16 #include <vlutil/vlMachineTypes.h>
69 virtual void addWeapon(
const DtString& weap);
89 virtual void setNumberOfRounds(
int rounds);
90 virtual int numberOfRounds()
const;
91 virtual bool numberOfRoundsSpecified()
const;
93 virtual void setDispersionRadius(DtReal radius);
94 virtual DtReal dispersionRadius()
const;
95 virtual bool dispersionRadiusSpecified()
const;
97 virtual void setHeightAboveTerrain(DtReal height);
98 virtual DtReal heightAboveTerrain()
const;
99 virtual bool heightAboveTerrainSpecified()
const;
106 virtual bool setFromNet(
const char* contentBuffer,
107 unsigned contentSize);
120 virtual DtString parameterStringRep()
const;