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VR-Forces 4.3 Class Documentation
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Base class for controllers that install and control effect textures. More...

Public Member Functions | |
| DtOsgEffectTextureController (DtDe &de) | |
| CTOR. | |
| virtual std::string | getEffectTypeCode () const =0 |
| The type code string for this effect. | |
| virtual osg::Texture * | installEffectTexture (osg::Texture *baseTexture, int texUnit, osg::StateSet *stateSet, const osgDB::Options *dbOptions) |
| Install the normal map texture + shaders on a state set. | |
| virtual bool | generateShaders (int baseUnit, int effectUnit, osg::Texture *tex, osg::StateSet *stateSet) |
| Generates shaders for a stateset if required by this effect. | |
| virtual bool | isEffectTexture (osg::Texture *tex) const |
| \brief True if the provided texture is an effect texture of this object's type. | |
| virtual bool | effectTextureInstalled (osg::Texture *baseTexture, osg::StateSet *stateSet) const |
| True if there's already an effect texture installed on the given stateset that corresponds to the given base texture. | |
Protected Member Functions | |
| std::string | getTextureFilePath (osg::Texture *texture) const |
| std::string | getExtendedFileName (const std::string &baseFileName) const |
| void | getPossibleEffectTextureFileNames (const std::string &baseFileName, std::vector< std::string > &output) const |
| virtual | ~DtOsgEffectTextureController () |
| DTOR. | |
| void | applyDefaultShaderLODRanges (osgEarth::VirtualProgram *vp, const std::string &function) const |
Protected Attributes | |
| std::string | myVertSource |
| std::string | myFragSource |
| float | myDefaultMaxRange |
| DtDe & | myDe |
| std::string | myShaderFolderPath |
Base class for controllers that install and control effect textures.
| makVrv::DtOsgEffectTextureController::DtOsgEffectTextureController | ( | DtDe & | de | ) |
CTOR.
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protectedvirtual |
DTOR.
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pure virtual |
The type code string for this effect.
Implemented in makVrv::DtOsgEmissivityMapController, makVrv::DtOsgAmbientOcclusionMapController, makVrv::DtOsgFlowMapController, makVrv::DtOsgFlowNormalMapController, makVrv::DtOsgNormalMapController, makVrv::DtOsgReflectivityMapController, and makVrv::DtOsgSpecularMapController.
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Install the normal map texture + shaders on a state set.
Reimplemented in makVrv::DtOsgEmissivityMapController.
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Generates shaders for a stateset if required by this effect.
Reimplemented in makVrv::DtOsgEmissivityMapController, makVrv::DtOsgAmbientOcclusionMapController, makVrv::DtOsgFlowMapController, makVrv::DtOsgFlowNormalMapController, makVrv::DtOsgNormalMapController, makVrv::DtOsgReflectivityMapController, and makVrv::DtOsgSpecularMapController.
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\brief True if the provided texture is an effect texture of this object's type.
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True if there's already an effect texture installed on the given stateset that corresponds to the given base texture.
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