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DtOsgShaderManager.h File Reference

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Classes

class  makVrv::DtOsgShaderManager
 DtOsgShaderManager injects custom shaders into the scenes, and keeps their uniform parameters set to match fixed function pipeline capabilities as much as possible. More...

Namespaces

namespace  osg
namespace  makVrv
 #include <vrvCoreQt/DtPersistenceControlsInterface.h>

Macros

#define MAX_TEXTURES   8
#define ENV_MAP_SLOT   8
#define MAX_LIGHTS   10

Macro Definition Documentation

#define MAX_TEXTURES   8
#define ENV_MAP_SLOT   8
#define MAX_LIGHTS   10

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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