An object which wraps an OpenGL frame buffer object and allows rendering To a texture.
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Detailed Description
An object which wraps an OpenGL frame buffer object and allows rendering To a texture.
Constructor & Destructor Documentation
| makVrv::DtFrameBufferObject::DtFrameBufferObject |
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unsigned int |
width, |
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unsigned int |
height |
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) |
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| makVrv::DtFrameBufferObject::~DtFrameBufferObject |
( |
| ) |
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Member Function Documentation
| void makVrv::DtFrameBufferObject::resize |
( |
unsigned int |
width, |
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unsigned int |
height |
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) |
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| void makVrv::DtFrameBufferObject::attachTexture2D |
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unsigned int |
textureId | ) |
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Attach a texture to the frame buffer object.
| bool makVrv::DtFrameBufferObject::valid |
( |
| ) |
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Check to see if the frame buffer is valid.
| void makVrv::DtFrameBufferObject::bind |
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| ) |
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Bind the current frame buffer.
| void makVrv::DtFrameBufferObject::unbind |
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| ) |
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Unbind the current frame buffer, use system frame buffer.
Member Data Documentation
| bool makVrv::DtFrameBufferObject::myBoundFlag |
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protected |
| unsigned int makVrv::DtFrameBufferObject::myFrameBuffer |
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protected |
| unsigned int makVrv::DtFrameBufferObject::myDepthBuffer |
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protected |
The documentation for this class was generated from the following file: