VR-Forces 4.3 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
List of all members | Public Types | Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | Private Member Functions
makVrv::DtInputDriver Class Reference

This class's main responsibility is to handle keyboard and mouse events from OSG (Qt events are routed through OSG when a Qt window is used). More...

Inheritance diagram for makVrv::DtInputDriver:
Inheritance graph
[legend]

Public Types

typedef std::list
< DtEventProcessorInterface * > 
EventProcessorList
 A list of DtEventProcessorInterface, called in order for each event until one handles it.
typedef std::map< std::string,
makArchives::DtObserverStateRecord
ObserverStateMap
 A map of observer names, to DtObserverStateRecords.
typedef std::map< std::string,
DtObserverConfiguration
ObserverConfigurationMap
 A map of observer names, to DtObserverConfigurations.

Public Member Functions

 DtInputDriver (DtAgentManager &agentManager, const std::string &instanceName)
 CTOR.
virtual ~DtInputDriver ()
 DTOR.
virtual bool onStart ()
 Create and initialize our listener.
virtual bool onStop ()
 Uninitialize and destroy our listener.
virtual bool onTick ()
 Tick our keyboard/mouse listener.
virtual const std::string & className () const
 Get the class name for the input driver.
virtual bool processKeyEvent (const DtKeyEvent &keyEvent, DtChannel *channel)
 handle a key event from our listener
virtual bool processMouseEvent (const DtMouseEvent &mouseEvent, DtChannel *channel)
 handle a mouse event from our listener
virtual void hideMouse (DtChannel *channel, float mouseX, float mouseY)
 hide the mouse cursor
virtual bool isMouseHidden () const
 Check to see if the mouse is hidden.
virtual void showMouse (DtChannel *channel)
 show the mouse cursor
virtual void centerMouse (DtChannel *channel)
 warp the mouse cursor to the center of the view
virtual void setMousePosition (DtChannel *channel, float x, float y)
 warp the mouse cursor to the given window position
virtual void clearState ()
 clear any remembered keyboard modifiers and stop any observer motion
DtChannelcurrentChannel () const
 the last channel a mouse or keyboard event was received in.
virtual void addEventProcessorToFront (DtEventProcessorInterface *epi)
 This transfers resource management of the event processor to the input driver.
virtual void addEventProcessorToBack (DtEventProcessorInterface *epi)
 Add an event processor to the driver.
virtual EventProcessorListeventProcessorList ()
 Get the list of event processors.
virtual DtEventProcessorInterfacefindEventProcessor (const std::string &className)
 Find an event processor owned by the input driver that has the specified class name.
virtual void removeEventProcessor (DtEventProcessorInterface *epi)
 Remove an event processor from the driver.
bool saveKeyMapToFile (const DtKeyMap &keyMap, const std::string &filename) const
 Save a key map to a file.
DtKeyMaploadKeyMapFromFile (const std::string &filename, bool createBackup=false)
 Save a key map to a file.
void setKeyMap (const std::string &mapName)
 explicitly set a key map
const std::string & keyMap () const
 Get the name of the current keyMap.
DtKeyMapcreateKeyMap (const std::string &mapName)
 create a (blank) key map
DtKeyMapfindKeyMap (const std::string &mapName)
 lookup a key map
void addKeyBinding (DtKeyMap *map, DtKeyState::KeyType key, std::string functionName, DtKeyState::KeyModifier modifiers=DtKeyState::NO_MODIFIER, bool replace=false, DtKeyEvent::KeyEventType eventType=DtKeyEvent::KEY_DOWN)
 bind a key down or key up event (possibly modified) to a function name
void addBinaryKeyBinding (DtKeyMap *map, DtKeyState::KeyType key, std::string binaryName, DtKeyState::KeyModifier modifiers=DtKeyState::NO_MODIFIER, bool replace=false)
 bind the up and down events for a key (possibly modified) to a binary function set
virtual void realizeConfiguration (const DtInputDriverConfiguration &configuration)
 Realize the driver using the configuration.
virtual void realizeObserverConfiguration (const DtObserverConfiguration &configuration)
const ObserverConfigurationMapobserverConfigurations () const
void addObserverConfiguration (const DtObserverConfiguration &config)
 name is already in the config...
void addObserverState (const std::string &observerName, const makArchives::DtObserverStateRecord &stateRecord)
 put this state onto the observerState map and, if the observer currently exists, set its state from this record
void initializeObserver (DtObserver *observer, const makArchives::DtObserverStateRecord &stateRecord)
 set the state of the specified observer from stateRecord.
virtual void addObserver (DtObserver *observer)
 Observer Management.
virtual void removeObserver (DtObserver *observer)
 Remove an observer object from the manager.
virtual void removeObserver (const std::string &name)
 Remove an observer object from the manager.
virtual std::vector< DtObserver * > observers () const
 Get a list of all observers.
void setCurrentObserver (const std::string &observerName)
 Set the current observer by name.
DtObservercurrentObserver () const
 Get the current observer.
void setTerrainContextEnabled (bool enabled)
 Set whether terrain context menus are enabed.
bool terrainContextEnabled () const
virtual void performObserverAction (DtViewStateProcessor::ObserverAction &action)
 View controls:
virtual void toggleTerrainScaling ()
 Toggle terrain scaling on or off.
virtual void incrementTerrainScaleFactor ()
 Increment terrain scale factor.
virtual void decrementTerrainScaleFactor ()
 Decrement terrain scale factor.
virtual void toggleEntityLabels ()
 Toggle entity labels on or off.
virtual void toggleRotateEntitySymbols ()
 Toggle entity symbol rotate on or off.
virtual void toggleTacticalGraphics ()
 Toggle tactical graphics display on or off.
virtual void toggleEntityHatLines ()
 Toggle entity height above terrain lines display on or off.
virtual void toggleTacticalGraphicsHatLines ()
 Toggle tactical graphics height above terrain lines display on or off.
virtual void toggleEntityHatMode ()
 Toggle entity height above terrain mode.
virtual void toggleTacticalGraphicsHatMode ()
 Toggle tactical graphics height above terrain mode.
virtual void togglePropTransparencySelected ()
 Toggles the transparency of all selected props.
void resetObservers (DtUniqueID id)
 Reset all of the observers to the unique id.
void setAllowObserverReset (bool allow)
 Control whether reset observers functions or not.
void saveObservers (const std::string &filename)
 Create an observer settings file.
void loadObservers (const std::string &filename)
 Load an observer settings file.
DtElementEntry::ObjectType typeFromId (const DtUniqueID &id)
virtual DtObserverfindObserverByName (const std::string &name)
 Find an observer by its name.
virtual const DtObserverfindObserverByName (const std::string &name) const
 Find an observer by its name.
- Public Member Functions inherited from makVrv::DtDriver
 DtDriver (DtAgentManager &agentManager, const std::string &instanceName)
 CTOR.
virtual ~DtDriver ()
 DTOR.
virtual void realizeConfiguration (const DtConfiguration &configuration)
 Realize the driver using the configuration.
virtual DtConfiguration createConfiguration () const
 Create a configuration for the driver.
DtAgentManageragentManager ()
 Get the master scene for this host.
virtual DtAgentManagerInterfacesceneInterface ()
 Get the scene manager interface for creating agents.
bool started () const
 Get this driver's active state.
virtual const std::string & instanceName () const
 Get this driver's instance name.
virtual bool autoStart () const
 Get whether this driver is set to automatically start if it is persistent.
virtual void setAutoStart (bool autoStart)
 Set whether this driver automatically starts if it is persistent.
virtual bool isWindowDependent () const
 Get whether this driver is set to automatically start when the first window is created and stop when the last window is destroyed.
virtual void setIsWindowDependent (bool dep)
 Set whether this driver is set to automatically start when the first window is created and stop when the last window is destroyed.
virtual void setIsUserControllable (bool)
 Set whether this driver can be started and stopped by the user.
virtual bool isUserControllable () const
 Get whether this driver can be started and stopped by the user.
virtual void setIsPersistent (bool per)
 Set if the driver is persistent and should be saved between runs.
virtual bool isPersistent () const
 Get if the driver is persistent and should be saved between runs.
virtual bool isOnDriverSelectionList () const
 Returns whether or not this driver is to be automatically started/stopped from the driver selection list.
virtual void setOnDriverSelectionList (bool)
 Sets whether or not this item is on the driver selection list.
bool objectFromAgentManager (const DtUniqueID &id) const
 check to see if the object was created using this driver's agent manager.

Protected Types

typedef std::map< std::string,
DtObserver * > 
ObserversMap
 Observer Manager bound.

Protected Member Functions

void setCurrentObserver (DtObserver *observer)
virtual void initializeKeyMapManager (const std::string &defaultKeyMap)
 This will eventually load up key maps.
virtual void bindFunctions ()
virtual void createMaps ()
 This creates the default key maps by hand. Kept around for now.
virtual void loadMaps (bool loadFromFactory=false)
 Load all the key maps (*.kmpx) files in the $APP_DIR/settings directory.
void removeObserver (ObserversMap &observers, DtObserver *observer)
void removeObserver (ObserversMap &observers, const std::string &name)
void destroyObservers ()
bool setCurrentObserverFromChannel (const DtChannel &channel)
void slot_channelCreated (DtChannelManager *channelManager, DtChannel *channel)
void slot_channelDestroyed (DtChannelManager *channelManager, DtChannel *channel)
void slot_channelConfigurationModified (const std::string &deName, const std::string &winName, const std::string &oldChannelName, const DtChannelConfiguration &config)
void slot_attachedToChanged (DtObserver *observer)
void createRequiredObservers (const std::string &engineName)
virtual void slot_displayEngineAdded (const DtDeRecord &igRecord)
 Called when a display engine is added. Restarts this driver.
std::string restoreObserversPart1 ()
 Create a temporary observer settings file using a default filename - called when a display engine is added, before shutting down.
void restoreObserversPart2 (const std::string &filename)
 Loads a temporary observer settings file and deletes the file.
virtual void slot_displayEngineRealized (const std::string &, const std::string &engineName)
- Protected Member Functions inherited from makVrv::DtDriver
void applyChangesAndDelete (DtElementChanges *changes)
 Function for apply changes from a changes object and deleting it.
void reportElementCreated (DtElementID id, DtElementID parentId, DtElementEntry::ElementType type)
 Report an element created.
void reportElementAttribute (DtElementID id, DtElementAttribute *attribute)
 Report an element attribute changed.
void reportElementDestroyed (DtElementID id)
 Report an element destroyed.
void start ()
 Start the driver.
void stop ()
 Stop the driver.
bool tick ()
 Tick the host driver.
virtual void setInstanceName (const std::string &name)
 set the Instance name.
virtual void installAccessories ()
 Installs accessories on this driver.
virtual void uninstallAccessories ()
 Removes accessories from this driver.

Protected Attributes

DtDemyDe
EventProcessorList myEventProcessors
ObserversMap myObservers
DtObserverControllermyObserverController
ObserverConfigurationMap myObserverConfigurations
ObserverStateMap myObserverStates
std::string myClassName
DtKeyAndMouseEventListenermyKeyAndMouseEventListener
DtObservermyCurrentObserver
 Temp, so we can look this up ONCE each event.
bool myAllowResetFlag
 Control whether observers can be reset.
bool myIsTerrainContextEnabled
 Switch to enable or disable terrain context menus;.
DtChannelmyCurrentChannel
DtKeyMapManagermyCachedKeyMapManager
bool mySyncingObservers
- Protected Attributes inherited from makVrv::DtDriver
DtAgentManagermyAgentManager
bool myStartedFlag
std::string myName
DtConfiguration myConfiguration
bool myPersistentFlag
bool myUserControllableFlag
bool myRequestStateDiffPendingFlag
DtElementChanges myChanges

Private Member Functions

 DtInputDriver (const DtInputDriver &)
 Copy Constructor (not implemented)
DtInputDriveroperator= (const DtInputDriver &)
 Assignment Operator (not implemented)

Detailed Description

This class's main responsibility is to handle keyboard and mouse events from OSG (Qt events are routed through OSG when a Qt window is used).

Member Typedef Documentation

A list of DtEventProcessorInterface, called in order for each event until one handles it.

A map of observer names, to DtObserverStateRecords.

A map of observer names, to DtObserverConfigurations.

typedef std::map<std::string, DtObserver*> makVrv::DtInputDriver::ObserversMap
protected

Observer Manager bound.

Constructor & Destructor Documentation

makVrv::DtInputDriver::DtInputDriver ( DtAgentManager agentManager,
const std::string &  instanceName 
)

CTOR.

virtual makVrv::DtInputDriver::~DtInputDriver ( )
virtual

DTOR.

makVrv::DtInputDriver::DtInputDriver ( const DtInputDriver )
private

Copy Constructor (not implemented)

Member Function Documentation

virtual bool makVrv::DtInputDriver::onStart ( )
virtual

Create and initialize our listener.

Implements makVrv::DtDriver.

virtual bool makVrv::DtInputDriver::onStop ( )
virtual

Uninitialize and destroy our listener.

Implements makVrv::DtDriver.

virtual bool makVrv::DtInputDriver::onTick ( )
virtual

Tick our keyboard/mouse listener.

Implements makVrv::DtDriver.

virtual const std::string& makVrv::DtInputDriver::className ( ) const
virtual

Get the class name for the input driver.

Implements makVrv::DtDriver.

virtual bool makVrv::DtInputDriver::processKeyEvent ( const DtKeyEvent keyEvent,
DtChannel channel 
)
virtual

handle a key event from our listener

virtual bool makVrv::DtInputDriver::processMouseEvent ( const DtMouseEvent mouseEvent,
DtChannel channel 
)
virtual

handle a mouse event from our listener

virtual void makVrv::DtInputDriver::hideMouse ( DtChannel channel,
float  mouseX,
float  mouseY 
)
virtual

hide the mouse cursor

virtual bool makVrv::DtInputDriver::isMouseHidden ( ) const
virtual

Check to see if the mouse is hidden.

virtual void makVrv::DtInputDriver::showMouse ( DtChannel channel)
virtual

show the mouse cursor

virtual void makVrv::DtInputDriver::centerMouse ( DtChannel channel)
virtual

warp the mouse cursor to the center of the view

virtual void makVrv::DtInputDriver::setMousePosition ( DtChannel channel,
float  x,
float  y 
)
virtual

warp the mouse cursor to the given window position

virtual void makVrv::DtInputDriver::clearState ( )
virtual

clear any remembered keyboard modifiers and stop any observer motion

DtChannel* makVrv::DtInputDriver::currentChannel ( ) const

the last channel a mouse or keyboard event was received in.

Note that this may be Null if no events have happened on any channel OR if the last channel that received an event has been destroyed. Do not hold onto channel pointers unless you are also listening for channelToBeDestroyed signals.

virtual void makVrv::DtInputDriver::addEventProcessorToFront ( DtEventProcessorInterface epi)
virtual

This transfers resource management of the event processor to the input driver.

virtual void makVrv::DtInputDriver::addEventProcessorToBack ( DtEventProcessorInterface epi)
virtual

Add an event processor to the driver.

It will be added to the back of the processor list in priority. This transfers resource management of the event processor to the input driver.

virtual EventProcessorList& makVrv::DtInputDriver::eventProcessorList ( )
virtual

Get the list of event processors.

Intended for more complex ordering of several event processors by mutating the list. Processors in the list are managed by the input driver.

virtual DtEventProcessorInterface* makVrv::DtInputDriver::findEventProcessor ( const std::string &  className)
virtual

Find an event processor owned by the input driver that has the specified class name.

Returns 0 if none is found.

virtual void makVrv::DtInputDriver::removeEventProcessor ( DtEventProcessorInterface epi)
virtual

Remove an event processor from the driver.

This will remove the first processor in the list that matches the passed-in pointer. This relinquishes resource management of the event processor from the input driver.

bool makVrv::DtInputDriver::saveKeyMapToFile ( const DtKeyMap keyMap,
const std::string &  filename 
) const

Save a key map to a file.

DtKeyMap* makVrv::DtInputDriver::loadKeyMapFromFile ( const std::string &  filename,
bool  createBackup = false 
)

Save a key map to a file.

If createBackup is true, creates a backup object in the key map manager to manage key map backups

void makVrv::DtInputDriver::setKeyMap ( const std::string &  mapName)

explicitly set a key map

Note that if you name a map that does not exist, the input driver will throw an exception

const std::string& makVrv::DtInputDriver::keyMap ( ) const

Get the name of the current keyMap.

DtKeyMap* makVrv::DtInputDriver::createKeyMap ( const std::string &  mapName)

create a (blank) key map

DtKeyMap* makVrv::DtInputDriver::findKeyMap ( const std::string &  mapName)

lookup a key map

void makVrv::DtInputDriver::addKeyBinding ( DtKeyMap map,
DtKeyState::KeyType  key,
std::string  functionName,
DtKeyState::KeyModifier  modifiers = DtKeyState::NO_MODIFIER,
bool  replace = false,
DtKeyEvent::KeyEventType  eventType = DtKeyEvent::KEY_DOWN 
)

bind a key down or key up event (possibly modified) to a function name

void makVrv::DtInputDriver::addBinaryKeyBinding ( DtKeyMap map,
DtKeyState::KeyType  key,
std::string  binaryName,
DtKeyState::KeyModifier  modifiers = DtKeyState::NO_MODIFIER,
bool  replace = false 
)

bind the up and down events for a key (possibly modified) to a binary function set

virtual void makVrv::DtInputDriver::realizeConfiguration ( const DtInputDriverConfiguration configuration)
virtual

Realize the driver using the configuration.

virtual void makVrv::DtInputDriver::realizeObserverConfiguration ( const DtObserverConfiguration configuration)
virtual
const ObserverConfigurationMap& makVrv::DtInputDriver::observerConfigurations ( ) const
void makVrv::DtInputDriver::addObserverConfiguration ( const DtObserverConfiguration config)

name is already in the config...

If the input driver is already started, this will create the observer indicated. In any event, the configuration goes onto the configuration list (so it will be created on inputDriver start

void makVrv::DtInputDriver::addObserverState ( const std::string &  observerName,
const makArchives::DtObserverStateRecord stateRecord 
)

put this state onto the observerState map and, if the observer currently exists, set its state from this record

void makVrv::DtInputDriver::initializeObserver ( DtObserver observer,
const makArchives::DtObserverStateRecord stateRecord 
)

set the state of the specified observer from stateRecord.

This does NOT put the state record onto the onbserverState map; use addObserverState to do that

virtual void makVrv::DtInputDriver::addObserver ( DtObserver observer)
virtual

Observer Management.

add an observer object to the manager

virtual void makVrv::DtInputDriver::removeObserver ( DtObserver observer)
virtual

Remove an observer object from the manager.

virtual void makVrv::DtInputDriver::removeObserver ( const std::string &  name)
virtual

Remove an observer object from the manager.

virtual std::vector<DtObserver*> makVrv::DtInputDriver::observers ( ) const
virtual

Get a list of all observers.

virtual DtObserver* makVrv::DtInputDriver::findObserverByName ( const std::string &  name)
virtual

Find an observer by its name.

virtual const DtObserver* makVrv::DtInputDriver::findObserverByName ( const std::string &  name) const
virtual

Find an observer by its name.

void makVrv::DtInputDriver::setCurrentObserver ( const std::string &  observerName)

Set the current observer by name.

DtObserver* makVrv::DtInputDriver::currentObserver ( ) const

Get the current observer.

void makVrv::DtInputDriver::setTerrainContextEnabled ( bool  enabled)

Set whether terrain context menus are enabed.

bool makVrv::DtInputDriver::terrainContextEnabled ( ) const
virtual void makVrv::DtInputDriver::performObserverAction ( DtViewStateProcessor::ObserverAction action)
virtual

View controls:

Run a function on the "main" observer

virtual void makVrv::DtInputDriver::toggleTerrainScaling ( )
virtual

Toggle terrain scaling on or off.

virtual void makVrv::DtInputDriver::incrementTerrainScaleFactor ( )
virtual

Increment terrain scale factor.

virtual void makVrv::DtInputDriver::decrementTerrainScaleFactor ( )
virtual

Decrement terrain scale factor.

virtual void makVrv::DtInputDriver::toggleEntityLabels ( )
virtual

Toggle entity labels on or off.

virtual void makVrv::DtInputDriver::toggleRotateEntitySymbols ( )
virtual

Toggle entity symbol rotate on or off.

virtual void makVrv::DtInputDriver::toggleTacticalGraphics ( )
virtual

Toggle tactical graphics display on or off.

virtual void makVrv::DtInputDriver::toggleEntityHatLines ( )
virtual

Toggle entity height above terrain lines display on or off.

virtual void makVrv::DtInputDriver::toggleTacticalGraphicsHatLines ( )
virtual

Toggle tactical graphics height above terrain lines display on or off.

virtual void makVrv::DtInputDriver::toggleEntityHatMode ( )
virtual

Toggle entity height above terrain mode.

virtual void makVrv::DtInputDriver::toggleTacticalGraphicsHatMode ( )
virtual

Toggle tactical graphics height above terrain mode.

virtual void makVrv::DtInputDriver::togglePropTransparencySelected ( )
virtual

Toggles the transparency of all selected props.

void makVrv::DtInputDriver::resetObservers ( DtUniqueID  id)

Reset all of the observers to the unique id.

void makVrv::DtInputDriver::setAllowObserverReset ( bool  allow)

Control whether reset observers functions or not.

This is used during saving/loading scene for connecting slaves not to modify the observers.

void makVrv::DtInputDriver::saveObservers ( const std::string &  filename)

Create an observer settings file.

void makVrv::DtInputDriver::loadObservers ( const std::string &  filename)

Load an observer settings file.

DtElementEntry::ObjectType makVrv::DtInputDriver::typeFromId ( const DtUniqueID id)
void makVrv::DtInputDriver::setCurrentObserver ( DtObserver observer)
protected
virtual void makVrv::DtInputDriver::initializeKeyMapManager ( const std::string &  defaultKeyMap)
protectedvirtual

This will eventually load up key maps.

virtual void makVrv::DtInputDriver::bindFunctions ( )
protectedvirtual
virtual void makVrv::DtInputDriver::createMaps ( )
protectedvirtual

This creates the default key maps by hand. Kept around for now.

virtual void makVrv::DtInputDriver::loadMaps ( bool  loadFromFactory = false)
protectedvirtual

Load all the key maps (*.kmpx) files in the $APP_DIR/settings directory.

If loadFromFactory is true, loads from factory directory, not app directory

void makVrv::DtInputDriver::removeObserver ( ObserversMap observers,
DtObserver observer 
)
protected
void makVrv::DtInputDriver::removeObserver ( ObserversMap observers,
const std::string &  name 
)
protected
void makVrv::DtInputDriver::destroyObservers ( )
protected
bool makVrv::DtInputDriver::setCurrentObserverFromChannel ( const DtChannel channel)
protected
void makVrv::DtInputDriver::slot_channelCreated ( DtChannelManager channelManager,
DtChannel channel 
)
protected
void makVrv::DtInputDriver::slot_channelDestroyed ( DtChannelManager channelManager,
DtChannel channel 
)
protected
void makVrv::DtInputDriver::slot_channelConfigurationModified ( const std::string &  deName,
const std::string &  winName,
const std::string &  oldChannelName,
const DtChannelConfiguration config 
)
protected
void makVrv::DtInputDriver::slot_attachedToChanged ( DtObserver observer)
protected
void makVrv::DtInputDriver::createRequiredObservers ( const std::string &  engineName)
protected
virtual void makVrv::DtInputDriver::slot_displayEngineAdded ( const DtDeRecord igRecord)
protectedvirtual

Called when a display engine is added. Restarts this driver.

Reimplemented from makVrv::DtDriver.

std::string makVrv::DtInputDriver::restoreObserversPart1 ( )
protected

Create a temporary observer settings file using a default filename - called when a display engine is added, before shutting down.

Returns the name of the file.

void makVrv::DtInputDriver::restoreObserversPart2 ( const std::string &  filename)
protected

Loads a temporary observer settings file and deletes the file.

virtual void makVrv::DtInputDriver::slot_displayEngineRealized ( const std::string &  ,
const std::string &  engineName 
)
protectedvirtual
DtInputDriver& makVrv::DtInputDriver::operator= ( const DtInputDriver )
private

Assignment Operator (not implemented)

Member Data Documentation

DtDe& makVrv::DtInputDriver::myDe
protected
EventProcessorList makVrv::DtInputDriver::myEventProcessors
protected
ObserversMap makVrv::DtInputDriver::myObservers
protected
DtObserverController* makVrv::DtInputDriver::myObserverController
protected
ObserverConfigurationMap makVrv::DtInputDriver::myObserverConfigurations
protected
ObserverStateMap makVrv::DtInputDriver::myObserverStates
protected
std::string makVrv::DtInputDriver::myClassName
protected
DtKeyAndMouseEventListener* makVrv::DtInputDriver::myKeyAndMouseEventListener
protected
DtObserver* makVrv::DtInputDriver::myCurrentObserver
protected

Temp, so we can look this up ONCE each event.

bool makVrv::DtInputDriver::myAllowResetFlag
protected

Control whether observers can be reset.

bool makVrv::DtInputDriver::myIsTerrainContextEnabled
protected

Switch to enable or disable terrain context menus;.

DtChannel* makVrv::DtInputDriver::myCurrentChannel
protected
DtKeyMapManager& makVrv::DtInputDriver::myCachedKeyMapManager
protected
bool makVrv::DtInputDriver::mySyncingObservers
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (www.mak.com)