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VR-Forces 4.3.1 Class Documentation
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Owns a DiGuy scenario for the application. More...

Public Member Functions | |
| virtual | ~DtDiGuyScenario () |
| DTOR. | |
| diguyScenario & | scenario () |
| Get the scenario.: | |
| void | clearScene () |
| virtual osg::Node * | characterRoot () |
| Get the OSG root node for the DI-Guy character geometry. | |
| int | get_use_guides () |
| float | get_guide_sync_gain () |
| int | get_use_instancing () |
| const char * | mapEffect (const char *diguy_effect_name) |
| float | getCharacterDrawDistance () |
Public Member Functions inherited from makVrv::DtVirtualBaseClass | |
| DtVirtualBaseClass () | |
| Do nothing constructor. | |
| virtual | ~DtVirtualBaseClass () |
| Virtual do nothing destructor. | |
Static Public Member Functions | |
| static DtDiGuyScenario & | instance (DtDe &de) |
| Static accessor. | |
Protected Member Functions | |
| virtual void | slot_windowDestroyed (DtWindow *window) |
| Called when the window manager destroys a window. | |
| virtual void | slot_windowCreated (DtWindow *window) |
| Called when the window manager creates a window. | |
| virtual void | slot_reloadShader () |
| Called when someone presses the reload shader button. | |
| virtual void | slot_preDraw () |
| Called before rendering the scene. | |
| virtual void | slot_postDraw () |
| Called after rendering the scene. | |
| void | updateScenario (double simTime) |
| void | setComponentVisualizationMode (int mode) |
| DtDiGuyScenario (DtDe &de) | |
| void | create_diguy_scenario () |
| void | reload_config_info () |
Protected Attributes | |
| DtDe & | myDe |
| diguyScenario * | myScenario |
| osg::ref_ptr< osg::Group > | myCharacterRoot |
| double | m_first_update_t |
| double | m_previous_update_time |
| int | m_use_guides |
| float | m_guide_sync_gain |
| int | m_use_instancing |
| float | myCharacterDrawDistance |
Owns a DiGuy scenario for the application.
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DTOR.
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Static accessor.
| diguyScenario& makVrv::DtDiGuyScenario::scenario | ( | ) |
Get the scenario.:
| void makVrv::DtDiGuyScenario::clearScene | ( | ) |
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Get the OSG root node for the DI-Guy character geometry.
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Called when the window manager destroys a window.
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Called when the window manager creates a window.
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Called when someone presses the reload shader button.
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Called before rendering the scene.
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Called after rendering the scene.
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