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DtOsgEmissivityMapController.h
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1 /*****************************************************************************
2  * Copyright (c) 2012 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 #include <osg/Vec4>
14 #include <osg/StateSet>
15 #include <osg/Texture>
16 #include <string>
17 
18 namespace makVrv
19 {
23  {
24  public:
27 
30 
31  public: // control methods
32 
37  static osg::Uniform* createLightRampUniform();
38 
41  static osg::Uniform* getLightRampUniform(osg::StateSet* stateSet);
42 
43  public: // DtOsgEffectTextureController interface
44 
45  std::string getEffectTypeCode() const { return "EMM"; }
46 
47  osg::Texture* installEffectTexture(osg::Texture* baseTexture, int texUnit, osg::StateSet* stateSet, const osgDB::Options* dbOptions);
48 
49  bool generateShaders(int baseUnit, int effectUnit, osg::Texture* tex, osg::StateSet* stateSet);
50  };
51 
52 }

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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