returns the scenario event for the supplied object (if exists)
virtual double simulationStartTime (const DtString &) const
 Returns the scenario time that the event started.
virtual double simulationEndTime (const DtString &) const
 Returns the scenario time that the event ended.
virtual void processScenarioEventAdded (DtVrfObject *)
virtual void processScenarioEventRemoved (DtVrfObject *)
virtual void setOrdinalOrder (const DtString &uniqueId, int ordinal)
 Sets the ordinal order for the given event if local. Does not change any other event ordinals.
virtual void resetScenarioEvent (const DtString &uniqueId, bool sendMessageIfNotLocal=true)
 If local, resets the scenario event to be ready to start again.
virtual void setTriggerStatus (const DtString &uniqueId, int)
 Sets the trigger status of the event if not already at that trigger status.
virtual void addScenarioEventStartedCallback (DtScenarioEventManagerCallbackFcn fcn, void *usr)
 Callback that is invoked whenever a scenario event is started.
virtual void removeScenarioEventStartedCallback (DtScenarioEventManagerCallbackFcn fcn, void *usr)
 Callback that is invoked whenever a scenario event is started.
virtual void addScenarioEventStoppedCallback (DtScenarioEventManagerCallbackFcn fcn, void *usr)
 Callback that is invoked whenever a scenario event is stopped.
virtual void removeScenarioEventStoppedCallback (DtScenarioEventManagerCallbackFcn fcn, void *usr)
 Callback that is invoked whenever a scenario event is stopped.

Static Public Member Functions

static void scenarioEventMessageCallback (DtSimMessage *, void *usr)
 Processes scenario event operations.
static void scenarioEventAdded (DtVrfObject *, void *)
 Called when a scenario event is added via the object manager.
static void scenarioEventRemoved (DtVrfObject *, void *)
 Called when a scenario event is removed from the object manager.

Protected Types

typedef DtCallbackList< const
DtString & > 
ScenarioEventCallbacks
typedef std::map< DtString,
ScenarioEventInformation
ScenarioEvents
typedef std::map< DtString,
DtString
EntityIdentifierMap

Protected Member Functions

virtual void startUpEvent (const DtString &uniqueId)
 Internally starts up the event and sends out started message as well as invoking started callbacks.
virtual void stopEvent (const DtString &uniqueId)
 Internally stops event and sends out stopped message as well as invoking stopped callbacks.

Protected Attributes

DtSimManagermySimManager
ScenarioEventCallbacks myScenarioEventStartedCallbacks
ScenarioEventCallbacks myScenarioEventStoppedCallbacks
ScenarioEvents myScenarioEvents
EntityIdentifierMap myEntityIdentifierMap

Private Member Functions

 DtScenarioEventManager (const DtScenarioEventManager &orig)
 copy constructor
DtScenarioEventManageroperator= (const DtScenarioEventManager &orig)
 assignment operator

Detailed Description

The scenario event manager will keep track of all scenario event objects and their state.

All calls to start/stop events must be done through this class. If not done through this class then event triggers will not fire

Member Typedef Documentation

Constructor & Destructor Documentation

DtScenarioEventManager::DtScenarioEventManager ( DtSimManager )

CTOR.

virtual DtScenarioEventManager::~DtScenarioEventManager ( )
virtual

DTOR.

DtScenarioEventManager::DtScenarioEventManager ( const DtScenarioEventManager orig)
private

copy constructor

Member Function Documentation

DtScenarioEventManager& DtScenarioEventManager::operator= ( const DtScenarioEventManager orig)
private

assignment operator

virtual DtSimManager* DtScenarioEventManager::simManager ( ) const
virtual
virtual void DtScenarioEventManager::addScenarioEventStartedCallback ( DtScenarioEventManagerCallbackFcn  fcn,
void *  usr 
)
virtual

Callback that is invoked whenever a scenario event is started.

virtual void DtScenarioEventManager::removeScenarioEventStartedCallback ( DtScenarioEventManagerCallbackFcn  fcn,
void *  usr 
)
virtual

Callback that is invoked whenever a scenario event is started.

virtual void DtScenarioEventManager::addScenarioEventStoppedCallback ( DtScenarioEventManagerCallbackFcn  fcn,
void *  usr 
)
virtual

Callback that is invoked whenever a scenario event is stopped.

virtual void DtScenarioEventManager::removeScenarioEventStoppedCallback ( DtScenarioEventManagerCallbackFcn  fcn,
void *  usr 
)
virtual

Callback that is invoked whenever a scenario event is stopped.

static void DtScenarioEventManager::scenarioEventMessageCallback ( DtSimMessage ,
void *  usr 
)
static

Processes scenario event operations.

virtual void DtScenarioEventManager::processScenarioEventMessageCallback ( DtSimMessage )
virtual
virtual void DtScenarioEventManager::startScenarioEvent ( const DtString ,
bool  sendMessageIfNotLocal = true 
)
virtual

Start the scenario event.

Will send a message to start if the event is not local or start it and send out started message if is. Supply scenario unique id

virtual DtString DtScenarioEventManager::eventIdFromEventName ( const DtString ) const
virtual

Returns the event id given the event name.

If there are multiple events with the same name the first event encountered is returned

virtual void DtScenarioEventManager::stopScenarioEvent ( const DtString ,
bool  sendMessageIfNotLocal = true 
)
virtual

Stops the scenario event.

Will send a message to stop if the event is not local or stop it and send out stopped message if is. Supply scenario unique id

virtual bool DtScenarioEventManager::scenarioEventInProgress ( const DtString ) const
virtual

Returns true if scenario event is currently running.

virtual bool DtScenarioEventManager::scenarioEventConcluded ( const DtString ) const
virtual

Returns true if the scenario event has been concluded.

virtual DtRwScenarioEvent DtScenarioEventManager::scenarioEvent ( const DtString )
virtual

Returns the scenario event for the current unique id.

virtual DtRwScenarioEvent DtScenarioEventManager::scenarioEvent ( const DtVrfObject )
virtual

Returns the scenario event for the supplied object (if exists)

virtual double DtScenarioEventManager::simulationStartTime ( const DtString ) const
virtual

Returns the scenario time that the event started.

virtual double DtScenarioEventManager::simulationEndTime ( const DtString ) const
virtual

Returns the scenario time that the event ended.

static void DtScenarioEventManager::scenarioEventAdded ( DtVrfObject ,
void *   
)
static

Called when a scenario event is added via the object manager.

virtual void DtScenarioEventManager::processScenarioEventAdded ( DtVrfObject )
virtual
static void DtScenarioEventManager::scenarioEventRemoved ( DtVrfObject ,
void *   
)
static

Called when a scenario event is removed from the object manager.

virtual void DtScenarioEventManager::processScenarioEventRemoved ( DtVrfObject )
virtual
virtual void DtScenarioEventManager::setOrdinalOrder ( const DtString uniqueId,
int  ordinal 
)
virtual

Sets the ordinal order for the given event if local. Does not change any other event ordinals.

virtual void DtScenarioEventManager::resetScenarioEvent ( const DtString uniqueId,
bool  sendMessageIfNotLocal = true 
)
virtual

If local, resets the scenario event to be ready to start again.

virtual void DtScenarioEventManager::setTriggerStatus ( const DtString uniqueId,
int   
)
virtual

Sets the trigger status of the event if not already at that trigger status.

virtual void DtScenarioEventManager::startUpEvent ( const DtString uniqueId)
protectedvirtual

Internally starts up the event and sends out started message as well as invoking started callbacks.

virtual void DtScenarioEventManager::stopEvent ( const DtString uniqueId)
protectedvirtual

Internally stops event and sends out stopped message as well as invoking stopped callbacks.

Member Data Documentation

DtSimManager* DtScenarioEventManager::mySimManager
protected
ScenarioEventCallbacks DtScenarioEventManager::myScenarioEventStartedCallbacks
protected
ScenarioEventCallbacks DtScenarioEventManager::myScenarioEventStoppedCallbacks
protected
ScenarioEvents DtScenarioEventManager::myScenarioEvents
protected
EntityIdentifierMap DtScenarioEventManager::myEntityIdentifierMap
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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