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DtOsgNormalMapController.h
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1 /*****************************************************************************
2  * Copyright (c) 2012 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 #include <osg/Vec4>
14 #include <osg/StateSet>
15 #include <osg/Texture>
16 #include <string>
17 
18 namespace makVrv
19 {
23  {
24  public:
27 
29  virtual ~DtOsgNormalMapController();
30 
31  public: // DtOsgEffectTextureController interface
32 
33  std::string getEffectTypeCode() const { return "NML"; }
34 
35  bool generateShaders(int baseUnit, int effectUnit, osg::Texture* tex, osg::StateSet* stateSet);
36 
37  };
38 
39 }

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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