VR-Forces 4.3.1 Class Documentation
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9 - Entity Behavior Subsystems

The entity models available in VR-Forces (ground vehicles, humans, aggregates, and so on) are composed of subsystems of components.

These systems are reusable collections of sensors, controllers, and actuators that make up some aspect of an entity, such as its ability to move or a particular weapon system.

The links below give a more detailed description of some representative systems available in VR-Forces.

Damage

Movement

Sensors

Weapons

Other

Example of Connected Subsystems

9.19 - Subsystem Connection Diagrams

Note
The above list is not comprehensive. Many other types of systems are available in VR-Forces. You can view the default system definition files included with VR-Forces in data, or you can see them used in context in the Entity Editor or OPD Editor applications.

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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