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List of all members | Public Attributes
DtNetFireForEffectTask Struct Reference

File: fireForEff.h. More...

Public Attributes

DtNetFloat64 myDispersionRadius
DtNetBoolean myDispersionRadiusSpecified
DtNetFloat64 myHeightAboveTerrain
DtNetBoolean myHeightAboveTerrainSpecified
DtNetInt32 myNumberOfRounds
DtNetBoolean myNumberOfRoundsSpecified
DtNetInt32 myNumOfWeapons

Detailed Description

File: fireForEff.h.

Class: DtFireForEffectTaskThis struct is the FIXED portion of the simulation network representation of a fire for effect task. It is immediately followed by the variable length string name of the ammo type, and then padded to an 8 byte boundary

Member Data Documentation

DtNetFloat64 DtNetFireForEffectTask::myDispersionRadius
DtNetBoolean DtNetFireForEffectTask::myDispersionRadiusSpecified
DtNetFloat64 DtNetFireForEffectTask::myHeightAboveTerrain
DtNetBoolean DtNetFireForEffectTask::myHeightAboveTerrainSpecified
DtNetInt32 DtNetFireForEffectTask::myNumberOfRounds
DtNetBoolean DtNetFireForEffectTask::myNumberOfRoundsSpecified
DtNetInt32 DtNetFireForEffectTask::myNumOfWeapons

The documentation for this struct was generated from the following file:

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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