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include
vrvGraphics
DtFrameBufferObject.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2010 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvGraphics/vrvGraphics.h
>
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namespace
makVrv
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{
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class
DT_DLL_VRVGRAPHICS
DtFrameBufferObject
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{
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public
:
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DtFrameBufferObject
(
unsigned
int
width,
unsigned
int
height);
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~
DtFrameBufferObject
();
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void
resize(
unsigned
int
width,
unsigned
int
height);
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void
attachTexture2D(
unsigned
int
textureId);
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bool
valid();
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void
bind
();
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void
unbind();
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protected
:
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bool
myBoundFlag
;
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unsigned
int
myFrameBuffer
;
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unsigned
int
myDepthBuffer
;
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};
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}
Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (
www.mak.com
)